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Team:
Rank: Councilor Main: Qu4NtuM Level: 8011 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work... |
pip8786 wrote: MagicSteve wrote: JeffL wrote: We decided today that we will be adding an extra aug slot to many of the ships since aug slots are less powerful now. Which ones exactly are still to be decided. You have still taken a huge amount of customization out of the game. Ships will be valued purely by their aug slots and not by their inbuilt stats. So, I have to ask. Free Aug resets? Free Aug resets for fleet commanders? There is no doubt that there will be aug resets for everyone after this, or even a possible full aug reset on all ships across the board, so you can decide exactly how to aug them (or just re-equip them if you want to keep the augs) This sounds reasonable since slave masters would suffer the most. _________________ Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things. |
Sat Nov 29, 2008 11:12 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Just a full aug reset i dont like very much, Give 5 or so aug resets via the mission for lvl 21 + or something.
Although that would screw over FC, Maybe Both. _________________ Stay strong, live long, and walk humbly. |
Sat Nov 29, 2008 12:12 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
I never understood the logic behind not allowing you to remove billions in augmenters from a ship more than a few times. Once you're out of resets, you have to work for what you have already achieved. The reason you do is simply because you can't remove your expensive augmenters from the ship.
Who gives a fuck if people want to sell their augmenters, it is their property to sell! Not allowing them to remove them is the stupidest method to prevent them of doing so I have ever seen really. If they are so permanent, why have augmenter resets at all? Because people screw up, it is human nature. How does that human trait go away with higher levels? Just give a damn full reset so everyone can rebalance their ships easily without all this "Who gets how many resets" bull. All ship augmenter setups will now be outdated, which means that not allowing some to be unequipped will mean that people without any resets left will be stuck out in the cold without a majority of their usual ships at their disposal. And with an extra augmenter slot on a number of ships, an augmenter reset will not make prices go down, the demand will go UP, and prices will follow. _________________ while (!asleep(sheep++)) {} |
Sat Nov 29, 2008 12:55 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
maybe i missed it but where was it said ships will get more aug slots?
_________________ Stay strong, live long, and walk humbly. |
Sat Nov 29, 2008 2:06 pm |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
Read Jeffs quote, inside my quote, inside quantums post at the top of this page.
_________________ Meep |
Sat Nov 29, 2008 2:21 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
ah. Seems reasonable.
_________________ Stay strong, live long, and walk humbly. |
Sat Nov 29, 2008 2:28 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
And sorry about the harsh post, I'm just tired of people complaining that Augmenter Prices are bad because of Resets... Nooooo, it is that there are too many of the rare ones dropping. Rare is a word in the English language that means "extremely uncommon;" so why have I gotten 3 god augs this month?
The logic behind not giving more resets is flawed, and the people arguing against adding more should step back, and take a look at the garbage they are writing on the page. _________________ while (!asleep(sheep++)) {} |
Sat Nov 29, 2008 3:31 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4989 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
JeffL wrote: We decided today that we will be adding an extra aug slot to many of the ships since aug slots are less powerful now. Which ones exactly are still to be decided. Nice, but the game still relies too much on aug setups. Personally i think ships need to be made more unique like you did with the AI base ships. _________________ http://www.starsonata.com/suggestions |
Sat Nov 29, 2008 4:25 pm |
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Member
Joined: Thu Nov 29, 2007 9:53 pm Posts: 696 Location: South-Western Germany |
wzaerreazw wrote: ... "extremely uncommon;" so why have I gotten 3 god augs this month? I hope you're not speaking about how you got 1 x Aphrodite and 2 x Apollo augs in a whole month |
Sat Nov 29, 2008 5:06 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
Maybe I should have specified that they were t19 lol.
_________________ while (!asleep(sheep++)) {} |
Sat Nov 29, 2008 9:20 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
wzaerreazw wrote: Maybe I should have specified that they were t19 lol. do caly augs count as god augs? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Nov 29, 2008 10:19 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
Zeus and 2 Hera.
_________________ while (!asleep(sheep++)) {} |
Sat Nov 29, 2008 11:36 pm |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
Battlecruiser23 wrote: wzaerreazw wrote: Maybe I should have specified that they were t19 lol. do caly augs count as god augs? No. As specified below stuff like Zeus and Hera are god augs. Calypso was simply an emperor, it was his reward for becoming one. Even if he actually got 3 rewards for 2 runs... Calypso Charger, Calypso Aug, Emperor's Behemoth. _________________ |
Mon Dec 01, 2008 2:25 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
Oi, now I got another Zeus. Lower the drop rate and prices will rise.
_________________ while (!asleep(sheep++)) {} |
Mon Dec 01, 2008 3:53 pm |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
JeffL wrote: We decided today that we will be adding an extra aug slot to many of the ships since aug slots are less powerful now. Which ones exactly are still to be decided. I do suggest you do that carefully, because the number of aug slots is the most powerful determining factor on the power of the ship, tech being the next powerful factor. _________________ |
Mon Dec 01, 2008 4:19 pm |
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