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LichG wrote:
Well the scoring system is being changed, so that could change OC.


If thats true id like to know the details. Admins?

Plus i agree with Octo, nobody is gunna put there ass on the line to prevent emp for no reward.

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Sun Mar 16, 2008 10:28 am
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jeff said somthign about incentive, about the other 2-4 teams stopping the 1 going for emp?

well a cred tithe and bonusses are ok, but they might pay us off etc etc

give us somthing to fight for, like everyone looses 1% of all cash and it goes into the top teams funds, or they each get somthing (like a tweak, but10 of them) that are BROKEN.

like +100% resists for 300 secs, but only like 5 of thoes

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Sun Mar 16, 2008 11:20 am
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Pants & Traders merged on Test.


Silly idea not to implement team limits at the same time, no?


Sun Mar 16, 2008 1:11 pm
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Feedback:


Don't think it works atm, although I admittedly missed the battles for it:

1) Single entrance - far too easy to spam an entrance with nihil's / warptastics / Qua Quus.

>Should have at least four entrances, so drones can either be used to defend the crown, or just close off a couple of the warps.

2) Crown is only 1.4k from the warp. Meaning it doesn't even need range augs to cover the entrance - means you can just shove twice as many damage / firing augs on it. T20 shell means you can actually build a base that's virtually impregnable, if you know what you're doing.

> Seems a bad idea to remove the choice between damage / range. Obviously, the owner will have Station Mastery, unless they don't plan to keep it. Bizman could get STMast 30, and never ever be deposed.

3) Only three jumps from a jux warp, meaning transporting base gear to it is really, really easy - and only through DF150/160 gals, so AI aren't a threat at all.

> Needs to be through at least DF250 systems to make getting the gear there at least a bit of a challenge (and remember, people still build in Emp Bio with ease)

4) Lack of team limits mean... well, you can figure out the rest.


Sun Mar 16, 2008 1:39 pm
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CC has pretty much covered the basic flaws.

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Sun Mar 16, 2008 2:27 pm
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I say make the hardcap for teams now.

Removed top 3 limit so anyone can go for it.

Make the actual emperor galaxy in w3.

Have 5 entrances to the galaxy.

Make all entrances like 5k away from the palace.

And say good luck, biatchs.

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Sun Mar 16, 2008 3:12 pm
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if the person going for emp has w4 can they use it?


Sun Mar 16, 2008 4:21 pm
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I have heard that they can not. And if they can, they shouldn't be able to.


Sun Mar 16, 2008 4:49 pm
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LichG wrote:
CC has pretty much covered the basic flaws.


I agree. but there are probably a few more flaws

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Sun Mar 16, 2008 4:55 pm
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Main one is that no-one has built the T20 cap ships yet, so we've no idea how broken / hard it'll be with them.


*wonders if Jeff is willing to spawn some for peeps to play with on test*


Sun Mar 16, 2008 4:58 pm
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No we wont be spawning any tech 20 cap ships for anyone. That would ruin the fun of finding and building them yourself.


Sun Mar 16, 2008 5:04 pm
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You call building those things FUN? :shock:

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Sun Mar 16, 2008 5:07 pm
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The fun is finding out what they look like, where you get them and what stats they have on your own.


Sun Mar 16, 2008 5:18 pm
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yugioh124 wrote:
You call building those things FUN? :shock:
well duh pressing start construction makes my day every time


Sun Mar 16, 2008 5:19 pm
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Lady of Ice wrote:
Main one is that no-one has built the T20 cap ships yet, so we've no idea how broken / hard it'll be with them.


*wonders if Jeff is willing to spawn some for peeps to play with on test*

Nobody can be bothered.

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