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Team:
Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356 |
Atlums cool he gave me 2 imperial seals back in the day
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Mon Jun 26, 2006 3:21 am |
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Main: Comet Chaser
Level: 2441 Joined: Thu Mar 03, 2005 1:30 pm Posts: 15 |
Worth repeating from suggestions:
Make concourse the entrance to the new uber zone - redesign the system you jump into, but this gives a major incentive to use something that has never, ever been used. |
Tue Jun 27, 2006 3:51 pm |
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Team:
Rank: Officer Main: R.S.S. Wasp Level: 4683 Joined: Wed Feb 23, 2005 7:15 am Posts: 174 |
I agree with CC's idea.
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Wed Jun 28, 2006 4:42 am |
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Main: NotMauty
Level: 1209 Joined: Wed Feb 02, 2005 3:17 pm Posts: 0 |
Nice Ideas all i have to say on the subject is test these so called new ships before you put them in as the reason vsisibility got nerfed was because of a ship you put in without testing and im sure no one wants a repeat of that.
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Sun Jul 02, 2006 2:58 pm |
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Main: Soulless
Level: 492 Joined: Wed May 24, 2006 12:49 am Posts: 0 Location: On the Block... |
I suggest you make Piloting, Engine, RC, DD, Weapons, Radar, Energy and Equiptment 25.
And only allow people to get there once they reach level 1000, then 30 after reaching 2000, 35 after reaching 3000. Basically what it would do is give the uber guys *like Mauty* incentive to level up. Since Bizman is about to hit level 2000 he would be the first to get tech 30 weps and stuff, just make sure you add atleast 2-3 items/ships per tech level. As a major problem is that there is a WIDE jump in the tech levels of items and ships. Just a n00b post, if its no good then please ignore me. |
Sun Jul 02, 2006 7:05 pm |
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Team:
Rank: Officer Main: Purgatory Level: 1075 Joined: Tue Jun 07, 2005 7:49 am Posts: 0 Location: Netherlands - Friesland |
DroneMaster wrote: I suggest you make Piloting, Engine, RC, DD, Weapons, Radar, Energy and Equiptment 25. And only allow people to get there once they reach level 1000, then 30 after reaching 2000, 35 after reaching 3000. Basically what it would do is give the uber guys *like Mauty* incentive to level up. Since Bizman is about to hit level 2000 he would be the first to get tech 30 weps and stuff, just make sure you add atleast 2-3 items/ships per tech level. As a major problem is that there is a WIDE jump in the tech levels of items and ships. Just a n00b post, if its no good then please ignore me. Well considering engine 20 isn't yet in the game... RC will NEVER go above 18 as slave mastery locutions would be terribly broken... and weapons 20, shielding 20 are both... well ppl have them, but not too many ppl _________________ - Purgatory |
Sun Jul 02, 2006 9:15 pm |
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Main: Shock
Level: 473 Joined: Wed Jul 20, 2005 3:28 am Posts: 0 Location: Helsinki, Finland |
Being level 1400 is useless. Except that being high level might boost someone ego
_________________ That is not dead which can eternal lie, yet with strange aeons even death may die -H.P. Lovecraft |
Mon Jul 03, 2006 1:32 am |
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Main: Soulless
Level: 492 Joined: Wed May 24, 2006 12:49 am Posts: 0 Location: On the Block... |
Which is why i think its a good idea for them to give some incentive to level higher.
And yes, i am a n00b, i thought you would see that by looking at my last few words. I still think high levels should get something for being over level 1000. |
Mon Jul 03, 2006 9:20 pm |
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Team:
Rank: Officer Main: RevolutionPower Level: 4939 Joined: Sat Dec 03, 2005 10:45 am Posts: 47 Location: UK |
maybe it's cause in the last line you said you made a noob post hm :p?
Apart from that, you do have a few points. But as the guy said, it takes alot of picks to level once at 1.4k, let alone getting to 2.9k, and then going for level 3k by killing a thousand picks per level. Most of the exp that the level 1400(+) have is gained from team exp anyway, which is a bit exclusive to most of the player base. All that aside though. Level 3000 might be bad now, but not when level 2k ships are added into the game, as frequent as picks, in certain 'uber hunting' galaxies. Still, I'm not a fan of making higher levels and stuff. There's alot of potential now, we don't need even higher levels like 3k without any content that is proper for such a level. |
Mon Jul 03, 2006 11:25 pm |
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Main: Soulless
Level: 492 Joined: Wed May 24, 2006 12:49 am Posts: 0 Location: On the Block... |
Meh, i say add some level 2000-3000 AI.
Like a killable Fuzz AI with 75% Resists, 100-200k Shields and like 200-300 Regen every 2-3 seconds. Again, these are n00b stats. Just a base for some uber to spring off of. |
Tue Jul 04, 2006 12:32 am |
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Team:
Rank: Officer Main: RevolutionPower Level: 4939 Joined: Sat Dec 03, 2005 10:45 am Posts: 47 Location: UK |
There are such level a.i already, they're just mostly bosses that spawn every 30min-3 days. But like I said, adding higher level a.i means higher level players.. But, there is no content for higher level players right now, this whole topic is for that reason.
The baddest bosses in this game have been killed, raising levels of players doesn't mean a thing. Giving higher level players content to complete will. |
Tue Jul 04, 2006 12:35 am |
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Main: Comet Chaser
Level: 2441 Joined: Thu Mar 03, 2005 1:30 pm Posts: 15 |
DroneMaster wrote: Meh, i say add some level 2000-3000 AI. Like a killable Fuzz AI with 75% Resists, 100-200k Shields and like 200-300 Regen every 2-3 seconds. Again, these are n00b stats. Just a base for some uber to spring off of. Warp 4 beasties already have 95% as their lowest resist, apparently. |
Tue Jul 04, 2006 10:19 am |
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