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Post Re: Proposal: tighten up the PvP ranges a bit
Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?

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Sat Aug 20, 2011 6:46 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Uth Matar wrote:
Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?

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Sat Aug 20, 2011 9:35 am
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Post Re: Proposal: tighten up the PvP ranges a bit
drunken ramblings

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Last edited by ashta1989 on Mon Aug 22, 2011 7:20 am, edited 1 time in total.

Sun Aug 21, 2011 12:02 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Griffin wrote:
Uth Matar wrote:
Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?

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Mon Aug 22, 2011 5:02 am
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Post Re: Proposal: tighten up the PvP ranges a bit
I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.

pvp is fine as it is. il say this for the third time jeff.

you cant judge a game if you dont actualy play it?

start pvping then judge.


<wex/Vigoratus btw.

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Mon Aug 22, 2011 12:42 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
AustinAfizzle wrote:
I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.

pvp is fine as it is. il say this for the third time jeff.

you cant judge a game if you dont actualy play it?

start pvping then judge.


<wex/Vigoratus btw.

Try receiving all the tickets Voom does before judging.

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Mon Aug 22, 2011 12:53 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
jeff mc beth wrote:
AustinAfizzle wrote:
I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.

pvp is fine as it is. il say this for the third time jeff.

you cant judge a game if you dont actualy play it?

start pvping then judge.


<wex/Vigoratus btw.

Try receiving all the tickets Voom does before judging.


K so the admins are only caring about the few ppl crying about the pvp things?

just cause the ppl that like pvp arnt sending in tickets doesnt mean the admins know two shits about it


Mon Aug 22, 2011 1:20 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Lets all send tickets to the admins and let them know we like PvP the way it is.

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Mon Aug 22, 2011 3:30 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Observation:

(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"

(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"


Clearly not true for 100% of cases, but a general observation.

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Tue Aug 23, 2011 8:00 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote:
Observation:

(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"

(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"


Clearly not true for 100% of cases, but a general observation.


your wrong.

i pick on anyone...big or small!

Wexomites stand above all!


Thu Aug 25, 2011 1:35 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Quote:

your wrong.



You're* wrong.

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Thu Aug 25, 2011 1:48 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
or, OR.... i know this might be crazy talk, but... you could leave it the way it is.

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Fri Aug 26, 2011 7:31 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote:
Observation:

(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"

(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"


Clearly not true for 100% of cases, but a general observation.


I totally agree

I know that the there is high demand for places in strong teams. Guess why?


Fri Aug 26, 2011 11:38 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
just to re-ignite this debate again:

Layered PvP System
Earthforce Space: NO PvP allowed (except between mutual warring teams) ~also, add more juxta's to deep DF's and move the t20 gals (bana, snake hole etc) to deep in this layer and open more space for content in peri
Wild Space: Uses current PvP level protection system (mutual warring teams have no level limit on PvP when fighting each other)
Perilous Space: Full PvP, no level protection

Reasons
Earthforce Space: "Safe Zone" those who wish to avoid PvP, can do content as they please in these levels, free of PvP distractions.
Wild Space: Same as it is now, systems works for most situations, keeps it fair.
Perilous Space: It's PERILOUS. Risk=Reward. To get the best content, you must brave the risks or travel in squads. Promotes teamwork for more content.

--- --- ---

To accompany this, a new Towing System:

How: Press "x" on dead ship, select 'Tow Ship to Sol'
Cost: Cost of the tow is related to the Gear Glue equipped when you died. i.e. if you had a tech 20 GG, cost of the tow is 100m.

Feature: Once a Tow is selected, a pop-up asks "Would you like to return to Sol with your ship?".
This is free in terms of cost, but the ship towed receives a hefty (-shield, -resists) debuff aura for 5 minutes once you re-enter the ship.


The reason for the debuff is to prevent something like:
e.g.
1) "Player A" is deep in Perilous DGing
2) "Player B" comes under attack in UZ ~"I need help!"
3) "A" then suicides, tows to Sol, and races to UZ to help "B"

With a debuff aura, this scenario and similar exploits can be avoided, or cripple the player trying this tactic.

Thoughts?

[EDIT:] Added Churchill's idea about moving t20 to EF layer


Last edited by JaceGannon on Fri Oct 14, 2011 3:08 am, edited 2 times in total.

Fri Oct 14, 2011 12:57 am
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Post Re: Proposal: tighten up the PvP ranges a bit
One thing:
Move the T20 skill galaxies to EF Layer.

Reason:
While Bana and MS have some very nice rewards, remember, newer player(C2) may not be a full squad of T20 ships when they get their T20 skills. A single T21 pirate, will, annihilate the whole squad and escape before another team could get to the scene.

IE: Remember when Bana took a group for 20 people in various things ranging from snowflakes to sidhes? Like that. Except a pirate is hungry for gg and is in his AWC ready to murder them all.

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Fri Oct 14, 2011 1:38 am
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