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![]() Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Katherine wrote: lol...so my massive wattage aug auction where s_m_w went and got the aug nerfed and the auction all fucked up because no one wanted it anymore wasnt a sudden change without warning? it would have been at least 50b...had to settle for much lower since a random dev decided it was OP and never got around to actually changing it. weird huh. New policy - we will do as much as is possible to avoid this situation in the future. And the aug stats did change, however they need a patch to live to alter - which will happen when Olympus goes live. |
Tue Oct 05, 2010 4:29 pm |
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Team:
Rank: Main: Skurk Level: 3341 Joined: Sat Dec 05, 2009 10:06 pm Posts: 1747 Location: Ohio |
oh so they wont change :O
i can remake the auction nao! |
Tue Oct 05, 2010 5:48 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
I never knew Wattage augs were so rare. I feel Special now XD
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Tue Oct 05, 2010 6:25 pm |
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over 9000! ![]()
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Aha! So I have deduced the 6 owners. And Kath, the 25% damage adjustment is going in.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 05, 2010 6:31 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
He said that it is going in with the next patch. Kath is implying that the next patch will never go in.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Oct 05, 2010 7:00 pm |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
I liked how you post the code, I find it makes stuff a lot more interesting.
I take it those oddly-named commods are essentially the T21 "modules"? _________________ Did you praise the sun today? ![]() |
Tue Oct 05, 2010 7:20 pm |
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![]() Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Demiser of D wrote: He said that it is going in with the next patch. Kath is implying that the next patch will never go in. Correct. Kath is also incorrect. Jeff will be announcing a final bug test very shortly. |
Tue Oct 05, 2010 7:20 pm |
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Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
assasinat3r wrote: I liked how you post the code, I find it makes stuff a lot more interesting. I take it those oddly-named commods are essentially the T21 "modules"? no... not more modules NOT MORE MODULES!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! the horror... THE HORROR (seriously, building modules =/= fun, building modules = fucking boring and horrible) the bullshit involved in construction that requires modules is half the reason i dont play anymore |
Tue Oct 05, 2010 8:30 pm |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
landswimmer wrote: assasinat3r wrote: I liked how you post the code, I find it makes stuff a lot more interesting. I take it those oddly-named commods are essentially the T21 "modules"? no... not more modules NOT MORE MODULES!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! the horror... THE HORROR (seriously, building modules =/= fun, building modules = fucking boring and horrible) the bullshit involved in construction that requires modules is half the reason i dont play anymore Whats the other reason, you didnt get enough time to Troll? |
Tue Oct 05, 2010 8:34 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
landswimmer wrote: assasinat3r wrote: I liked how you post the code, I find it makes stuff a lot more interesting. I take it those oddly-named commods are essentially the T21 "modules"? no... not more modules NOT MORE MODULES!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! the horror... THE HORROR (seriously, building modules =/= fun, building modules = fucking boring and horrible) the bullshit involved in construction that requires modules is half the reason i dont play anymore This. If you're going to give something a high commod cost, make all the costs part of the main build. Don't make us waste time and effort building dozens of tiny things to make it. When I need a module, I typically pay around twice the build cost of them, just to avoid that headache. _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Tue Oct 05, 2010 8:36 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
I love making modules. i make them for quite a few teamies for fun.
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Tue Oct 05, 2010 8:39 pm |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
yugioh124 wrote: landswimmer wrote: assasinat3r wrote: I liked how you post the code, I find it makes stuff a lot more interesting. I take it those oddly-named commods are essentially the T21 "modules"? no... not more modules NOT MORE MODULES!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! the horror... THE HORROR (seriously, building modules =/= fun, building modules = fucking boring and horrible) the bullshit involved in construction that requires modules is half the reason i dont play anymore This. If you're going to give something a high commod cost, make all the costs part of the main build. Don't make us waste time and effort building dozens of tiny things to make it. When I need a module, I typically pay around twice the build cost of them, just to avoid that headache. Yeah, I would honestly be happy supplying every item twice over to a BP to avoid making Modules. Admins, why fucking complicate that shit so that half the playerbase cant do it, and the other half despise it? And Beelzebub loves it, freak ![]() Its a GAME. Its meant to be fun. Building most shit is ok, isnt fun, but its ok. Why make builds physically painfull. |
Tue Oct 05, 2010 8:40 pm |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
It is a Module in the sense that you have to build it before using it in the build, but it won't be like building Ada Modules.
The requirements for this "Module" are drops in Olympus. You kill the ubers for stuff to make modules to make into T21 gear. It's like using Anni Scales, Urko Qa, and MS Brains in builds. You canNOT build an MS brain. You must kill MS for MS Brain. You cannot BUILD an item that is obtained only from Zeus. You kill Zeus for said item. This is a process thats done by killing ubers, not by building. Now, all of you shut the hell up. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Oct 05, 2010 8:47 pm |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Battlecruiser23 wrote: It is a Module in the sense that you have to build it before using it in the build, but it won't be like building Ada Modules. The requirements for this "Module" are drops in Olympus. You kill the ubers for stuff to make modules to make into T21 gear. It's like using Anni Scales, Urko Qa, and MS Brains in builds. You canNOT build an MS brain. You must kill MS for MS Brain. You cannot BUILD an item that is obtained only from Zeus. You kill Zeus for said item. This is a process thats done by killing ubers, not by building. Lovely. Now, all of you shut the hell up. You shut the fuck up, youre not the king of Dev Notes. We have a right to ask. |
Tue Oct 05, 2010 8:49 pm |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
I may not, but as soon as AEM mentioned "Module" you guys all freaked out. AEM has mentioned that you "build" the pieces to the "items" by killing ubers, several times. And you all act out as if he never said anything like this before.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Oct 05, 2010 8:52 pm |
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