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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
JeffL wrote: Slave tweak gives 60%. I can look at termites. Micron is Atlum's thing. I hear it's almost done. yea and heres a little bug for ya: termite mounds spawn if there are bases in a galaxy (or they are suposed to work that way) and there are harder mounds for higher DF. so when someone builds in emp bio, there are about 30 MF mites I can point out at any given point _________________ 2nd place is just another way to say 1st loser. |
Tue Feb 13, 2007 7:19 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
DrasuBlue wrote: on Client v2, can you guys still keep the option to run SS in 2d mode? (laptop) it would be great for the low-end pc users. That way ppl can play in 2d and 3d? I doubt that is possible.... |
Tue Feb 13, 2007 7:25 am |
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Main: Ligthning
Level: 1318 Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU |
Slaves is a problem, they should be able to optain the same AT as the owner. And the ROF is bugged...
If you don't want slavemasters in the game, just say so. _________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance. |
Tue Feb 13, 2007 7:51 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
candyboy wrote: If you don't want slavemasters in the game, just say so. I've been bending over backwards trying to make fighting with salves viable. I added slave stasis boxes, "attack my target" orders, the code to make them find you whever you are rather than getting lost and jumping randomly, and the slave tweak galaxies. In the future I'll add 20 more levels of Slave Tweak now that our main AT skill can go up to 100%. Not sure about this slave ROF thing. I've looked at it twice and don't see anything other than a cap of 8 shots per second based on the AI think time. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Feb 14, 2007 4:38 am |
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Member
Team:
Rank: Officer Main: Enji Level: 1638 Joined: Sat Apr 30, 2005 3:50 pm Posts: 22 |
candyboy wrote: And the ROF is bugged... I am the one who brought it, but after further testing, I am not sure what is the explanation... I thought at first that it was stupid (like the ROF mod completely ignored), but depending on the weapon the rof can go from utter crap (half my own ROF with OHL) to similar to my own ship (momma slicer which is full tracking). I still think something is wrong, but not as bad (and as obvious) as I first thought... |
Wed Feb 14, 2007 5:50 am |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Maybe Rad Exp is adding RoF instead of subtracting it?
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Wed Feb 14, 2007 8:19 am |
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Team:
Rank: Main: Thyme Level: 2811 Joined: Mon Nov 27, 2006 10:25 pm Posts: 626 |
If you want to make slaves better, add make them give 4-5% bonuses per level.
And make it so when the owner dies they go into stasis aswell... _________________ |
Wed Feb 14, 2007 10:17 am |
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Team:
Rank: Councilor Main: Qu4NtuM Level: 7799 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work... |
3% per lvl would be sufficent. And lets say you add slave tweaks 20 more levels... huge SP sink with questionable improvement. And I still think there is something wrong with it.
_________________ Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things. |
Wed Feb 14, 2007 10:22 am |
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Member
Team:
Rank: Officer Main: Enji Level: 1638 Joined: Sat Apr 30, 2005 3:50 pm Posts: 22 |
Unforged wrote: If you want to make slaves better, add make them give 4-5% bonuses per level. And make it so when the owner dies they go into stasis aswell... Why ? I think it would be much better if players were able to use the brute power of slave efficiently (if u want 4% per level go rad exp btw). And about the slaves dying when u are killed yourself, why ? Drones arent destroyed when it happens. It would mean even more GG cost. In DG, when the master dies, very often slaves will dies soon after him anyway. In PVP, it would be so easy to pwn the owner only and thus evade the tougher slaves (It is not as if killing rad exp slaves was not already piss easy for a SD anyway, u just have to kite) |
Wed Feb 14, 2007 1:17 pm |
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Main: Ligthning
Level: 1318 Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU |
JeffL wrote: candyboy wrote: If you don't want slavemasters in the game, just say so. I've been bending over backwards trying to make fighting with salves viable. I added slave stasis boxes, "attack my target" orders, the code to make them find you whever you are rather than getting lost and jumping randomly, and the slave tweak galaxies. In the future I'll add 20 more levels of Slave Tweak now that our main AT skill can go up to 100%. Not sure about this slave ROF thing. I've looked at it twice and don't see anything other than a cap of 8 shots per second based on the AI think time. Sorry about all the bitching. A lil suggestion to make the biring cap less annoying: remove el and firing bonus on slave mastery and double the damage bonus. Not the same DPS on the paper, closer to the DPS it's supposed to be in the game. At least as a tempoary fix. _________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance. |
Thu Feb 15, 2007 10:27 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Yeah, I could do that.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Feb 15, 2007 10:58 pm |
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Main: Cyphe12
Level: 1566 Joined: Fri Dec 02, 2005 11:50 am Posts: 0 Location: Ottawa, Canada |
Still doesn't help when you've got 3x exc wardens... those should have owned the hell out of most things... they were good, but not nearly as good as they should have been given their cost of over 50b each...
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Thu Feb 15, 2007 11:11 pm |
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Main: Ligthning
Level: 1318 Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU |
It will help
_________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance. |
Fri Feb 16, 2007 2:54 am |
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Member
Team:
Rank: Officer Main: Enji Level: 1638 Joined: Sat Apr 30, 2005 3:50 pm Posts: 22 |
candyboy wrote: JeffL wrote: candyboy wrote: If you don't want slavemasters in the game, just say so. I've been bending over backwards trying to make fighting with salves viable. I added slave stasis boxes, "attack my target" orders, the code to make them find you whever you are rather than getting lost and jumping randomly, and the slave tweak galaxies. In the future I'll add 20 more levels of Slave Tweak now that our main AT skill can go up to 100%. Not sure about this slave ROF thing. I've looked at it twice and don't see anything other than a cap of 8 shots per second based on the AI think time. Sorry about all the bitching. A lil suggestion to make the biring cap less annoying: remove el and firing bonus on slave mastery and double the damage bonus. Not the same DPS on the paper, closer to the DPS it's supposed to be in the game. At least as a tempoary fix. I DO disagree. The elec usage on slaves can be tractor, item, charger, shield, aura, ... And as already said, a 3 exc comb warden (or a 2 ares for that matters) get most of their ROF from augs (like x2 or more) not from the skill. It would also solve nothing at all for non mastery slaves. EDIT: Sorry I didnt read the "temporary fix"... Last edited by Enji on Fri Feb 16, 2007 6:48 am, edited 1 time in total. |
Fri Feb 16, 2007 6:44 am |
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