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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Let's assume we use a missile script that allows you to set your missile firing order. Let's also assume we have six different missile launchers to give different bonuses. That is potentially 12 different hotkeys used up, in addition to the 10 other hotkeys needed for generic stuff.
Jey's Hotkey bar mod isn't public. |
Tue Sep 10, 2013 4:57 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
So you carry 6 overloaders on hotkey for various bonuses, do you? Stop catastrophizing.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Sep 10, 2013 5:00 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I think church means using a macro to multiply your dps.
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Tue Sep 10, 2013 5:31 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I carried one and exactly one because I didn't want to deal with stupid amounts of hotkeys. All I needed was an OS6, anyways. This Gunner change essentially tells you need 6-12 different overloaders in addition to you ACTUAL overloaders and all other things hotkey'd. How would you feel as a SD to be required to have 20 different overloaders otherwise you'll be 75% the strength of other endgame AWC's?
@Blizzara Yes, for missiles I expect there to be some sort of in game legal (ie, admin made) macro so you don't have to spam missile hotkey anymore. I don't care if missile damage gets buffed or not, if missiles do damage anywhere near what a sniper puts out, the amount of shots a sniper uses to clear a DG is the same number of hotkey pressing you need to do as Gunner. But as for the overloader thing, I really doubt anyone use 6-12 different overloaders for small differences in damage, range, and rate of fire. I would be surprised if anyone used more than three. One for damage, one for range, and one for rate of fire. Now what Blue Dwarf suggests is that current Gunners replace their stacked missile launchers, all 5 or 6, for 5 or 6 separate launchers that function as overloaders for missiles, alongside your actual overloaders and all your other hotkey'd junk. |
Tue Sep 10, 2013 5:40 pm |
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Main: Blitzkrieg
Level: 4556 Joined: Wed May 29, 2013 11:14 pm Posts: 10 |
Can you allow hot keys to be held down to fire?like hot keys 1-5 . Constantly pressing the same key is stranding. It will also be good for DM and FC. Much love Devs
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Wed Sep 11, 2013 12:39 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
laz45 wrote: Can you allow hot keys to be held down to fire?like hot keys 1-5 . Constantly pressing the same key is stranding. It will also be good for DM and FC. Much love Devs Now that's not a bad idea. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Sep 11, 2013 7:06 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If you can hold down a hotkey to fire, someone could potentially lock Adv Blocker on a client while doing something else. Of course, it would run through them a lot faster than otherwise.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 11, 2013 11:02 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
anilv wrote: If you can hold down a hotkey to fire, someone could potentially lock Adv Blocker on a client while doing something else. Of course, it would run through them a lot faster than otherwise. Tweaks don't have a cooldown, so if we assume that the ROF cap would be applied to hotkeys that's still 10 blockers/second. If anyone still wants to do this... let them. _________________ Space for rent! |
Wed Sep 11, 2013 12:18 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Or we could just make it work only for missiles.
Or not allow hotkey locking. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Sep 11, 2013 12:19 pm |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
Are there any plans for how missiles are made? Or how much they cost?
Will they still be from a factory? Or instead could they be from some sort of generator (maybe even requires "fuel", nukes, or something). |
Wed Sep 11, 2013 4:29 pm |
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Team:
Rank: Soldier Main: urzaserra2 Level: 4893 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
An addition i would like to see is a breadcrumb type mission thats in lyceum that send you to hyperion, if hyperion is to be kept as the source of missile factories.
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Thu Sep 12, 2013 9:47 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
urzaserra256 wrote: An addition i would like to see is a breadcrumb type mission thats in lyceum that send you to hyperion, if hyperion is to be kept as the source of missile factories. We need more breadcrumb missions for everything. Been playing SS with a f2p account to see what things need to be improved for the lower levels, and boy...it's too much. @Hyperion I think a new AI base or an entirely new galaxy will be needed. The current bases are a bit crowded as it is. |
Thu Sep 12, 2013 10:02 am |
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