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Post Re: April 13th 2009 - Dev Update 11
Besides that question, where are we gonna find this holy sniper weapon?


Thu Apr 16, 2009 7:24 pm
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Post Re: April 13th 2009 - Dev Update 11
Demiser of D wrote:
i know that rouge is red and noir is black, but black wouldn't show up, and red is more sinister. :P

i dunno, just felt Christmasty, i guess.


So why not at least use the red on rouge? :roll:

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Thu Apr 16, 2009 7:41 pm
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Post Re: April 13th 2009 - Dev Update 11
flamingeffigy wrote:
Question of the week is how long till next patch :D


Dammit, you beat me to it. So many of the queries have been answered, " Fixed, in next patch". Sooooooooo, how about giving us a patch? Anytime soon?

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Fri Apr 17, 2009 12:05 am
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Post Re: April 13th 2009 - Dev Update 11
Superducky wrote:
Besides that question, where are we gonna find this holy sniper weapon?


As usual you will have to find that out for yourself.


Fri Apr 17, 2009 2:13 am
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Post Re: April 13th 2009 - Dev Update 11
Hmm a tech 10 berserker-only energy. It will be useful for lower level berserkers but I'm probably already too high to make use of it.

But maybe it's a sign of things to come? Maybe a tech 15 and tech 20 berserker-only energy is in the near future?


Fri Apr 17, 2009 5:18 am
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Post Re: April 13th 2009 - Dev Update 11
Well there is Thanar’s Astral Fire. t19 but at least it was good, dunno about now.


Fri Apr 17, 2009 6:50 am
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Post Re: April 13th 2009 - Dev Update 11
TaF is a t19 zerker energy, and the Myriad Crystalline Reserve is a t20 zerker energy. They are both good energies though.


Fri Apr 17, 2009 7:53 am
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Post Re: April 13th 2009 - Dev Update 11
Hey, admins: I just remembered, AGES ago everyone was complaining that if you wanted to do stealth in a T20 ship, you pretty much needed a Qa aug. You announced that you would be adding a new stealth aug, which would be built with all those crappy bana augs noone uses. Whatever happened to this?

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Fri Apr 17, 2009 9:02 am
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Post Re: April 13th 2009 - Dev Update 11
pip8786 wrote:
Nukeacow wrote:
Titan Shield has 15k bank, 12m
The Emperor's Protector has 6k bank, Heavy Fighter only, and isn't available to anyone who can dock at an AI base.

It is absolutely terrible, can we please have it fixed? Or atleast acknowledged that it has been fixed and I've been just blabbing for the past 10 dev updates about it?

Something, anything.


HAL has changed a lot of the emp gear.

Thank You for the response!

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Fri Apr 17, 2009 1:39 pm
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Post Re: April 13th 2009 - Dev Update 11
Apparently, boarding hook (Tractor) is horribly underpowered.

http://www.starsonata.com/forum/viewtopic.php?f=3&t=31971

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Sat Apr 18, 2009 9:26 am
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Post Re: April 13th 2009 - Dev Update 11
Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts.

Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)?

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Sun Apr 19, 2009 11:15 pm
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Post Re: April 13th 2009 - Dev Update 11
The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch.


Mon Apr 20, 2009 1:17 am
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Post Re: April 13th 2009 - Dev Update 11
Makka wrote:
Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts.

Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)?


it took like 20 people back in the day to do them and they got teh same treatment of lockout and only one got the skill.

it's easier then back then. we could always go back to the time of no tech20 gear, augs and ships and make two commods dropping.


Mon Apr 20, 2009 1:58 am
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Post Re: April 13th 2009 - Dev Update 11
Brightneon wrote:
The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch.

This. It takes too long to get back to Copper 0, I only managed it because I was in a Wing IV, with any other ship I would be struggling.

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Mon Apr 20, 2009 5:57 am
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Post Re: April 13th 2009 - Dev Update 11
We've tried it three times with fast ship to c0, doign a kickout and having someone really fast bring to surface. Each time had commod decay. KIll and commod is just adding a slow down that leaves people bothered. With decay on commod, especially quick, is mean spirited.


Mon Apr 20, 2009 6:39 am
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