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Team: Death Mental
Rank: Officer
Main: RevolutionPower
Level: 4939

Joined: Sat Dec 03, 2005 10:45 am
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Location: UK
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I won't say too much rigth now, just a thank you for the info :)


Wed May 03, 2006 5:40 am
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Main: Voom
Level: 1935

Joined: Wed Nov 10, 2004 5:41 am
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That all sounds great :D

What I would like to see is more stuff like Tortuga, missions to go around killing certain AIs for example.
I also like long mission chains that leads up to some nice rewards, such as ships.


Wed May 03, 2006 5:54 am
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Team: Silver Guardians
Rank: Officer
Main: R.S.S. Wasp
Level: 4683

Joined: Wed Feb 23, 2005 7:15 am
Posts: 174
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Boss ideas:

Uber Slumberchrome:
The Metachrome
Mfing 6 OHLS and high speed.
Medium speed
Excellent shields
Need a team

Uber Porp+:
Renegade
Mfing 3 Abs, 5 fire beams
Fast
Decent shields
Possibly soloable

Uber Locution+
Raider
Mfing 5 Etheral Laser U and 5 Jade Quark lasers
Really fast
Reasonable Shields
Possible to solo but unlikely

Uber Fuzz Pair
Corperal Punishment, Major Malfunction
Mfing: 2 Vigilante Catapults each, 3 Excoms each
Fast
Good shields
Need a team

Uber Spearhead
Voyage Infinity
Mfing: 5 Gigo Lasers
Slow
Medium shields.
Nead a team

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Wed May 03, 2006 6:34 am
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Team: Spacing Guild
Rank: Director
Main: FracOMac
Level: 3369

Joined: Wed Mar 23, 2005 12:50 am
Posts: 391
Location: Boulder, CO
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we need to be able to get fuzz ships from extremely hard missions in Sol :P

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Wed May 03, 2006 6:38 am
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Main: Voom
Level: 1935

Joined: Wed Nov 10, 2004 5:41 am
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I really dont think anymore focus should be put on any of the "lower" levels. A level 500 is very often just as strong as a level 1000. New things should be added at the very high end because it's there you start having less and less to do.
If we can keep the highest level players busy people will stay with the game longer. The lower levels can always spend their time leveling and training skills, we dont have this option on the high end.


Wed May 03, 2006 12:06 pm
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Main: voyager vs borg
Level: 1035

Joined: Sat Jan 21, 2006 4:22 am
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Location: netherlands
Post 
i like it, and it love new gear and ships at the high end though i dont think all the i'q banana ships were build


Wed May 03, 2006 12:24 pm
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Team: Infinate Dreams
Rank: Director
Main: Desert Rat
Level: 652

Joined: Sat May 07, 2005 4:47 am
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Location: In Cage
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That 1st post of your was the best I've ever seen you write Atlum, full marks (including gramatically, like I can talk, lol) but seriously what seems to be a bit lacking is campable stuff for the mid-ranges (I say mid-ranges obviously lower people can do these things with help)

I've got a few ideas boiling away in my head for new content that would have a twist in the tail and as soon as I get it onto paper I'll let you have it.

That said I never got chance to try nexus and probably wont ever (alts have all been used now). Is there a chance of running it on the test server a bit so I can see it (It kept saying account expired) I know I'm an awkward sod but I'd like to see the standard you want.

Something that bugs me a bit is that once someones found a hidden base they can find it over and over(and wreck it for the rest of us) I was wondering if you can make more invisble, slow moving bases that would be different everytime, also jumble up places like Laby and Steppes.

~ferret


Wed May 03, 2006 7:24 pm
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Main: Da-Man
Level: 2238

Joined: Fri Aug 06, 2004 3:00 am
Posts: 43
Location: Louisiana, USA
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I love the ideas.
I agree, We need more T20 ships (via missions)
and since I don't paticularly do many missions, I'd like to see more T20 usable drops. like energy, ITEMS, Shields, and Engines.
also, does engine 20 exhist? if not, it Should

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Wed May 03, 2006 7:50 pm
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Main: Shock
Level: 473

Joined: Wed Jul 20, 2005 3:28 am
Posts: 0
Location: Helsinki, Finland
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A huge DG with many, many wormholes connected to each other. Easy at start, very hard at end. There would be 5 wormholes that lead to the Boss DGs and one wormhole that works like Spatial Anomaly, taking you to a random level in the current DG. If lucky/unlucky, it would take you to a special, though hard, DG...

Can't really explain it so I'll post a screenie later...

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Wed May 03, 2006 7:54 pm
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Team: Olympus
Rank: Director
Main: Calypso
Level: 1800

Joined: Sat Apr 17, 2004 7:00 pm
Posts: 757
Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post 
Madferret wrote:
That said I never got chance to try nexus and probably wont ever (alts have all been used now). Is there a chance of running it on the test server a bit so I can see it (It kept saying account expired) I know I'm an awkward sod but I'd like to see the standard you want.


~ferret


From what I know, the Nexus is open for anyone, it's not locked off like preload (on the test server it was just a custom DG).

Calypso

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Wed May 03, 2006 9:15 pm
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Main: Voom
Level: 1935

Joined: Wed Nov 10, 2004 5:41 am
Posts: 0
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Im not complaining, Im just telling people what my opinion is. It's the highest levels that need new content, not anyone else since they have more then enough to do.

And for your information Im level 1409 and 8th highest level in the game, about 2600 skill points to waste. I have no need to level.


Wed May 03, 2006 10:46 pm
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