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Team: Silver Guardians
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I'm a firm believer in MFM too.

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Sun Oct 29, 2006 10:43 pm
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Hmm to be honest I dont see the point in combat orientating everything if PvP in this game is so dry. I think the current system should be looked at, at least with the old system if someone exploited a loophole people dealt with it, nowadays if you die by a player they get all upset and virtually cry.

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Mon Oct 30, 2006 5:10 am
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I dont care about dying because its only a damn game...

I just dont like being repeatedly killed and griefed.

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Mon Oct 30, 2006 8:53 pm
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DroneMaster wrote:
I dont care about dying because its only a damn game...

I just dont like being repeatedly killed and griefed.

Yes but a lot of people care, most people dont realise it is a game. However griefing isnt really your fault, neither is chainpodding, but being killed repeatedly is, if you dont want to be killed over and over again, dont re-enter your ship. :roll: Amount of dumbass that moan about someone waiting until you re-enter then blow you up, thats not against the rules in anyway.

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Mon Oct 30, 2006 10:17 pm
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Post 
Gurjster wrote:
DroneMaster wrote:
I dont care about dying because its only a damn game...

I just dont like being repeatedly killed and griefed.

Yes but a lot of people care, most people dont realise it is a game. However griefing isnt really your fault, neither is chainpodding, but being killed repeatedly is, if you dont want to be killed over and over again, dont re-enter your ship. :roll: Amount of dumbass that moan about someone waiting until you re-enter then blow you up, thats not against the rules in anyway.


Unless they do it more than 3 times I think? That's chainpodding no?

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Tue Oct 31, 2006 12:14 am
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Main: Goz
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MFM, think about merchant FLEET master, like the more ships you have, the ebtter thay are, instead of 2 warden slaves

like 16 wing 2's! with minig lasers, they get 1 hit, but do insane damage!!!!

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Tue Oct 31, 2006 1:00 am
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BAM5992 wrote:
MFM, think about merchant FLEET master, like the more ships you have, the ebtter thay are, instead of 2 warden slaves

like 16 wing 2's! with minig lasers, they get 1 hit, but do insane damage!!!!


... No comment to that... really...

Anyway MFM is cool as it is! I'd leave it - Nice trading slaves for yer colo's and a nice Pax with Giga Gigo, MTD(or just excomm) OS GnT (or something similar) and fire or gig yallow or some other pwnage energy :) it's really cool ^^

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Tue Oct 31, 2006 1:32 am
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2kewl4u wrote:
Gurjster wrote:
DroneMaster wrote:
I dont care about dying because its only a damn game...

I just dont like being repeatedly killed and griefed.

Yes but a lot of people care, most people dont realise it is a game. However griefing isnt really your fault, neither is chainpodding, but being killed repeatedly is, if you dont want to be killed over and over again, dont re-enter your ship. :roll: Amount of dumbass that moan about someone waiting until you re-enter then blow you up, thats not against the rules in anyway.


Unless they do it more than 3 times I think? That's chainpodding no?

Nope. Chainpodding would be if they gravved your ship over your spirit forcing you to re-enter. And I think there should still be non-combat skill orientated skills left, MFM is actually underestimated.

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Tue Oct 31, 2006 1:45 am
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Post 
....
....
....
No more CA, EE ? What does that mean ? Will it still be possible to get skills to extract / farm colonies ? Will only the real 100% colonies be able to generate decent cash?


Tue Oct 31, 2006 5:00 am
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Colonial Administrator, Extraction Expert, the merchant slave aspect of Merchant Fleet Master, and Station Mastery will still exist. They will just no longer be part of the Combat skill tree. Instead they will form the Trade skill tree, and their spots on the normal skill tree will be replaced with combat or support classes.

Caelestis


Tue Oct 31, 2006 8:40 am
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Now with the elimination of some skills in the combat tree, this will obviously requiore an aug reset, I hope :lol: So, will this occur next uni? When NAT is in? When the new classes are put in? (Whever that is supposed to happen) Or is everything kinda floating around still?


Tue Oct 31, 2006 8:55 am
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Damn cool. Almost makes me wish I didnt sell my account :? The new owner is going to have lots of nice augs when a reset comes....


Tue Oct 31, 2006 12:41 pm
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Caelestis wrote:
Colonial Administrator, Extraction Expert, the merchant slave aspect of Merchant Fleet Master, and Station Mastery will still exist. They will just no longer be part of the Combat skill tree. Instead they will form the Trade skill tree, and their spots on the normal skill tree will be replaced with combat or support classes.

Caelestis


Will the combat tree and traders tree skills be obtainable together? Like EE and MF or something?

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Tue Oct 31, 2006 1:46 pm
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