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Main: SerjicalStrike2
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JeffL wrote:

What's wrong with the slaves?


I think the problem is that ALL mining slaves target the same asteroid. They all fly at the same asteroid, one shoots it, one scoops it, they all turn around, target the same asteroid that just respawned, repeat. If you check out the slaves in Wild Oak, you will see what I mean.

What we want is each slave to target a different asteroid. That would make the slaves much more efficient.


Tue Sep 12, 2006 5:53 pm
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or indeed target the nearest asteroid at least


Tue Sep 12, 2006 9:38 pm
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Main: voyager vs borg
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have a astroid and a debris only able to be targeted by 1 slave


Tue Sep 12, 2006 9:43 pm
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voyager vs borg wrote:
have a astroid and a debris only able to be targeted by 1 slave
from the same team.

Anyway its not really the targeting thats aweful its what it does with it at the end of it being targetted.

A simple(ish) way is to make it always goto the base its closest too when the orders are set.

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Tue Sep 12, 2006 10:16 pm
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If slaves could be told where to dock while mining, that would Rock!!!
Thanks JeffL!! For your updates.

I do want to say that, while I have been critical of you guys not communicating to us effectively and timely about changes, etc., You guys have really turned this around. Atlum is especially included in this.

These weekly update, develop notes, and change updates are win-win low cost solutions to your public realations problems.

You guys are wining my enthusiasm and trust back.

I do appreciate the time you spend on this aspect of the game and I fully believe that you will realize the benefits of continuing down this path.

Macros


Tue Sep 12, 2006 11:54 pm
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What would be really nice (think client 2) would be a list of bases to dock at depending on the item scopped by a mining slave.

For now being able to select 1 base the mining slave always drops scopped commods off at.

If quickly possible improvement of the mining slave targeting mentioned earlier would be a nice change.


Wed Sep 13, 2006 5:56 am
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voyager vs borg wrote:
have a astroid and a debris only able to be targeted by 1 slave


Would be fun on astroids like in biologique >,> who NEED like 10 slaves on them.

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Wed Sep 13, 2006 8:33 pm
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2kewl4u wrote:
voyager vs borg wrote:
have a astroid and a debris only able to be targeted by 1 slave


Would be fun on astroids like in biologique >,> who NEED like 10 slaves on them.


Then do it that way: Target the asteroid that currently have the least salves assigned to, and in case there are several of them that have the lowest number of slaves assigned, use distance as a second criterion.

So if u have 3 asteroids, and 10 slaves:
1st slave targets roid 1
2nd slave choses between roid 2 and 3, the closest => roid 2
3rd slave chose roid 3
Now all roids have the same number of slaves assigned (1)
4th slave goes to closest roid (3 for instance)
5th slave goes to closest among 1and 2 (1 for instance)
6th goes to roid 2
Now all roids have the same number of slaves assigned (2)

etc... (would solve the Bio problem)

If u have 30 roids, and 10 slaves:
The 1st slave will go to the closest asteroid.
The second slave will chose among the 29 other asteroids with 0 slaves assigned, and among them the closest to him.
The third wil go the the closest of the 28 remaining salves, etc...
(would be way better than current algorithm)


Wed Sep 13, 2006 9:37 pm
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Also there is a prob with ships turning into zebus on a playerbase blowing up, its very very irritating.

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Wed Sep 13, 2006 11:46 pm
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