Star Sonata
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Working Design on the new classes
http://forum.starsonata.com/viewtopic.php?f=9&t=19248
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Author:  marcussmythe [ Wed Aug 15, 2007 9:55 am ]
Post subject: 

Ahh, thank you, Slicer. Im too far beyond my math classes and was using the wrong notation.

So.. rather than the 630 Skill Points we would get back with a reset, we would get 300.

Ouch.

Author:  keyboard [ Wed Aug 15, 2007 9:56 am ]
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dude just go skill wash before the whole reset that way you get NT and everything back

Author:  mincher2k4 [ Wed Aug 15, 2007 10:41 am ]
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why when you get your skill point back anyway your just wasteing cash



-,Minch,-

Author:  Revolution [ Wed Aug 15, 2007 10:49 am ]
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I would like some sort of rough timescale in which this would be implemented as i am currently re-augging my DS with very expensive augs. If they are a complete waste of time because i wont have the skills to use em.. or they will be lost during the implementation i would like to know so i don't waste time/money and effort now...thx.. :wink:

Author:  BAM5992 [ Wed Aug 15, 2007 11:05 am ]
Post subject: 

for a reset I think there shoudl be a gal with all the new skills and a free reset station and NO credit cost on any skills for about 1-2 months after all this is put in

free, easy, legit

lets do this^^^

Author:  crackaman [ Wed Aug 15, 2007 12:19 pm ]
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I dont know where you guys are getting this 5050 SP from, this is from one persons math, by my calculations, its 3150 SP...Read on..


_|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1--|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20--210
2--|2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36--420
3--|3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 53 57 60--630
4--|4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80--840
5--|5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100--1050

3150 Sp total...

The red is the level you wish it to be, the cyan numbers, 1-5, on the left hand side are the 5 different skills. The numbers to the right of them are the SP cost for the level that you with it to be, 1-20. To the left of that is the total SP cost of that one row. Adding them all up, it equals 3150...NOT 5050..

Author:  marcussmythe [ Wed Aug 15, 2007 12:44 pm ]
Post subject:  Re: Working Design on the new classes

JeffL wrote:
...Instead of the class web, we have four focuses that are mutually exclusive: Combat Focus, Recon Focus, Merchant Focus, and Fleet Focus. Under each of these focuses are 2 classes, and under each of these classes are 2 sub-skills. Each of these focuses, classes, and sub-skills goes from 0-20 with the first one costing 1 skill point and the next level in any other class or sub-skill costing an additional skill point. So you have the progressive pattern of 1, 2, 3, etc but shared amongst your focus, your class, and your sub-skills.

So basically, you pick one focus, you pick one class under that focus, and then you can get all of the sub-skills under that class, but maxing all three sub-skills is a bit expensive.


Underllined and bolded for clarity. What you would actually pay, for each successive skill level, under the original proposal, is...

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 (Combat Focus-20)
21 22 23 24 25 26 26.... 38 39 40 (Berzerker 20)
41 42 43.... 58 59 60 (Berzekrer Subskill 1)
61... 80 (Subskill 2)
81... 100 (Subskill 3)

Thus, to get your Focus, Class, and 2 Subskills maxed (the upper bound level at which, according to the developer, you should be 'about on par with what you are now') would cost the sum of all integers between 1 and 80, inclusive. Thats 3240 Skill Points.

To get the last subskill maxed would cost 81 points for the first point, so on up to 100 skill points for the last point, raising our total to the 5050 number being quoted.

Note that they are considering changing from their original post. At last report, they said they would consider keeping Focus and Class in one 'pool', with Subskills in the 'other pool' In such a circumstance, your best bet is to split points evenly between the two (assuming the benefit of each level of each different skill is equal.. which it of course is not), thus you might buy 15 levels of Combat Focus, 15 Levels of Sniper, 15 Levels of Efficiency, and 15 Levels of.. umm.. some other sniper subskill thats worth buying... umm... nevermind. :roll: Lets assume 15 levels of 'I have to park to get my bonuses'

That would cost you the value of all integers 1-30 to get your Combat Focus and Sniper up to 15, each... while you would then spend the value of all integers 1-30, all over again, to get your 15 levels of efficiency and 15 levels of range.

Author:  marcussmythe [ Wed Aug 15, 2007 12:48 pm ]
Post subject: 

Random Thought, Jeff...

What if instead of:

Combat Focus
Sniper
3 sniper Subskills

Berzerker
3 Berzerker Subskills

It was instead

Combat Focus
2 Combat Focus Subskills

Sniper
2 Sniper Subskills

Zrker
2 Zrkr Subskills

Basically, move one each of the subskils from the classes to the focus. This would allow somewhat more flexibility in character design, and more differentiation.. including the possiblity of characters that never go into EITHER 'class', choosing to focus instead on a couple of more general subskills under their focus.

