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Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
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Location: Eredar US, Gozmatic (Horde)
Post 
is it 100m x the tech level of the ship for a full de-aug?
(2b for a t20) or more?

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Fri Mar 02, 2007 7:15 am
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Team: Aidelon
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Main: goldstar-stations
Level: 6520

Joined: Sun Nov 13, 2005 12:54 pm
Posts: 1174
Post 
we definatly need a way to take a specific aug off a ship. unauging the whole ship is nice..but as lotsa people have posted augs are expensive....


Fri Mar 09, 2007 1:09 pm
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Main: Demiser of D
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Joined: Tue Jun 07, 2005 6:46 pm
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Post 
so are ships....

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Fri Mar 09, 2007 1:14 pm
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Main: Cyphe12
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Joined: Fri Dec 02, 2005 11:50 am
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Location: Ottawa, Canada
Post 
Demiser of D wrote:
so are ships....


Not generally... the augs are the expensive part...


Fri Mar 09, 2007 3:39 pm
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Main: Skyfyre
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Joined: Mon Aug 14, 2006 6:22 pm
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Post 
I think this is the first step in the problem. A ship should not be an expendible commodity to be tossed out at uni reset and re-built from scratch every time the admins decide one aug is too powerful or one attribute too high and nerf it, and end up completely breaking your main combat vessle.

The second step should be to address the fact that combo augs are the only way to go for most classes as there *are no alternatives* that come even close to the power they give you. An exc combo aug is simply a high quality aug. So is a sup combo. The problem isn't the aug by itself, it's when you put nothing but exc and sup combos on the same ship that things start to fall apart and variety is destroyed....


Mon Mar 12, 2007 8:39 am
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Joined: Mon Nov 27, 2006 10:25 pm
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Post 
They need to add more Tech 17-20 Augs.

More variety, make more augs that drop from AI.

Atm Heracles isnt too good...

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Mon Mar 12, 2007 8:53 am
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