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Site Admin / Dev Team ![]()
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Not familiar with Fireworks. What I was looking for is basically the icons created using vector graphics so they can be exported and look nice at any size and color.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Nov 04, 2010 5:16 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
JeffL wrote: Not familiar with Fireworks. What I was looking for is basically the icons created using vector graphics so they can be exported and look nice at any size and color. I do my GUI's with Fireworks... ![]() I rarely don't use vector functions either. ![]() PS, I'm now doing the engine small picture. ![]() _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Nov 04, 2010 5:35 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I got about half of the icons done in my spare time in class; I'll have to get the rest tomorrow. Making the radar icon with that slwirling line with the gradient behind it was a bit of a pistol, but I think it'll look fine at 28x28 and 14x14. (btw, do you want them in a larger size so you can use them elsewhere, or should I stick to the sizes you posted?)
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Thu Nov 04, 2010 9:25 pm |
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Dev Team ![]()
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
They should be vector images or large enough so that scaling them isnt an issue. And if you need it:
![]() _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Thu Nov 04, 2010 10:55 pm |
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Site Admin / Dev Team ![]()
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Oh, wow, look what I found searching old conversations. Even more icons!
We need everything here except the "space asset" ones. Also, the damage types are not finished here, but if we could get an icon for each damage type, that would be pretty cool, since we could put those next to each weapon in the weapon drop down to make it easier to know which one does what sort of damage. You do not have the required permissions to view the files attached to this post. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 05, 2010 12:28 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Feathers wrote: They should be vector images or large enough so that scaling them isnt an issue. And if you need it: Yea, that looks nicer than mine. I'll make it all C2-ish. ![]() ![]() JeffL wrote: Oh, wow, look what I found searching old conversations. Even more icons! We need everything here except the "space asset" ones. Also, the damage types are not finished here, but if we could get an icon for each damage type, that would be pretty cool, since we could put those next to each weapon in the weapon drop down to make it easier to know which one does what sort of damage. Ok, so I'll make them large enough that you can scale them down to needed sizes (or, make them SVGs,) and I'll get on the rest of them. I'm interning today, but I'll see how many of these I can knock out today and send them to you. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Nov 05, 2010 7:18 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
I had gotten upto tractor (Small and large), so far.
Some aren't that great due to use of new tools on Fireworks I haven't needed before, but at least I am learning to use them! XD I did manage to do a nice radar one, but this other one would be better quality at that large size. XD As for the rest of the icons, Copper, do you want to finish off the first set Jeff pasted, and I work up from the bottom of the second set? ![]() _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Fri Nov 05, 2010 8:17 am |
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Member ![]()
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
vector graphics should be inherently scalable, it shouldnt matter what size they are. if you pass them on as PNG be careful that its a vector format (fireworks export vectors to PNG correctly)
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Fri Nov 05, 2010 8:19 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
sabre198 wrote: vector graphics should be inherently scalable, it shouldnt matter what size they are. if you pass them on as PNG be careful that its a vector format (fireworks export vectors to PNG correctly) They were, I'm just saying that if you increased the size of my radar image, because I made it from two separate semi circles with gradients applied, it wouldn't look as good as there is would be clear section which you could see the gradient not lining up properly. Ofc, when the picture is only 10 or 20 pixels big, its not that noticeable. ![]() _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Fri Nov 05, 2010 10:22 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I'm done and the icons have been emailed to Jeff.
Here's a preview of some icons for C2! First is a drill bit, modified from the extractor icon: Attachment: MiningDamageIcon.png Then the icon for engines: Attachment: Engine-Icon.png And the icon for physical weapons: a bullet (Bill?) No, not really. The final version has no eye. ![]() Attachment: PhysicalWeaponIcon.png You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Nov 05, 2010 2:15 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
XD I love the physical damage one
![]() _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Fri Nov 05, 2010 2:19 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Transference
![]() ![]() illustrator version: Click Here Base Items ![]() illustrator version: Click Here Base Kits ![]() illustrator version: Click Here Blueprint ![]() illustrator version: Click Here Extender (black circle is filled with black) ![]() illustrator version: Click Here Upgrade ![]() illustrator version: Click Here Trade Bay ![]() illustrator version: Click Here _________________ Fibre broadband in my brainzz! |
Sun Nov 07, 2010 11:06 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
DarthFirebert wrote: I'm done and the icons have been emailed to Jeff. Here's a preview of some icons for C2! First is a drill bit, modified from the extractor icon: Attachment: MiningDamageIcon.png Then the icon for engines: Attachment: Engine-Icon.png And the icon for physical weapons: a bullet (Bill?) No, not really. The final version has no eye. ![]() Attachment: PhysicalWeaponIcon.png Ah I should look and read before I bother doing these things, ah well my loss... _________________ Fibre broadband in my brainzz! |
Mon Nov 08, 2010 12:09 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Markoz wrote: DarthFirebert wrote: I'm done and the icons have been emailed to Jeff. Here's a preview of some icons for C2! Ah I should look and read before I bother doing these things, ah well my loss... Nah, it's not a loss; I say that any practice is good practice. ![]() _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Mon Nov 08, 2010 12:43 pm |
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Site Admin / Dev Team ![]()
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
OK. so I've been working with the large versions from Copernicus and converting them to the sizes we use in C2 and this is what we have so far: http://www.starsonata.com/icon_test/icon_preview.html
I added a glow on the biggest ones, because it seems a little nicer that way. Also, with help from Feathers, I did figure out how to extract high quality 14x14's from Q4's original screenshot. I think maybe we should just go ahead and use those for the 14x14's and use the new ones for the 28x28's and the 64x64's. The 28x28 icons are what go in the top command bar, when you hotkey stuff, and the 64x64 is what goes in the picture next to the item description when you look at an item. Does anyone else think we should keep the current C1 energy and engine icons instead of Q4's new designs for them? _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Nov 18, 2010 4:19 pm |
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