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Team:
Rank: Peon Main: Captain Cupcake Level: 4024 Joined: Mon Apr 09, 2007 9:03 pm Posts: 174 |
Besides that question, where are we gonna find this holy sniper weapon?
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Thu Apr 16, 2009 7:24 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Demiser of D wrote: i know that rouge is red and noir is black, but black wouldn't show up, and red is more sinister. ![]() i dunno, just felt Christmasty, i guess. So why not at least use the red on rouge? ![]() _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Thu Apr 16, 2009 7:41 pm |
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Team:
Rank: Officer Main: Yehaaaaaaaaaaa Level: 5464 Joined: Wed Apr 02, 2008 9:26 am Posts: 1206 Location: West Australia |
flamingeffigy wrote: Question of the week is how long till next patch ![]() Dammit, you beat me to it. So many of the queries have been answered, " Fixed, in next patch". Sooooooooo, how about giving us a patch? Anytime soon? _________________ Don't join dangerous cults: Practice safe sects. |
Fri Apr 17, 2009 12:05 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Superducky wrote: Besides that question, where are we gonna find this holy sniper weapon? As usual you will have to find that out for yourself. |
Fri Apr 17, 2009 2:13 am |
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Team:
Rank: Main: Don Juan Level: 1966 Joined: Mon Sep 27, 2004 2:54 pm Posts: 152 Location: Capping SBGs somewhere in the universe |
Hmm a tech 10 berserker-only energy. It will be useful for lower level berserkers but I'm probably already too high to make use of it.
But maybe it's a sign of things to come? Maybe a tech 15 and tech 20 berserker-only energy is in the near future? |
Fri Apr 17, 2009 5:18 am |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
Well there is Thanar’s Astral Fire. t19 but at least it was good, dunno about now.
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Fri Apr 17, 2009 6:50 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
TaF is a t19 zerker energy, and the Myriad Crystalline Reserve is a t20 zerker energy. They are both good energies though.
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Fri Apr 17, 2009 7:53 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Hey, admins: I just remembered, AGES ago everyone was complaining that if you wanted to do stealth in a T20 ship, you pretty much needed a Qa aug. You announced that you would be adding a new stealth aug, which would be built with all those crappy bana augs noone uses. Whatever happened to this?
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Apr 17, 2009 9:02 am |
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Team:
Rank: Officer Main: NukeACow Level: 8120 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
pip8786 wrote: Nukeacow wrote: Titan Shield has 15k bank, 12m The Emperor's Protector has 6k bank, Heavy Fighter only, and isn't available to anyone who can dock at an AI base. It is absolutely terrible, can we please have it fixed? Or atleast acknowledged that it has been fixed and I've been just blabbing for the past 10 dev updates about it? Something, anything. HAL has changed a lot of the emp gear. Thank You for the response! _________________ NukeACow! |
Fri Apr 17, 2009 1:39 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Apparently, boarding hook (Tractor) is horribly underpowered.
http://www.starsonata.com/forum/viewtopic.php?f=3&t=31971 _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Sat Apr 18, 2009 9:26 am |
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Team:
Rank: Officer Main: Yehaaaaaaaaaaa Level: 5464 Joined: Wed Apr 02, 2008 9:26 am Posts: 1206 Location: West Australia |
Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts.
Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)? _________________ Don't join dangerous cults: Practice safe sects. |
Sun Apr 19, 2009 11:15 pm |
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Team:
Rank: Main: GeneralMayhem Level: 1878 Joined: Wed Jun 25, 2008 3:48 am Posts: 101 Location: Australia |
The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch.
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Mon Apr 20, 2009 1:17 am |
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Joined: Wed Jul 16, 2008 6:03 am Posts: 146 |
Makka wrote: Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts. Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)? it took like 20 people back in the day to do them and they got teh same treatment of lockout and only one got the skill. it's easier then back then. we could always go back to the time of no tech20 gear, augs and ships and make two commods dropping. |
Mon Apr 20, 2009 1:58 am |
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Team:
Rank: Director Main: ReturnOfZimidy Level: 2629 Joined: Sun Jan 29, 2006 1:16 pm Posts: 169 |
Brightneon wrote: The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch. This. It takes too long to get back to Copper 0, I only managed it because I was in a Wing IV, with any other ship I would be struggling. _________________ Nothing in life is certain except Death and Taxes. |
Mon Apr 20, 2009 5:57 am |
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Team:
Rank: Main: GeneralMayhem Level: 1878 Joined: Wed Jun 25, 2008 3:48 am Posts: 101 Location: Australia |
We've tried it three times with fast ship to c0, doign a kickout and having someone really fast bring to surface. Each time had commod decay. KIll and commod is just adding a slow down that leaves people bothered. With decay on commod, especially quick, is mean spirited.
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Mon Apr 20, 2009 6:39 am |
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