Star Sonata
http://forum.starsonata.com/

Changes to Assault Behemoth(+)
http://forum.starsonata.com/viewtopic.php?f=9&t=40418
Page 3 of 6

Author:  Katherine [ Thu Sep 16, 2010 7:49 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

rhino build is like 15b max if you buy everything

Author:  Demiser of D [ Thu Sep 16, 2010 8:17 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

If you compare, the price of a rhino and an ass behe normal are fairly similar.

Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it)

Total cost: 20.7 bil.

I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think.

So i guess what he's said makes sense. Goody.

Author:  RoflWaffle [ Thu Sep 16, 2010 8:56 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

he was saying an ass behe+, not a regular one.
Demiser of D wrote:
I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago.

yes thats where i pulled the price from rhino from, the one i bought was 25

Author:  thebattler35 [ Fri Sep 17, 2010 3:51 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Demiser of D wrote:
If you compare, the price of a rhino and an ass behe normal are fairly similar.

Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it)

Total cost: 20.7 bil.

I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think.

So i guess what he's said makes sense. Goody.



only the + is available to DMs...

and a rhino is about 10-15b build, cheaper if you have the ada, I'm guessing jey pays about 10 to build his.

Author:  saran [ Fri Sep 17, 2010 6:27 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Wow, I need to get in on the testing. The changes are looking shiny. I'll have to break out the assault behe when I can get back. Apreciate you looking into this mate. 8)

Author:  SSGamer [ Sat Sep 18, 2010 1:13 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

I guess it's still freighter then? I was kind of hoping for capital ship.

:|

Author:  Uth Matar [ Sat Sep 18, 2010 2:52 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Aurora i have a request if you have time - atm there are so many changes that is hard to keep tract with all of them . Specially with classes im not so familiar with . Once that all the changes are done could someone summarize them in one post plz ?
Thx

Author:  xzume [ Sat Sep 18, 2010 8:13 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it?

Author:  yugioh124 [ Sat Sep 18, 2010 8:52 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

xzume wrote:
Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it?


It wasn't removed totally, I think. Pretty sure admins pulled the aug off and moved the stats to an inbuilt bonus, like they did with rosmarinus.

Author:  rand4505 [ Sat Sep 18, 2010 2:15 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

The Alby stats are indeed inbuilt.

Author:  newman233 [ Sun Oct 03, 2010 8:07 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

So will the bp be changed to not need an alby? Or will it stay the same?

Kanga

Author:  Aurora Ex Machina [ Sun Oct 03, 2010 6:54 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

newman233 wrote:
So will the bp be changed to not need an alby? Or will it stay the same?

Kanga



Build cost is the same; aug stats are inbuilt.

Author:  Aurora Ex Machina [ Thu Oct 07, 2010 11:08 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Image



  • New animated sprite for Assault Behemoth



This is good to go live next patch - I'll ask SAL to do a grep to see who has one, and ask Voom nicely to work out how to replace any old ones (with augs installed) with new ones.

Author:  Grunt [ Thu Oct 07, 2010 11:20 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

/me goes to build himself an ass behe

Author:  andezrhode2a [ Thu Oct 07, 2010 11:30 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Aurora, youre amazing :mrgreen:
If I wasnt physically incapable of building modules, id build myself one.

Page 3 of 6 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/