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Post On the test server
Currently for testing on the test server:

- took off 1 or 2 aug slots on Forgones, Picks, and BG's to make them easier

- reduced the speed on most augs giving speed back to near what it used to be

- fixed three bugs that cause torpedo's to sometimes miss when the server is running slowly from a big universe (they should always hit now)

- some slight adjustments to some of the hull weights to fit in with the new balancing system I'm working on

- some slight bonuses to some of the tech 0-2 ships

Please, a couple people with those insane Battle Thatches try and test out the new projectile code for me because I did make quite a few changes to get everything working correctly (as far as I can tell.)

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Sat Apr 21, 2007 3:37 am
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Tested out some Torpedo's and they seem to be working much better indeed :)


Sat Apr 21, 2007 3:50 am
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Nice work on new adding jeff, from what ive tested it all works fine

- Torps fired a volley of around 30 and 1 missed due to a slight bit of lag on my side.

- New stats to tech 0-2 ships looks good and seems to work well.

- Hull weights seems to be working fine, although didnt spend alot of time looking at that.

The rest i havnt yet had time to test, when i get round to ill tell u whats what :)


Sat Apr 21, 2007 6:04 am
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wow the torps really hit now!

killed about 10 zebus with tt+ without even missing once
didn't find one of those tiny termites though to test it ;)

i hope that will also work on the real server since there is usually more lag than on the test one.

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Sat Apr 21, 2007 7:13 am
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Bah I don't have a torpedo : (

Add the fighter bays! Or the missles

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Sat Apr 21, 2007 8:55 am
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jeff plz make it so that in test we are able to get anything from a certain shop i would love to test out some certain setups on some ships but i dont have the cash to get all the augs and gear, its teas server we should be able to test things like that with no cost, maybe after you have reached a certain lvl your allowed to dock at this base and buy everything for like 1 cred :P

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Sat Apr 21, 2007 10:09 am
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Test server is for testing new content and features, not for players to try out different setups so they will know what to use on the live server.


Sat Apr 21, 2007 11:27 am
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Yeah but how can we test without having gear that we would have?

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Sat Apr 21, 2007 11:29 am
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how about just having a base that sells all gear. augs you have to get on your own.

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Sat Apr 21, 2007 11:42 am
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simply wonderful jeff, thank you so much for this, i hope that we can see many more threads like this and more chances for us to test things before they are added. two thumbs up!

although these changes are all really good ones and barely need any test, please implement them asap!

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Sat Apr 21, 2007 11:57 am
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While your at it could you reduce the size of the Mzungu Acolyte to what it used to be?

Its just as big as a Liquid...me wants a fleet of Acolytes following mah Liquid...

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Sat Apr 21, 2007 12:02 pm
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The Voomy One wrote:
Test server is for testing new content and features, not for players to try out different setups so they will know what to use on the live server.


Well, weps 20 to test out the TT would be nice, testing out the torp2 doesn't show if torpws hit better now..

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Sat Apr 21, 2007 12:31 pm
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Post Re: On the test server
JeffL wrote:
Currently for testing on the test server:

- took off 1 or 2 aug slots on Forgones, Picks, and BG's to make them easier

- reduced the speed on most augs giving speed back to near what it used to be

- fixed three bugs that cause torpedo's to sometimes miss when the server is running slowly from a big universe (they should always hit now)

- some slight adjustments to some of the hull weights to fit in with the new balancing system I'm working on

- some slight bonuses to some of the tech 0-2 ships

Please, a couple people with those insane Battle Thatches try and test out the new projectile code for me because I did make quite a few changes to get everything working correctly (as far as I can tell.)


This is awesome.. how soon can it be implemented onto liquid?

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Sat Apr 21, 2007 1:00 pm
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Golfman560 wrote:
Yeah but how can we test without having gear that we would have?


Jeff loaded the latest save from liquid over to test like yesterday....everything you have on liquid you will have on test.


Sat Apr 21, 2007 1:25 pm
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DroneMaster wrote:
While your at it could you reduce the size of the Mzungu Acolyte to what it used to be?

Its just as big as a Liquid...me wants a fleet of Acolytes following mah Liquid...


Wow, why do you always bring that up, it's not a big deal. Besides, if they reduced the size, the graphic would look uber crappy. No reason to ask them to fix something that's not a problem.

Good job on the changes.

Calypso

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Sat Apr 21, 2007 7:49 pm
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