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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
300% would be too much, but it should be 100% ontop of that 50%, or 100% of that 50%, something like that. Other classes such as SD are getting half our damage bonus every couple of secs. Also are you sure seer crit chance is 60%? I quite often go 5-6 shots without a crit, and this is often, not just every so often, all the time pretty much.
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Wed Nov 28, 2007 12:27 pm |
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Team:
Rank: Operator Main: Urqa Ki Aka Kusa Level: 5124 Joined: Sun Nov 26, 2006 1:38 am Posts: 6 |
Lich...300% isnt much when you think about it.
Think about, what, MD... MD does about 5k damage, 3 times that is 15k, + augs, + Overloaders... If you had 4 augs that did 50% Damage thats... 75937.5 damage... Now if you have AT25... Thats 125k damage.... First of all, who in their crazy mind is gonna use 4 Damage augs on an LF? Second, If its only when they dont see you then i dont see a problem... |
Wed Nov 28, 2007 12:51 pm |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
125k damage untweaked is way too much.
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Wed Nov 28, 2007 1:16 pm |
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Main: Jixis
Level: 645 Joined: Sat Jul 28, 2007 5:17 pm Posts: 0 Location: Cardboard Box, Antarctica |
125k damage is rediculous, toss in a crit and you hit for 200k. That's way too much.
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Wed Nov 28, 2007 1:31 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
iosnt MD 1390 per shit? not 5k total
1390 x 2 = 2780 per shot w/o multipliers _________________ 2nd place is just another way to say 1st loser. |
Wed Nov 28, 2007 3:03 pm |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
keep in mind though, that's 125k raw damage.... before resists/diffs
~bach |
Wed Nov 28, 2007 3:06 pm |
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Team:
Rank: Councilor Main: Sylvester Level: 4093 Joined: Thu Jul 28, 2005 3:34 pm Posts: 1 |
125K damage is still a ridiculous number a PP GT and NT50 will get you 250K damage which is waayyy to much
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Thu Nov 29, 2007 1:17 am |
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Team:
Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
take into account the sheilds that the new skills (other then zerker) have and you still have a one shot kills all weapon.
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Thu Nov 29, 2007 2:17 am |
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Member
Team:
Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152 |
HAL wrote: RISC wrote: HAL wrote: It should be working now, if it isn't please report it as a bug with actual values that you have tested. Currently, the weapons take exactly the nominal cost, e.g. 892 for Primal Panther Paws and 5390 for Mercurian Disentegrator (w/ Sniper 20). -Slicer Ah, there was a bug, but I found the problem so it should be fixed soonish. Erm, its not supposed to be working anymore, the skills don't include that anymore. Please fix this soon, I can't shoot really any kind of weapon, even using OS5. You decreased the recoil on sniper and increased the elec per shot, so it takes soooo much more energy than it used to. Note that nowhere in below it says +X% elec per shot: Quote: Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others) * Sniper Class (4% damage, +2.5% firing energy, +1% range) o Stalking (4% tracking, +3% cloaking, +5% critical hit time) o Range (+5% range, +1% critical hit chance, and +1% damage while still, scaled to 0 when moving at speed 100) o Efficiency (+3% damage, +2.5% recoil) _________________ "Thanx wasup " ~The Voomy One Ha! |
Fri Nov 30, 2007 10:55 pm |
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Team:
Rank: Main: Thyme Level: 2811 Joined: Mon Nov 27, 2006 10:25 pm Posts: 626 |
Quote: Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others) * Sniper Class (4% damage, +2.5% firing energy, +1% range) o Stalking (4% tracking, +3% cloaking, +5% critical hit time) o Range (+5% range, +1% critical hit chance, and +1% damage while still, scaled to 0 when moving at speed 100) o Efficiency (+3% damage, +2.5% recoil) _________________ |
Fri Nov 30, 2007 10:58 pm |
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Member
Team:
Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152 |
Well, I'm owned, but didn't Jeff say that it was taken out?
JeffL wrote: The electric cost penalties were removed, though, so not a nerf overall, I think. _________________ "Thanx wasup " ~The Voomy One Ha! |
Fri Nov 30, 2007 11:03 pm |
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Team:
Rank: Main: Thyme Level: 2811 Joined: Mon Nov 27, 2006 10:25 pm Posts: 626 |
Don't think so, and don't worry wasup. You weren't owned, just a mis-conception. Say, feel like adding a Q&A to my FAQ?
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Fri Nov 30, 2007 11:07 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The stats here: http://www.starsonata.com/skills.html are what are currently in the game. The descriptions in the skills in the game are a little out of date and will be until I do a client patch.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Dec 03, 2007 3:20 am |
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Main: Jixis
Level: 645 Joined: Sat Jul 28, 2007 5:17 pm Posts: 0 Location: Cardboard Box, Antarctica |
Station Master: Stations get +5.5% shield, energy, damage, shield recharge, energy recharge, capacity, tracking, firing rate, radar, range, and cloaking
You can cloak a station? _________________ "I feel sorry for people who don't drink, because when they wake up in the morning, that's the best they'll feel all day." --Frank Sinatra |
Mon Dec 03, 2007 10:09 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
SirNarf wrote: Station Master: Stations get +5.5% shield, energy, damage, shield recharge, energy recharge, capacity, tracking, firing rate, radar, range, and cloaking You can cloak a station? o_O imagine that _________________ 2nd place is just another way to say 1st loser. |
Mon Dec 03, 2007 12:03 pm |
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