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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
i think Hyperion gives some insight on how to beat this thing. the wreakage in hyperion contains unique commods. this boss lvl will contain at least one of them: crack urqa shield matrix. we will be required to mine the belt to find this commod and use it to defeat the boss. i bet, like Hyperion, the other commods would be there to make it harder to find the cusm's.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Fri Aug 08, 2008 11:38 pm |
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Ceno
Team: Rank: Peon Main: Yurble Level: 1967 Joined: Sun Apr 10, 2005 11:06 am Posts: 171 Location: Somewere deep in your mind.
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Damn, that boss just looks like pure evil
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~Lots of love and cookies and blue fur ~Yurbs
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Sat Aug 09, 2008 9:02 am |
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saran
Team: Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Battlecruiser23 wrote: i think Hyperion gives some insight on how to beat this thing. the wreakage in hyperion contains unique commods. this boss lvl will contain at least one of them: crack urqa shield matrix. we will be required to mine the belt to find this commod and use it to defeat the boss. i bet, like Hyperion, the other commods would be there to make it harder to find the cusm's. im guessing they would use HUGE NASTY asteroids like the one found in Enigmatic sector that take forever to kill if you don't have good mining dps. just make them produce auras and the way to beat the critter becomes threefold.. one group runs for the asteroids and starts bashing them in. and a second group gets agro from big boss nass and keeps it from pulverizing the mining group wile a third group fights spawn to keep the mining group safe. at least thats what it looks like to me. any other cool ideas that might just guess what is running through Cael's brilliant neural pathways? XD
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Sat Aug 09, 2008 1:06 pm |
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Asmodeaan
Main: Beelz Level: 1
Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
only problem i see is that there would only be one squad counted in the final kill. are squads getting a beef in numbers they can hold?
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Sat Aug 09, 2008 3:40 pm |
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saran
Team: Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Asmodeaan wrote: only problem i see is that there would only be one squad counted in the final kill. are squads getting a beef in numbers they can hold? depends on if it is "kill" based, he could just drop a key to enter. makes a lot more sense to me. because increasing squad size means you can get tons of people weps 20,sheild20 ect at the same time. so realy it doesn't help anything.
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Sat Aug 09, 2008 10:44 pm |
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Demiser of D
Main: Demiser of D Level: 4
Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever.
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
id suspect that it would be made that onlz one person can get it at a time, so at to make it harder.
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JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Sun Aug 10, 2008 9:57 am |
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trevor54
Team: Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
with this new zone, They will have to increase squads , to 15-20, if its as hard as ceal says it is, Then they will have to do that. Or, you have to be in lyceum(if thats where the warp to the new uz is) To make a Squad of 15-20 to solve the W20 , shileding 20 problem.
_________________ Stay strong, live long, and walk humbly.
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Sun Aug 10, 2008 10:02 am |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
quite literally
cool gear
_________________ 2nd place is just another way to say 1st loser.
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Sun Aug 10, 2008 8:48 pm |
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Russell
Team: Rank: Councilor Main: Llessur Level: 4171 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
I hope that the new material will not require huge squads. It is hard enough getting a squad of 5-6 together.
As a related issue SS is a global game, but some time zones have less people in them. If you are in one of them currently is is very difficult to get squads together to do even the current content.
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Mon Aug 11, 2008 2:33 pm |
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Ivelios
Team: Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Russell wrote: I hope that the new material will not require huge squads. It is hard enough getting a squad of 5-6 together.
As a related issue SS is a global game, but some time zones have less people in them. If you are in one of them currently is is very difficult to get squads together to do even the current content. When Iq'Bana was first implemented, no one tried doing the boss for 6 months. When UZ was launched it took a year to amass enough firepower for the top teams to be able to kill Emperor. I think Cael is trying to make this zone as hard as the previous uber zones used to be, so don't think we'll be able to get in and do the boss the first week it's released
_________________
Quote: When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot
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Mon Aug 11, 2008 2:38 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Ivelios wrote: Russell wrote: I hope that the new material will not require huge squads. It is hard enough getting a squad of 5-6 together.
As a related issue SS is a global game, but some time zones have less people in them. If you are in one of them currently is is very difficult to get squads together to do even the current content. When Iq'Bana was first implemented, no one tried doing the boss for 6 months. When UZ was launched it took a year to amass enough firepower for the top teams to be able to kill Emperor. I think Cael is trying to make this zone as hard as the previous uber zones used to be, so don't think we'll be able to get in and do ANY OF the bosses the first week it's released cael said there was to be 9 of these nasty ai
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Mon Aug 11, 2008 11:24 pm |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Ivelios wrote: Russell wrote: I hope that the new material will not require huge squads. It is hard enough getting a squad of 5-6 together.
As a related issue SS is a global game, but some time zones have less people in them. If you are in one of them currently is is very difficult to get squads together to do even the current content. When Iq'Bana was first implemented, no one tried doing the boss for 6 months. When UZ was launched it took a year to amass enough firepower for the top teams to be able to kill Emperor. I think Cael is trying to make this zone as hard as the previous uber zones used to be, so don't think we'll be able to get in and do the boss the first week it's released I remember when pants posted a screenie of 20 some people in high end ships getting owned by princess about a few weeks after UZ first came out now they do princess like its their job
_________________ 2nd place is just another way to say 1st loser.
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Wed Aug 13, 2008 9:27 am |
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Coke
Joined: Sat Sep 29, 2007 8:43 pm Posts: 7
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Ivelios wrote: By the way, the secret to avoiding the burst damage is hiding behind the sun, right ? I thought of 5 ways to prevent getting burst damage 5 seconds after i read it.
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Wed Aug 13, 2008 10:14 am |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Iq' Qa'uuu: UrQa UZ Update 7.08
Hokage wrote: Ivelios wrote: By the way, the secret to avoiding the burst damage is hiding behind the sun, right ? I thought of 5 ways to prevent getting burst damage 5 seconds after i read it. so you know how to avoid an ada superlaser on a range, dmg and radar augged ada base? because thats practically what this first boss is
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Wed Aug 13, 2008 11:21 am |
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