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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
JeffL wrote: I think this might make it possible for a sniper to do more sustained DPS after 10 minutes than a zerker, but that's a good thing in my opinion. As long as there's not some huge miscalculation that I made, I don't see any of this as being overpowered, just brining the DPS up to where it should be. True, as it is combat focus after all. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 10, 2010 6:45 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
This pleases me.
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Fri Dec 10, 2010 7:31 pm |
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Rank: Soldier Main: Deano!! Level: 5057 Joined: Fri Oct 26, 2007 9:41 pm Posts: 799 |
Oh wow, I now want a sniper, when this comes in of course.
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Fri Dec 10, 2010 7:55 pm |
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Rank: Main: Myth Level: 3194 Joined: Fri Feb 24, 2006 1:23 pm Posts: 191 |
looks interesting +100% RoF and 10mins for anilizer.... it takes about 10mins to get full nrg for sniper
_________________ KILL ALL DA HUMANS!!!! |
Fri Dec 10, 2010 8:23 pm |
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Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
JeffL wrote: Since analysis requires you to be still, combat slaves and AI's with the sniper skill have been made to use their brake whenever their target is within their weapon range so that they can stay steady and build up their analysis. sounds awesome. sniper is bit broken as it is tho but i like the strategy that is implied by this requirement. i'd be careful tho jeff, sniper is close to broken atm is just there aren't many people investing in it yet.. and i think all those seers are starting to look the sniper way. if i could offer a suggestion maybe... if they had scaling less and less vis over that 10 minutes to make them blend in a bit longer they sit. so far i've seen a sniper sit in a base and pop in/out and own a galaxy. without a base to shelter themselves in they've been a bit vulnerable independently, but maybe that's a good thing more i think about it. meh. either way congrats on what sounds like an awesome idea. |
Fri Dec 10, 2010 8:55 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
If sniper is made equal to other classes, the sniper re-router will need to be nerfed to some extent.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Dec 10, 2010 10:25 pm |
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Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Yay!
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Fri Dec 10, 2010 10:51 pm |
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Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
Jeff, I only have one thing to say.
I Fucking Love You *hugs jeff* _________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... ![]() ![]() |
Sat Dec 11, 2010 4:47 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
I LOVE these changes, I think the scaled damage over time idea is epic, really suites my image of a sniper
![]() I can't wait to try this out on my sniper ![]() Kanga _________________ ![]() ![]() Illegitimi Non Carborundum |
Sat Dec 11, 2010 7:01 am |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
goett wrote: sniper is bit broken as it is. Thats like being in a Vulture and telling us the SD Panther that kicked your ass is broken. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Dec 11, 2010 10:08 am |
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Team:
Rank: Officer Main: Tyler-Durden Level: 2017 Joined: Fri Sep 30, 2005 5:40 am Posts: 879 Location: /dev/null |
Battlecruiser23 wrote: goett wrote: sniper is bit broken as it is. Thats like being in a Vulture and telling us the SD Panther that kicked your ass is broken. That's not the same thing. _________________ Your home is the place where you can be yourself. |
Sat Dec 11, 2010 10:56 am |
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Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
blacker2359 wrote: Jeff, I only have one thing to say. I Fucking Love You *hugs jeff* That summed it up for me. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Sat Dec 11, 2010 1:44 pm |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
I'd like to know how current Sniper is broken.
_________________ Did you praise the sun today? ![]() |
Sat Dec 11, 2010 4:02 pm |
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Team:
Rank: Main: Keep the Money Level: 1874 Joined: Mon Jul 16, 2007 8:39 am Posts: 223 |
assasinat3r wrote: I'd like to know how current Sniper is broken. Aug one for high vis DPS. |
Sat Dec 11, 2010 4:18 pm |
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over 9000! ![]()
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Then by that reasoning, Zerker needs a nerf too.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Dec 11, 2010 4:20 pm |
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