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Post Re: Some more base changes
Hum, beware not to make some ships overpowered by this.


Sat Mar 14, 2009 6:05 am
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Post Re: Some more base changes
All shields, including base shields, have also been given a 67% increase in their regen for tomorrow.

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Sat Mar 14, 2009 6:53 am
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Post Re: Some more base changes
So you just havnt patched it yet?


Sat Mar 14, 2009 6:58 am
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Post Re: Some more base changes
Is it possible to get a way for us to obtain these augs from a base or something? or a mission requiring us to trade in the required items and we get the aug in return? It's way too late to be building a construction base to build these monstrosities so damn close to the reset.

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Sat Mar 14, 2009 7:22 am
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Post Re: Some more base changes
JeffL wrote:
All shields, including base shields, have also been given a 67% increase in their regen for tomorrow.


does this mean only for that one day in the spirit of letting people set up as mentioned above or mean that it will simply be going into effect on that day and lasting forever and ever and ever?

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Sat Mar 14, 2009 7:39 am
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Post Re: Some more base changes
SimonV2 wrote:
JeffL wrote:
All shields, including base shields, have also been given a 67% increase in their regen for tomorrow.


does this mean only for that one day in the spirit of letting people set up as mentioned above or mean that it will simply be going into effect on that day and lasting forever and ever and ever?


I believe its forever and ever til we find them OP. :)


Sat Mar 14, 2009 8:00 am
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Post Re: Some more base changes
JeffL wrote:
All shields, including base shields, have also been given a 67% increase in their regen for tomorrow.



so ada shield got 799 regen instead of 478 now? that is still far to low imo, best shield ingame got such a crappy shield... It just isnt right in my eyes. make it atleast 3k orso


Sat Mar 14, 2009 8:26 am
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Post Re: Some more base changes
IniqoN wrote:
JeffL wrote:
All shields, including base shields, have also been given a 67% increase in their regen for tomorrow.



so ada shield got 799 regen instead of 478 now? that is still far to low imo, best shield ingame got such a crappy shield... It just isnt right in my eyes. make it atleast 3k orso


That's not necessary. We had a pretty big PvB and DvB test last night against a T-9 base and it was tough as hell.


Sat Mar 14, 2009 8:31 am
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Post Re: Some more base changes
well if augs work on chargers at well it aint as bad as I thought, but still, base shield regen is very low:)


Sat Mar 14, 2009 8:46 am
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Post Re: Some more base changes
i like the changes, Keep in mind jeff that my mastery 24 bases got its shield regen broke, and dented by a blue gamma, Sure it didn't have a charger, nor that Armour stuff, but i don't think thats needed to protect against them kinds of ai. Hopefully termites are being reduced in power aswell.

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Sat Mar 14, 2009 9:11 am
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Post Re: Some more base changes
Is there any way you'd consider putting base chargers for sale at least up to Andaman in free market for a temporary amount of time?


Sat Mar 14, 2009 9:37 am
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Post Re: Some more base changes
trevor54 wrote:
i like the changes, Keep in mind jeff that my mastery 24 bases got its shield regen broke, and dented by a blue gamma, Sure it didn't have a charger, nor that Armour stuff, but i don't think thats needed to protect against them kinds of ai. Hopefully termites are being reduced in power aswell.


1) Blue gamma actually do a lot of burst dps because of MF, but will eventually run out of energy.
2) Your base didn't have dampeners or a charger, charger regen is many times that of the base.

You might as well say "I went into warp 3 with my ship without a shield charger, diffusers, or augs on my T20 ship, and they dented my regen... NERF!".


Sat Mar 14, 2009 9:44 am
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Post Re: Some more base changes
Come on add them base augs and chargers 2 ai bases for some big cash!


Sat Mar 14, 2009 10:06 am
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Post Re: Some more base changes
LoneWolf wrote:
Is there any way you'd consider putting base chargers for sale at least up to Andaman in free market for a temporary amount of time?


I think this is reasonable considering we had no idea how dependant the survivability of a base would be upon chargers. This would also be much easier to manage than selling the base augs that was mentioned. Thanks for the slight nod towards regen but obviously chargers are a critical component now even in the first few seconds a base is established.


Sat Mar 14, 2009 10:07 am
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Post Re: Some more base changes
HAL wrote:
trevor54 wrote:
i like the changes, Keep in mind jeff that my mastery 24 bases got its shield regen broke, and dented by a blue gamma, Sure it didn't have a charger, nor that Armour stuff, but i don't think thats needed to protect against them kinds of ai. Hopefully termites are being reduced in power aswell.


1) Blue gamma actually do a lot of burst dps because of MF, but will eventually run out of energy.
2) Your base didn't have dampeners or a charger, charger regen is many times that of the base.

You might as well say "I went into warp 3 with my ship without a shield charger, diffusers, or augs on my T20 ship, and they dented my regen... NERF!".


no its nothing like that hal, Bases shouldn't be compared to Ships, Because there nothing alike.

Gammas before hand have NEVER dented a base, Nor Termites. Even with no charger, And after that i augged with 2 augs, and Termites killed it, So My point still stands.

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Last edited by trevor54 on Sat Mar 14, 2009 10:20 am, edited 1 time in total.

Sat Mar 14, 2009 10:17 am
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