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Do you support this change?
Poll ended at Sun May 14, 2006 3:07 am
Yes 83%  83%  [ 55 ]
No 9%  9%  [ 6 ]
Abstain 8%  8%  [ 5 ]
Total votes : 66

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Post Proposal on slaves
Since slaves took the hit a little while ago, it's pretty clear that they are too weak compared to AI's and players to be that useful. Here is my proposal for changes to slaves:

Slave mastery increased from 2% to 2.5% per level.

Other classes will get to give 1/2 their class bonus to their slaves, with the exceptions that multifirer's slaves can only get multifiring 1. So a level 10 sniper will have slaves with sniper at level 5, etc.

Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100.


Fri Apr 14, 2006 3:07 am
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:P thats a good start


Fri Apr 14, 2006 3:10 am
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I think that this is an excellent idea. I hope a lot of people approve of it.

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Fri Apr 14, 2006 3:10 am
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im looking foreward to sd and shield monkey slaves :P


Fri Apr 14, 2006 3:13 am
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Not sure about the maths, but how about seperating the masteries completly so that everyone can use slaves and mastery becomes a buff, same with drones and stations, that'd save you guys a lot of balancing troubles, although you would have to rebalance the AI to compensate.

Also people would need less chars and it would give higher levels soemthing to spend points on.

~ferret


Fri Apr 14, 2006 3:13 am
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but what about ca and rad x?


Fri Apr 14, 2006 3:16 am
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I think RA should get a slave bonus with rad weapons as WELL... They deserve SOMETHING as a talk point.

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Fri Apr 14, 2006 3:16 am
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Sounds nice. Does this mean seer slaves will be able to cause a decent number of criticals?

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Fri Apr 14, 2006 3:27 am
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What about zerker? will they get half of our zerker bonus or the full whack?

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Fri Apr 14, 2006 3:28 am
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Post Re: Proposal on slaves
JeffL wrote:
Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100.



200% buff to augs + SlavMast 20 (20 x 2.5= 50%) -> slaves that will probably tear apart bases.

e.g. Having 2 wardens with exec comb x2 / ares, GnT / F9, MF Excomms x 250%



Just a thought. I think testing would be in order, as the Zen skills don't have commod requirements, apart from cash, so are very easy to raise.


Fri Apr 14, 2006 3:32 am
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Post 
so best slaves arnt slave mastery but mf then?


Fri Apr 14, 2006 3:47 am
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Post 
I'm the only person in the game who can get a zen skill to 100.

With the old tweaks they got AT of the owner plus something else? How broken were they exactly, and how does this compare to that level?


Fri Apr 14, 2006 3:55 am
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followerz9 wrote:
I'm the only person in the game who can get a zen skill to 100.

With the old tweaks they got AT of the owner plus something else? How broken were they exactly, and how does this compare to that level?


It was only broken with AT5 IMO with AT3 it was balanced right.

The newly suggested system will be way more powerful than it used to be.

~ferret


Fri Apr 14, 2006 3:57 am
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Could slaves just be capped at aug tweak 3?


Fri Apr 14, 2006 4:01 am
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