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Site Admin / Dev Team
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Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Weekly Update
Well, this week was a lot of fun...

As you probably read on other posts, our ID's overflowed the 32 bit longs that they are stored in on the client and all hell broke loose. I spent most of my time this week trying to fix this problem by converting the ID's on the server into the same format as the client so there wouldn't be a mismatch. But even after that fix, there were bugs with negative ID's, so ultimately we are havng to reset the uni to keep the game playable.

Before this happened, I was rewriting the two functions to sell items to bases in order to get rid of a small bug and to reduce lag. These new functions are now in the game. You may notice that while it used to be that when a slave sold 10k units of something to a userbase and you were sitting in it, it would lag the whole game out while 10k packets were sent to your computer. Now it is instantaneous and only sends one packet. Buying from bases still uses the old function and causes lag and I plan on rewriting that one this week. Hopefully replacing these trading functions should eliminate the major cause of lag left in the game besides the normal vagaries of the Internet.


Mon Aug 28, 2006 2:54 pm
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Team: Imperium
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Main: Gurjit
Level: 666

Joined: Mon Jul 11, 2005 1:05 pm
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Location: Chatham, England
Post 
Thanks for the update Jeff, well at least we know how long a universe cant be now, i mean it had to happen once.

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Mon Aug 28, 2006 3:40 pm
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Team: Fear is the mind Killer
Rank: Councilor
Main: Consafe
Level: 2447

Joined: Wed Jul 06, 2005 4:46 pm
Posts: 21
Location: NL
Post 
Finally is this going to be fixed. How many times my team cursed on my shop that it lagged them to a DC :twisted:

Thanks for almost fixing this :D


Mon Aug 28, 2006 5:26 pm
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Main: Shock
Level: 473

Joined: Wed Jul 20, 2005 3:28 am
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Location: Helsinki, Finland
Post 
I can actually see now that You (Admins) waste a lot of time and shit on this game. You used hours and hours to fix this thing as quickly as possible.
I just realized that you don't get even near as much respect as you should get.

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Mon Aug 28, 2006 5:29 pm
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Main: voyager vs borg
Level: 1035

Joined: Sat Jan 21, 2006 4:22 am
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Location: netherlands
Post 
P. I. Rate wrote:
I can actually see now that You (Admins) waste a lot of time and shit on this game. You used hours and hours to fix this thing as quickly as possible.
I just realized that you don't get even near as much respect as you should get.


finaly more people realise


Mon Aug 28, 2006 5:46 pm
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Main: Convivial
Level: 1145

Joined: Sun May 15, 2005 9:18 pm
Posts: 0
Post 
I have to say Jeff, as anoyed as I was but the roll backs, thank you for all your hard work and dedication to making such a great game.


Mon Aug 28, 2006 7:14 pm
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Team: Eminence Front
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Main: Bluejayek
Level: 3919

Joined: Wed Dec 15, 2004 7:16 pm
Posts: 1356
Post 
I lost an undershirt and 75mil to that rollback!!! but im sure every1 else lost much more if there hadn't been one. Gj jeff!

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Mon Aug 28, 2006 7:47 pm
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Main: SugaCandy
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Joined: Mon Feb 07, 2005 7:06 pm
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Post 
awsome on fixing that packet problem too.

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Mon Aug 28, 2006 8:00 pm
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Joined: Wed May 24, 2006 12:49 am
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Location: On the Block...
Post 
YES!!

Finally.

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Back on the Block, so we can rock with the SR&B... :twisted:


Mon Aug 28, 2006 8:51 pm
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Team: Death Mental
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Main: RevolutionPower
Level: 4939

Joined: Sat Dec 03, 2005 10:45 am
Posts: 47
Location: UK
Post 
Me and nely lost an OS6 to the rollback. I've been mentioning the packet problem for ages, others too. Really happy to see it adressed. The slaves and colonies(!) trading was really bad.

As much as I've disliked the recent periods, I gotto applaud the admins for stepping up so quickly. Whenever the game is unplayable (a.i teleporting, can't login cause the player ammount exceeded the amount the variable-type for returning a value could hold, server down cause the host thought there was an attack at the uni reset) they always fixed it really soon. Great job on that.

Now give us our OS6 back :p!


Mon Aug 28, 2006 10:47 pm
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Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
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Location: Eredar US, Gozmatic (Horde)
Post 
I posted 10th in the weekly u[pdate, and good job jeff

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Mon Aug 28, 2006 11:02 pm
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Joined: Sat Oct 22, 2005 2:00 pm
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BAM5992 wrote:
I posted 10th in the weekly u[pdate, and good job jeff


Goz so what, but im actually glad your keeping up the weekly updates :D

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Tue Aug 29, 2006 1:09 am
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Team: Spacing Guild
Rank: Director
Main: FracOMac
Level: 3369

Joined: Wed Mar 23, 2005 12:50 am
Posts: 391
Location: Boulder, CO
Post 
GO JEFF!!! with less lag, I can play more, woohoo!!!!

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Tue Aug 29, 2006 3:17 am
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Team: The Forgotten Colonies
Rank: Officer
Main: Demonx
Level: 4893

Joined: Thu Mar 16, 2006 11:51 pm
Posts: 1
Post 
good bug fix; however it was disappoiting having the universe end this way - most people lost a fair bit of playtime and resources.

I like the idea of the mini trial universe !!


Tue Aug 29, 2006 3:57 am
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Main: SugaCandy
Level: 636

Joined: Mon Feb 07, 2005 7:06 pm
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Post 
BAM5992 wrote:
I posted 10th in the weekly u[pdate, and good job jeff


hes just trying to up his post count :D

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Tue Aug 29, 2006 4:38 am
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