Author:  shiNm4 [ Wed Aug 15, 2007 12:48 pm ]
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crackaman wrote:
I dont know where you guys are getting this 5050 SP from, this is from one persons math, by my calculations, its 3150 SP...Read on..

what you are calculating are 5 separate lvl 20 skills. Those cost 1050 sps yeah.

But the system that admins want to introduce will be like maxing 1 Skill to lvl100(= 5xlvl20Skills). If you have Combat Focus at lvl 20 for example the costs for the Sniper Skill will start at 21sps and so on... And that costs 5050 sps in the end.
I hope that helps you to understand it.

Author:  crackaman [ Wed Aug 15, 2007 12:51 pm ]
Post subject: 

Interesting, i think they could just do it my way, wouldn't be too expensive, yet not easy to obtain.

Author:  BAM5992 [ Wed Aug 15, 2007 1:15 pm ]
Post subject: 

crackaman wrote:
I dont know where you guys are getting this 5050 SP from, this is from one persons math, by my calculations, its 3150 SP...Read on..


_|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1--|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20--210
2--|2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36--420
3--|3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 53 57 60--630
4--|4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80--840
5--|5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100--1050

3150 Sp total...

The red is the level you wish it to be, the cyan numbers, 1-5, on the left hand side are the 5 different skills. The numbers to the right of them are the SP cost for the level that you with it to be, 1-20. To the left of that is the total SP cost of that one row. Adding them all up, it equals 3150...NOT 5050..


This is not how he intended it, read what PA jsut said below your original post

although, I like this way ALOT more

Author:  JeffL [ Wed Aug 15, 2007 2:46 pm ]
Post subject: 

marcussmythe wrote:
Perhaps more importantly, this would lower the cost for Focus, Class, and 1 Sub Skill from 1830 SP to 1030... which, while hardly fixing the problem (I need to get to lvl 1000 before this change goes in, if I intend to keep leveling).. will help.


Ah, but with the split banks, you won't max out your focus, then class, then one sub-skill.

If you got level 15 in your focus, level 15 in your class, and 15 in two sub-skills, that would only cost 465 + 465 = 930 SP = 186 levels, for some decent stats. Getting level 18 in class, focus, and 18 in two sub-skills would only be 267 levels and that is almost as tough as people are now, and for some classes actually tougher. 267 levels is nothing. The numbers only start to get really big when you start adding in that 3rd sub-skill, which we view as uber and optional anyway.

Author:  crackaman [ Wed Aug 15, 2007 2:50 pm ]
Post subject: 

Interesting, but, just cause im curious, what do you think of the way i made it? It seems a little more reasonable to me. And in my oppinion this is what everyone wanted, the high lvls to be actually tougher than the lower levels, but its still a little...ridiculous ..I mean..1010 levels just to get your class well..good..And the sniper skill itself needs a +1.5% range bonus...Cause its..i mean..SNIPER..come on.

How 930 SP for lvl 15 in 4 of the skills? Thats 60 lvls...So thats 1830 SP...not 930...Correct me..PLEASE

Author:  marcussmythe [ Wed Aug 15, 2007 3:16 pm ]
Post subject: 

JeffL wrote:
Getting level 18 in class, focus, and 18 in two sub-skills would only be 267 levels and that is almost as tough as people are now, and for some classes actually tougher. 267 levels is nothing. The numbers only start to get really big when you start adding in that 3rd sub-skill, which we view as uber and optional anyway.


Im certainly willing to see how it plays out. Let me go do the math real quick on 18 in class, focus, and 2 sub skills for sniper, and compare that to current sniper...

I am somewhat concerned about the fact that sniper flushes its extra shield regen (moved wholly into the new berzerker) and, at the same time, gets a 'dont move, just shoot' skill.

If the game had weapons that, on a sniper, with logical aug choices, had a ROF on the order of once every 10 seconds, and did about as much DPS in that shot as, say, a Berzerker would in those 10 seconds, this would make sense. The Berzerker stands still and shoots for 10 seconds for X damage, tanking everything because hes got 50% damage reduction. The sniper takes one long range shot, while invisible, every ten seconds, spending the remaining time moving to set up the next shot.
The Speed demon empties his energy bank in about 2-3 seconds, for again the same damage, spending the rest of the time running.

The above would work just fine if everyone had about the same DPE (which they roughly do, barring that Zrker DPE is preeety horrible) and if there were weapons whose RoF was so poor (while retaining equal DPS and DPE) that the Sniper could take that every 10 seconds shot.

There just arent any weapons with that long a cycle time. And even if there were, wed probably just aug for recharge until we smacked back up into the Energy Supply wall (since its cheaper to aug for recharge than for damage)

Author:  Thummmper [ Wed Aug 15, 2007 4:00 pm ]
Post subject: 

I just had an interesting thought...

Just where are we going to train these new skills without getting shot to pieces looking for the right AI stations?

Remember we're all going to start out in ships that basically suck because we have no focus skills or sub skills... We're all NOOOOOOOOOBs!

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