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Post Re: March 16th 2009 - Dev Update 7
Hydroponics is a special item class, so it's not covered by the limits on extractors and factories.


Fri Mar 20, 2009 2:30 pm
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Post Re: March 16th 2009 - Dev Update 7
If your base overloads with rations, then put in more workers until you have a balance. It is 299 workers to 1 hydro iirc, as well as the one it takes to equip the hydro.

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Fri Mar 20, 2009 3:04 pm
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Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
If your base overloads with rations, then put in more workers until you have a balance. It is 299 workers to 1 hydro iirc, as well as the one it takes to equip the hydro.


imma do that thanks alot-- space oats were going crazy


Fri Mar 20, 2009 4:19 pm
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Post Re: March 16th 2009 - Dev Update 7
Nukeacow wrote:
Fix 'The Emperor's Protector' It has 6k shields and is supposed to be 'the best'. It's dirt, worse than a Give and Take.


Does anyone else even have this? I've posted it twice and haven't even gotten responses, let alone quotes. Does anyone think this isn't a problem?

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Fri Mar 20, 2009 5:07 pm
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Post Re: March 16th 2009 - Dev Update 7
Nukeacow wrote:
Nukeacow wrote:
Fix 'The Emperor's Protector' It has 6k shields and is supposed to be 'the best'. It's dirt, worse than a Give and Take.


Does anyone else even have this? I've posted it twice and haven't even gotten responses, let alone quotes. Does anyone think this isn't a problem?


Yes i am pretty annoyed that it actually is worse than it was last uni, well in my opinion anyway. I really did not think it was possible. The fact its hull locked just makes it even more useless.

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Fri Mar 20, 2009 6:29 pm
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Post Re: March 16th 2009 - Dev Update 7
PoT is also woefully underpowered, iirc.

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Fri Mar 20, 2009 8:00 pm
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Post Re: March 16th 2009 - Dev Update 7
Utumno wrote:
don't forget to set up an option for the autopilot to avoid open PvP areas - else the idea would loose quite some of its sense - especially considering the size and complexity of the universe now.


please do this even if you dont have perilious as an open pvp area ... give us the option of doing a "safe" autopilot which will not go to perilious at all. when i travel from my home galaxy to sol area, i cant go afk cos i AP through GB territory ... a "safe ap" option would be awesome so it takes a coupla jumps longer, but doesnt go through perilous space :)


Fri Mar 20, 2009 9:22 pm
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Post Re: March 16th 2009 - Dev Update 7
Definitely... My AP loves to take me through perilous and juxtas in my low-shield ships every chance it gets.

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Sat Mar 21, 2009 1:09 am
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Post Re: March 16th 2009 - Dev Update 7
wzaerreazw wrote:
Definitely... My AP loves to take me through perilous and juxtas in my low-shield ships every chance it gets.


yeah...and when i get into my capital ship, it sends me through w2 and w1. to get to FM.

The AP is out to get me.

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Sat Mar 21, 2009 4:45 am
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Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
PoT is also woefully underpowered, iirc.

Agreed.
It has more bank than Dem undershirt last uni, look now.
Not as if it was 3 time smore expensive


Sat Mar 21, 2009 8:07 am
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Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
PoT is also woefully underpowered, iirc.


For once only mission item requiring so much to get, it is worthless. So many other shields come close and cheaper.


Sat Mar 21, 2009 9:20 am
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Post Re: March 16th 2009 - Dev Update 7
Brightneon wrote:
yugioh124 wrote:
PoT is also woefully underpowered, iirc.


For once only mission item requiring so much to get, it is worthless. So many other shields come close and cheaper.

Yeah, anaconda protoarmor is smaller and has more regen (though a bit less bank), i thought that was a bit odd.


Sat Mar 21, 2009 12:10 pm
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Post Re: March 16th 2009 - Dev Update 7
Demiser of D wrote:
the oats are a waste product...


please die

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Sat Mar 21, 2009 12:58 pm
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