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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I started out last week with a couple of bug fixes. First a fix to the spawners that was causing some asteroids to re-spawn immediatly upon death. Second a fix to thenew aug bonuses that can apply directly to all items including hulls and base-kits, which was not working for hulls and basekits because they aren't equipped.
I did the finances for August, which had the biggest paying user growth of any month so far -- after a whole summer of no growth at all. I guess people like playing SS more when they are not having fun outside. Either that or a long universe is boring and a new universe is exciting. The rest of the week I spent doing a big merge merging in all our changes to the Irrlicht engine 0.13.0 into version 1.1, so that client2 has the latest version of Irrlict. |
Mon Sep 11, 2006 2:36 pm |
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Main: voyager vs borg
Level: 1035 Joined: Sat Jan 21, 2006 4:22 am Posts: 0 Location: netherlands |
fix the slaves, and leave the astroid broken please
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Mon Sep 11, 2006 7:35 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
uber, nice work once agian
_________________ 2nd place is just another way to say 1st loser. |
Mon Sep 11, 2006 8:55 pm |
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Team:
Rank: Officer Main: Purgatory Level: 1075 Joined: Tue Jun 07, 2005 7:49 am Posts: 0 Location: Netherlands - Friesland |
Unbelievable what a li'l update can do to the players' idea's about you admins. It'd be cool if other admins did it too ^^ (or 1 post for all admins)
_________________ - Purgatory |
Mon Sep 11, 2006 9:13 pm |
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Team:
Rank: Councilor Main: Consafe Level: 2448 Joined: Wed Jul 06, 2005 4:46 pm Posts: 21 Location: NL |
JeffL wrote: Second a fix to thenew aug bonuses that can apply directly to all items including hulls and base-kits, which was not working for hulls and basekits because they aren't equipped. Can someone tell me what this means? Did i miss something? Can we aug gear now? |
Mon Sep 11, 2006 9:49 pm |
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Team:
Rank: Councilor Main: Bizman Level: 11051 Joined: Sat Jan 01, 2005 1:57 pm Posts: 11 Location: Denver, Colorado |
I missed it too - are there new augs that buff hull expanders and base hull?!?!
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Mon Sep 11, 2006 10:41 pm |
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Team:
Rank: Main: AE1 Level: 1139 Joined: Fri Jan 07, 2005 8:38 pm Posts: 0 Location: Oak Harbor Wa. |
Ya I'm kinda at a loss too.....
_________________ Dr. Death / AE1 / AZ1 / Dr Who / AS1 I can't believe I'm paying good money to play this "BETA". |
Mon Sep 11, 2006 11:16 pm |
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Team:
Rank: Director Main: Desert Rat Level: 652 Joined: Sat May 07, 2005 4:47 am Posts: 0 Location: In Cage |
Some gear can now have aug like abilities. Like an expander could boost by 20% etc... Like overloaders but not OL's
_________________ ~Ferret ------------------------------------------------------- Want to make your dreams come true? join Infinate Dreams! Register at our Recruitment page on http://www.atfreeforum.com/infinatedreams |
Tue Sep 12, 2006 12:11 am |
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Member
Main: SerjicalStrike2
Level: 2683 Joined: Sun Sep 05, 2004 2:09 pm Posts: 848 |
Finely tuned gear?
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Tue Sep 12, 2006 1:54 am |
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Main: SugaCandy
Level: 636 Joined: Mon Feb 07, 2005 7:06 pm Posts: 0 |
JeffL wrote: I did the finances for August, which had the biggest paying user growth of any month so far -- after a whole summer of no growth at all. I guess people like playing SS more when they are not having fun outside. Either that or a long universe is boring and a new universe is exciting. yay! this 1: proves that I was right about lots of ppl and new noobs liking this game despite all those peeps who left, and 2: My one fear that the admins would have to shut down ss from lack of funding is releived _________________ "Real stupidity beats artificial intelligence every time" -Terry Pratchet |
Tue Sep 12, 2006 5:04 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Atlum added the ability for all items in the game to have augmenter stats, although there is not much in yet that uses it. I think the fine tuned gear is the first batch. The built in aug stats on hulls and basekits is not used yet that I know of (mostly because it didn't work), but you should see it in the future.
What's wrong with the slaves? |
Tue Sep 12, 2006 9:12 am |
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Main: new charchter
Level: 2419 Joined: Sat Oct 02, 2004 1:25 pm Posts: 340 Location: /=Idaho=\ |
Mmm, SS is going in a WoW direction
_________________ <a href="http://www.zinch.com/Anonymous/StudentRegister.aspx?affid=1800080"><img src="http://www.zinch.com/images/tools/double1.gif" /></a> |
Tue Sep 12, 2006 9:32 am |
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Team:
Rank: Councilor Main: Consafe Level: 2448 Joined: Wed Jul 06, 2005 4:46 pm Posts: 21 Location: NL |
And how do we know we can aug an item, and better is this permanent? How do we aug it????
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Tue Sep 12, 2006 11:41 am |
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Main: Cyphe12
Level: 1566 Joined: Fri Dec 02, 2005 11:50 am Posts: 0 Location: Ottawa, Canada |
jsn0X wrote: Mmm, SS is going in a WoW direction How so? Because it has stats on items? Like... Practically every RPG/Action/Adventure game in existence? |
Tue Sep 12, 2006 12:22 pm |
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