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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Goz... Demented Augs DO give 3-4 Stats on them. Have you ever seen the stats on any of them? They seriously kick ass.
Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Wed Mar 28, 2007 8:16 am |
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Main: zwi00
Level: 1950 Joined: Fri Dec 24, 2004 4:27 pm Posts: 32 Location: The Dominican Republic |
Calypso wrote: Goz... Demented Augs DO give 3-4 Stats on them. Have you ever seen the stats on any of them? They seriously kick ass. Calypso Demented Marksman Augmenter Improves: damage +28% Tracking +45% Radar +75% Range +30% it ownssss and goz please stop talking what you dont even have a clue and havent seen and never will if you keep your game playing asking other free stuff instead of doing it yourself. |
Wed Mar 28, 2007 12:00 pm |
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Main: BlackDragon
Level: 1875 Joined: Sat Jul 17, 2004 10:30 pm Posts: 587 Location: USA |
Well.. looking at the augs on test, they follow no liner pattern, and don't match with my teamates... I guess that would add a LOT more variety, but at what cost?
If its messed up, don't mind that. But if they normal augs and demented augs were beefed, along with the combos getting nerfed (and becoming repeatable) we would hit more of an equilibrium, with a lot more variation. If you want pure damage, use like a demented rage with a demented invig, and maybe a nerfed down sup combo for some space and other supporting stats. This would be almost a pure DPS ship that would pump out some insane numbers. MFMs could focus on some room for those damps along with shields and some DPS to tank those ubers. With normal augs different, it'd be hard to find two ships the same, making each person unique (in a good or bad way) Great Work ~BD _________________ Life is like a shower, you never know when someone will flush the toilet. |
Wed Mar 28, 2007 5:41 pm |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
I think I came up with a pretty reasonable solution to the overuse of Combo augs, go check out suggestions (thummps reply has nothing to do with mine)
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Wed Mar 28, 2007 6:33 pm |
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Main: Thummmper
Level: 3066 Joined: Sat Dec 24, 2005 8:19 am Posts: 0 |
I guess I should have started my own topic... but your Topic line was close to what I would have used. Sorry about stepping on your toes.
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Wed Mar 28, 2007 7:13 pm |
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Main: Hully
Level: 3812 Joined: Mon Sep 04, 2006 12:12 am Posts: 0 |
Jeff, are the stats on the new "normal" augs as good as final or is it going to be nerfed allitle next uni?
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Thu Mar 29, 2007 1:05 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Going to reduce the new stats before they go into the game, also probably nerf exc combo by about a tiny 5%.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Mar 29, 2007 1:27 pm |
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Main: Soulless
Level: 492 Joined: Wed May 24, 2006 12:49 am Posts: 0 Location: On the Block... |
Jeff, if you have a chance can you reduce the size of the Mzungu Acolyte to what it used to be?
_________________ Back on the Block, so we can rock with the SR&B... |
Thu Mar 29, 2007 1:31 pm |
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Team:
Rank: Operator Main: yoga Level: 4431 Joined: Sun May 01, 2005 10:49 am Posts: 395 |
JeffL wrote: Going to reduce the new stats before they go into the game, also probably nerf exc combo by about a tiny 5%. PLEASE dont nerf exc combo..also an aug like zeus for example needs beefing, they just arent good enough. |
Thu Mar 29, 2007 3:41 pm |
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Team:
Rank: Main: Polydectes Level: 1842 Joined: Sat Sep 11, 2004 2:37 pm Posts: 0 |
I took a stroll out to deep deep south w3 on test today. I lost 12 GG20, was raped in Iq Bana by a Qokuji'qi with 3400 range, which is normally easily soloable, couldn't break Grim Reaver's Regen with a jiji, and got 2 shot by a mf pick. As speed demon I couldn't out run even half the ai, one bg in particular was far faster than me at full traced speed (440).
Tomorrow I try copper... |
Thu Mar 29, 2007 6:24 pm |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Quote: As speed demon I couldn't out run even half the ai Yepp, the speed of the warp 3 AI is a little problem. Should be lower. |
Fri Mar 30, 2007 12:46 am |
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Main: Soulless
Level: 492 Joined: Wed May 24, 2006 12:49 am Posts: 0 Location: On the Block... |
Lower all deep Warp 2/all of Warp 3 AI's Speed by 50%.
Should fix it somewhat. _________________ Back on the Block, so we can rock with the SR&B... |
Fri Mar 30, 2007 11:51 am |
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