Star Sonata
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Server/Client Patch 10.28.2016
http://forum.starsonata.com/viewtopic.php?f=9&t=62432
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Author:  redalert150 [ Tue Nov 01, 2016 9:35 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

I thought those changes were happening in the future not already in game :shock:

Anyways, any update on the weird lag? We really havent heard much from dev team abou it.

Author:  sabre198 [ Tue Nov 01, 2016 10:59 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

Jey did a heroic effort to make 0.1 recoil work on bases but had to chuck in the towel after some long months. This is all still the fallout from that 30 vs 30 bvb battle isnt it?

Author:  DarkSteel [ Tue Nov 01, 2016 11:23 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

sabre198 wrote:
Jey did a heroic effort to make 0.1 recoil work on bases but had to chuck in the towel after some long months. This is all still the fallout from that 30 vs 30 bvb battle isnt it?


He could've pulled it off, but it just requires a load of work that isn't really neccessary for anything. That 30 V 30 Kit was actually pretty stable because it happened in the patch where Jey just told the client to filter projectiles out if the lagkiller was going crazy, which meant we literally had no projectiles at all :P

Author:  NattoKilla [ Tue Nov 01, 2016 12:55 pm ]
Post subject:  Re: Server/Client Patch 10.28.2016

Either I'm tripping or there seems to be a ROF nerf on Armada Inferno's, is that intentional?

Author:  DarkSteel [ Tue Nov 01, 2016 1:40 pm ]
Post subject:  Re: Server/Client Patch 10.28.2016

NattoKilla wrote:
Either I'm tripping or there seems to be a ROF nerf on Armada Inferno's, is that intentional?


Not intentional. Side effect that we will be changing when we have a fix ready for it

Author:  NattoKilla [ Tue Nov 01, 2016 1:44 pm ]
Post subject:  Re: Server/Client Patch 10.28.2016

Good to know, thanks for the reply.

Author:  wadler000 [ Tue Nov 01, 2016 8:39 pm ]
Post subject:  Re: Server/Client Patch 10.28.2016

Freez wrote:
Fyuryus wrote:
Wild Man nerf: Wild bot slots are now `Remote Control * 2` and Wild Man adds 50% slots

The fuck is this? I'd at least feel better about it if non-wild bots got a beef or something. I don't feel like picking a new class for my main, it'll suck as it's the character I put most of my work into. I'm more worried about the lower tier Fleet Commanders, some of which I see daily who are still working their way up. Actually i'm a little worried i'll be watching people quit tomorrow because of this. Who was the mastermind behind this?

Image

The fuck are you crying about, you get free wild slaves and you still bitch? Get real slaves and shut up

Holy shit, some dude posts a well thought out and valid critique of the patch but your intelligence/demeanor could only come up with verbal abuse and an idiots view of wild slaves. Fucken imbecile.
Wild slaves takes meeting skill point requirements to become an option, uses up your specialty slot, and time to rad. Again, you are an imbecile just in case you could not understand it the first time.

Author:  wadler000 [ Tue Nov 01, 2016 9:17 pm ]
Post subject:  Re: Server/Client Patch 10.28.2016

Apart from some moronic peoples view of other classes sub skills, like freeze for example, I have a problem with a little circle jerk of people who withhold helping fleet commanders get passed rc 18 because the person who pays for the account has more than one account he/she is honest enough to make known. I for one, up until this patch, paid for 4 accounts; 3 I used non-stop (mc'ing) the reason being I find the boredom associated with creating/waiting for/dealing with squads, for absolutely everything, to be unplayable even though I still do/need to play in squads. So to stop making it such a prominent factor in my game time I used multiple accounts although still not good enough to be able to do all the content I was able to make more choices about what to do with my time than "wait for a squad". Add to this the dual mentality you find seeping from MC-phobes who want your help getting stuff for their account from all your accounts but complain when your accounts are underdeveloped due to not getting the help from team mates specifically because you are mcing and they find it unfair you pay to play each account unhindered just like they do but should only get one accounts worth of consideration.
I don't know man, you guys should probably just stop fucking around with pretend classes and instead have matching ships whose amount of time used doing content dictates what can be selected from a list of loot according to the hours you have accumulated in generic fashion. Why make the in between bit fun at all you dumb fuckers.

Author:  chronos [ Wed Nov 02, 2016 1:20 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

Bot Research should affect number of wild bot slots!

Author:  redalert150 [ Wed Nov 02, 2016 1:31 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

3 tech 20 wild bots is more then enough.

Author:  Pontius123 [ Wed Nov 02, 2016 1:48 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

It's not like your combat slaves are limited to T20 gear.

Author:  DarkSteel [ Wed Nov 02, 2016 4:10 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

Well then

Author:  Masterful [ Wed Nov 02, 2016 5:14 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

Image

Author:  634dragon [ Wed Nov 02, 2016 6:14 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

It appears that Chid Adiz Mardana Vars also got a RoF nerf, as they are now capable of powering themselves, but bosses take much longer than before to kill. Is this also intentional or not?

Author:  DarkSteel [ Wed Nov 02, 2016 6:16 am ]
Post subject:  Re: Server/Client Patch 10.28.2016

634dragon wrote:
It appears that Chid Adiz Mardana Vars also got a RoF nerf, as they are now capable of powering themselves, but bosses take much longer than before to kill. Is this also intentional or not?


Not. You can expect it to be fixed later in the day

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