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Changes to Assault Behemoth(+) http://forum.starsonata.com/viewtopic.php?f=9&t=40418 |
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Author: | Katherine [ Thu Sep 16, 2010 7:49 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
rhino build is like 15b max if you buy everything |
Author: | Demiser of D [ Thu Sep 16, 2010 8:17 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
If you compare, the price of a rhino and an ass behe normal are fairly similar. Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it) Total cost: 20.7 bil. I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think. So i guess what he's said makes sense. Goody. |
Author: | RoflWaffle [ Thu Sep 16, 2010 8:56 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
he was saying an ass behe+, not a regular one. Demiser of D wrote: I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. yes thats where i pulled the price from rhino from, the one i bought was 25 |
Author: | thebattler35 [ Fri Sep 17, 2010 3:51 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Demiser of D wrote: If you compare, the price of a rhino and an ass behe normal are fairly similar. Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it) Total cost: 20.7 bil. I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think. So i guess what he's said makes sense. Goody. only the + is available to DMs... and a rhino is about 10-15b build, cheaper if you have the ada, I'm guessing jey pays about 10 to build his. |
Author: | saran [ Fri Sep 17, 2010 6:27 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Wow, I need to get in on the testing. The changes are looking shiny. I'll have to break out the assault behe when I can get back. Apreciate you looking into this mate. |
Author: | SSGamer [ Sat Sep 18, 2010 1:13 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
I guess it's still freighter then? I was kind of hoping for capital ship. |
Author: | Uth Matar [ Sat Sep 18, 2010 2:52 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Aurora i have a request if you have time - atm there are so many changes that is hard to keep tract with all of them . Specially with classes im not so familiar with . Once that all the changes are done could someone summarize them in one post plz ? Thx |
Author: | xzume [ Sat Sep 18, 2010 8:13 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it? |
Author: | yugioh124 [ Sat Sep 18, 2010 8:52 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
xzume wrote: Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it? It wasn't removed totally, I think. Pretty sure admins pulled the aug off and moved the stats to an inbuilt bonus, like they did with rosmarinus. |
Author: | rand4505 [ Sat Sep 18, 2010 2:15 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
The Alby stats are indeed inbuilt. |
Author: | newman233 [ Sun Oct 03, 2010 8:07 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
So will the bp be changed to not need an alby? Or will it stay the same? Kanga |
Author: | Aurora Ex Machina [ Sun Oct 03, 2010 6:54 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
newman233 wrote: So will the bp be changed to not need an alby? Or will it stay the same? Kanga Build cost is the same; aug stats are inbuilt. |
Author: | Aurora Ex Machina [ Thu Oct 07, 2010 11:08 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
This is good to go live next patch - I'll ask SAL to do a grep to see who has one, and ask Voom nicely to work out how to replace any old ones (with augs installed) with new ones. |
Author: | Grunt [ Thu Oct 07, 2010 11:20 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
/me goes to build himself an ass behe |
Author: | andezrhode2a [ Thu Oct 07, 2010 11:30 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Aurora, youre amazing If I wasnt physically incapable of building modules, id build myself one. |
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