Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
Author Message
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post New Collision Code on Test
Test server is now running with all new super fancy collision code. mag cannons should be hitting at any range, torps should always hit, and torps should hit an attached base when shooting straight on. Everythign should work exactly as you would think. Please try it out and let me know if it's OK in every situation. I would like to patch this up tot he real server soon.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Sun May 13, 2007 5:12 pm
Profile WWW
User avatar
Team: Spacing Guild
Rank: Director
Main: FracOMac
Level: 3369

Joined: Wed Mar 23, 2005 12:50 am
Posts: 391
Location: Boulder, CO
Post 
unless you dodge them of course :P

_________________
Image


Sun May 13, 2007 5:16 pm
Profile
User avatar
Team: Blueberry Pancakes
Rank:
Main: TehGeneral
Level: 2847

Joined: Wed Sep 15, 2004 7:52 pm
Posts: 0
Post 
Think you can fix Anni Cannon now, so its not 5x worse than an Adonis Mag?

_________________
I'm not attached to your world. Nothing heals. Nothing Grows.
Cause it's a great big white world, and we are drained of our colours.
We used to love ourselves, we used to love one another.


Sun May 13, 2007 5:17 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Xenophanes
Level: 7991

Joined: Sat Sep 24, 2005 10:57 pm
Posts: 11
Post 
TehGeneral wrote:
Think you can fix Anni Cannon now, so its not 5x worse than an Adonis Mag?


agreed


Sun May 13, 2007 6:40 pm
Profile
User avatar
Team: Star Wars
Rank:
Main: Peter_The_Puller
Level: 804

Joined: Sat Oct 22, 2005 2:00 pm
Posts: 272
Location: The Internet
Post 
Im finding it extremely hard to make a base without metals or anything in the ai bases. If I could get metals I could create base mags and test them out.

_________________
Image


Sun May 13, 2007 7:15 pm
Profile WWW
User avatar
Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
Posts: 83
Location: Eredar US, Gozmatic (Horde)
Post 
there goes the neighborhood

_________________
2nd place is just another way to say 1st loser.


Mon May 14, 2007 6:03 am
Profile WWW
User avatar
Team: Eminence Front
Rank: Officer
Main: Xenophanes
Level: 7991

Joined: Sat Sep 24, 2005 10:57 pm
Posts: 11
Post 
BAM5992 wrote:
there goes the neighborhood

do you know that comment has racial connotations? (which is what it was origionally said for)

And the code seems to be working great. My drones at least hit now (haven't checked bases)

~bach


Mon May 14, 2007 9:21 am
Profile
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post 
only one thing, that i noticed... when i tired it out in test, it seemed to ahve increaced the range of the first type of torp up to 500-700...not that i mind, actually makes it sort of usable, but still, kinda strange.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon May 14, 2007 10:45 am
Profile
User avatar
Main: Goz
Level: 1564

Joined: Sat Dec 17, 2005 9:39 pm
Posts: 83
Location: Eredar US, Gozmatic (Horde)
Post 
denedin707 wrote:
BAM5992 wrote:
there goes the neighborhood

do you know that comment has racial connotations? (which is what it was origionally said for)

And the code seems to be working great. My drones at least hit now (haven't checked bases)

~bach


I did not know, sorry

_________________
2nd place is just another way to say 1st loser.


Mon May 14, 2007 11:27 am
Profile WWW
User avatar
Team: Strawberry Pancakes
Rank:
Main: Polydectes
Level: 1842

Joined: Sat Sep 11, 2004 2:37 pm
Posts: 0
Post 
There were changes to "combat freighter" resist... IE pax astros... what were those changes?


Mon May 14, 2007 6:03 pm
Profile
User avatar
Team: Strawberry Pancakes
Rank:
Main: Polydectes
Level: 1842

Joined: Sat Sep 11, 2004 2:37 pm
Posts: 0
Post 
thank you atlum

(Never thought I'd say that)

As for collision code.

Are you going to make drops ethreal again, because a few TT+ shots would kill a commod drop from many ai. Issues may arise when commods from DC and other particular ubers that typically killed with TTs are destroyed.

AI pulse weapons also are hitting when they should not. I have noticed when I fly under/behind a missed shot, it will suddenly have hit me. It may have to do with the damage tracing it's line of action. This is more or less makeing some pulse have a almost laser like area of effect.


Mon May 14, 2007 6:43 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post 
Debris can only be shot when you specifically target it.

As for being hit by "missed" shots, the authority on what hits or misses is the server. Sometimes it can look like it misses on your end because the client has much rougher collision code now than the server, but the server tells your client, "no it actually hit."

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Mon May 14, 2007 7:34 pm
Profile WWW
User avatar
Team: Strawberry Pancakes
Rank:
Main: Polydectes
Level: 1842

Joined: Sat Sep 11, 2004 2:37 pm
Posts: 0
Post 
That is seriously weak, lol, understandable, but weak. As a SD in a DS it is iportant to be able to weave shots, and if what you're seeing is what you're dodging it is really hard. Do you have any idea how to ake the client more effectivly reflect what the server sees, because skills that are design to dodge should be able to do so.


Mon May 14, 2007 7:46 pm
Profile
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post 
how about just make the player's comp have final authority in situations like that? so even if the server sees it, if the client updates saying that the player wasn't hit, he doesn't get hit. in situations of PvP, whichever one seen that is closer to what the server sees is the one that is accepted.

it seems to me that that would work

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon May 14, 2007 9:26 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 82 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.