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Changes to Assault Behemoth(+)
http://forum.starsonata.com/viewtopic.php?f=9&t=40418
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Author:  saran [ Thu Oct 07, 2010 3:13 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Aurora Ex Machina wrote:
Image



  • New animated sprite for Assault Behemoth



This is good to go live next patch - I'll ask SAL to do a grep to see who has one, and ask Voom nicely to work out how to replace any old ones (with augs installed) with new ones.



I love you.... err. *cough* good work. *slaps on back and walks off*

PS eta till next live patch? i cant wait to play wit meh behe on live. :D

Author:  yugioh124 [ Mon Oct 11, 2010 4:36 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:

Author:  saran [ Mon Oct 11, 2010 7:59 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

yugioh124 wrote:
You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:


spoiling my fun mr yugioh! rain on my sunshine will ya!

meanspirited person. no cookies...and your off the Xmass card list!

Author:  rand4505 [ Mon Oct 11, 2010 8:08 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

saran wrote:
yugioh124 wrote:
You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:


spoiling my fun mr yugioh! rain on my sunshine will ya!

meanspirited person. no cookies...and your off the Xmass card list!


It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response.

Author:  Aurora Ex Machina [ Tue Oct 12, 2010 5:19 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

rand4505 wrote:

It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response.



Just for the record, I've not been here a year.


Anyhow, I'm glad people are happy with it :)

Author:  Aurora Ex Machina [ Tue Oct 12, 2010 3:33 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Bug caught with them, they'll be fixed soon. Thank you for reporting it.

Please don't deliberately break your new toys to exploit them, Voom will have to go around and fix the error as it is.

:blush:

Author:  yugioh124 [ Wed Oct 13, 2010 3:34 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

The friendly auras (+regen and +resists) are only on about 1/2 the time, while the -regen to enemies is on constantly. Is this intentional? Never saw a note about it being a pulse aura.

Author:  Aurora Ex Machina [ Wed Oct 13, 2010 3:35 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

yugioh124 wrote:
The friendly auras (+regen and +resists) are only on about 1/2 the time, while the -regen to enemies is on constantly. Is this intentional? Never saw a note about it being a pulse aura.



Yes, this is intentional.

Author:  basebot [ Thu Oct 14, 2010 1:43 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Question.

Now that the assault behemoth's Alby Aug inbuilt has been changed to an inbuilt stat... Do you still need piracy 20 to fly it?

I want to build one, but I'd like to see if I'll need to get piracy 20 first. :P

Author:  Aurora Ex Machina [ Thu Oct 14, 2010 3:30 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Hmm, it currently does not.

Probably a good idea to have this a requirement though.

Author:  basebot [ Thu Oct 14, 2010 3:34 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

I'd say it's a requirement, yeah. I mean, it is a pirating ship after all :P

Author:  Aurora Ex Machina [ Thu Oct 14, 2010 4:04 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

The Assault Behemoth now requires Piracy 20 to pilot.

Author:  basebot [ Thu Oct 14, 2010 12:00 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Cool! :D

Aannnd... yay, new question, more for you to do! :D (Sorry :oops: )

What do the assault dropships look like? Haven't seen any yet..

Author:  Grunt [ Thu Oct 14, 2010 1:34 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

basebot wrote:
What do the assault dropships look like? Haven't seen any yet..

Wait until you finish building yours! Then it'll be a surprise!

Author:  basebot [ Thu Oct 14, 2010 2:28 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

:(

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