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Main: Cyphe12
Level: 1566

Joined: Fri Dec 02, 2005 11:50 am
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Location: Ottawa, Canada
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DroneMaster wrote:
What about low levels? 21-200. Who cant get to Lyceum or cant do the missions?


You're getting plenty of warning, save up your skill points...


Thu Oct 26, 2006 11:34 pm
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Main: Soulless
Level: 492

Joined: Wed May 24, 2006 12:49 am
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Im not asking this question for myself.

Im level 400 so far and have about 500 spare SP, so i have no problem.

Im thinking about lower end and new players...

Which is who YOU guys should be thinking about.

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Fri Oct 27, 2006 1:11 am
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Main: Enji
Level: 1638

Joined: Sat Apr 30, 2005 3:50 pm
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DroneMaster wrote:
Which is who YOU guys should be thinking about.


Hehe usually pple dont care until it happens to themselves...


Fri Oct 27, 2006 3:28 am
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Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
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Location: Eredar US, Gozmatic (Horde)
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Enji wrote:
DroneMaster wrote:
Which is who YOU guys should be thinking about.


Hehe usually pple dont care until it happens to themselves...


....except me, im level 709 and have 707 free sp (as of when I posted this), my high level and amount of sp will allow me to get my AT back up to normal (if not higher) rather quickly

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Fri Oct 27, 2006 4:35 am
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Team: Rat Zombie Slaves
Rank: Director
Main: Caelestis
Level: 1959

Joined: Wed Mar 01, 2006 12:26 am
Posts: 104
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Due to the amount of content still left to be finished, I will be holding the new Augmenter Tweaking one more universe. In the mean time, I am working on a few smaller projects for the next universe.

First, I have added non-seasonal content for the Graveyard. This includes the Mini Mad Scientist, which will be a very good ship for low level healing, as well as a general token system. The token system will be similar to that of Earthforce and the one in Tortuga. AI will have a chance of dropping a Soul, Spirit or Ghost which you can then trade to Professor Logan for Paranormal Research Diplomas. These in turn can be 'cashed' in for Credits or various spectral themed items, including extra Mini Mad Scientists.

Second, I am in the process of adding Warden Reward missions. These are similar to the Enforcer and Constable reward missions where you can trade Pirate Crests for Ranks. Ranks then will be 'cashed' in for credits or Warden items, or even another Warden. Also, you can use Warden Ranks for Peacemaking to level 15. Along with this, I am adding a few Cadet Rank rewards in the Nexus. These will include the Enforcer Scout Augmenter, the Cadet Charger, Cadet Radar, and one new Cadet item.

Finally, I am considering adding NCC-Bulk to the Trader Signet rewards. You will first have to complete the East Vindia missions to unlock it, but it would allow for players to get more than one of these. I might also consider adding the NCC-Special Blueprint to these mission as well as some of the other items Ismail drops. Again, you will first have to complete the East Vindia Missions. These items will still drop off of Ismail for those who would rather not do Merchant missions.

Caelestis


Tue Oct 31, 2006 8:37 am
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Team: The Forgotten Colonies
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Level: 2607

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OOOOOOOO cant wait for the warden missions *looks at his crappy augged warden >.<*

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Tue Oct 31, 2006 10:29 am
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Main: Convivial
Level: 1145

Joined: Sun May 15, 2005 9:18 pm
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will rotten rat flesh continue to drop?


Tue Oct 31, 2006 11:12 am
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Main: SugaCandy
Level: 636

Joined: Mon Feb 07, 2005 7:06 pm
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this is a major change here. all these super good mission ships that one could normally get only once (making htme expensive and rare) will now be much easier to get. have u looked at all the possible repercussions of this? will u be making the comb augs like this too?

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Wed Nov 01, 2006 7:08 am
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Team: Star Revolution X
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Level: 4600

Joined: Mon Sep 25, 2006 3:41 am
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this new AT thing is cool cant wait till it comes out.


Last edited by novacaine on Tue Nov 14, 2006 9:49 pm, edited 1 time in total.

Tue Nov 14, 2006 9:01 pm
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Team: Star Revolution X
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Level: 4600

Joined: Mon Sep 25, 2006 3:41 am
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what are the AT missions gonna be like hard or easy?


Tue Nov 14, 2006 9:25 pm
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Main: Cyphe12
Level: 1566

Joined: Fri Dec 02, 2005 11:50 am
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Location: Ottawa, Canada
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TinyTimZamboni wrote:
this is a major change here. all these super good mission ships that one could normally get only once (making htme expensive and rare) will now be much easier to get. have u looked at all the possible repercussions of this? will u be making the comb augs like this too?


Exactly how is the NCC Bulk a 'super good ship'? Its ok as a transport slave, but nothing really special...


Tue Nov 14, 2006 11:53 pm
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Main: Soulless
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NCC Bulk is extremely good if you aug it right, although i suggest they bump the tech up a bit.

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Wed Nov 15, 2006 12:34 am
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Main: Cyphe12
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Location: Ottawa, Canada
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DroneMaster wrote:
NCC Bulk is extremely good if you aug it right, although i suggest they bump the tech up a bit.


Hardly... Its on the higher end of the very medicre ships... not extremely good...


Wed Nov 15, 2006 1:16 am
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Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
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Location: Eredar US, Gozmatic (Horde)
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IAmMe2 wrote:
DroneMaster wrote:
NCC Bulk is extremely good if you aug it right, although i suggest they bump the tech up a bit.


Hardly... Its on the higher end of the very medicre ships... not extremely good...


at level 20, you thought it was good also, at level 745 (atm) I still think its a semi-decent decent ship, andyway if it was bumped up tech, it would have to be tech 10 or it would make no difference, t5 is fine as it is imotbh

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Wed Nov 15, 2006 6:40 am
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if it is raised higher than t5, im guessing that f2p's wont be able to use it anymore, and that would be the only reaosn i can think of to change it.

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Wed Nov 15, 2006 9:19 am
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