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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Test server is now running with all new super fancy collision code. mag cannons should be hitting at any range, torps should always hit, and torps should hit an attached base when shooting straight on. Everythign should work exactly as you would think. Please try it out and let me know if it's OK in every situation. I would like to patch this up tot he real server soon.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun May 13, 2007 5:12 pm |
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Team:
Rank: Director Main: FracOMac Level: 3369 Joined: Wed Mar 23, 2005 12:50 am Posts: 391 Location: Boulder, CO |
unless you dodge them of course
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Sun May 13, 2007 5:16 pm |
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Team:
Rank: Main: TehGeneral Level: 2847 Joined: Wed Sep 15, 2004 7:52 pm Posts: 0 |
Think you can fix Anni Cannon now, so its not 5x worse than an Adonis Mag?
_________________ I'm not attached to your world. Nothing heals. Nothing Grows. Cause it's a great big white world, and we are drained of our colours. We used to love ourselves, we used to love one another. |
Sun May 13, 2007 5:17 pm |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
TehGeneral wrote: Think you can fix Anni Cannon now, so its not 5x worse than an Adonis Mag? agreed |
Sun May 13, 2007 6:40 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Im finding it extremely hard to make a base without metals or anything in the ai bases. If I could get metals I could create base mags and test them out.
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Sun May 13, 2007 7:15 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
there goes the neighborhood
_________________ 2nd place is just another way to say 1st loser. |
Mon May 14, 2007 6:03 am |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
BAM5992 wrote: there goes the neighborhood do you know that comment has racial connotations? (which is what it was origionally said for) And the code seems to be working great. My drones at least hit now (haven't checked bases) ~bach |
Mon May 14, 2007 9:21 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
only one thing, that i noticed... when i tired it out in test, it seemed to ahve increaced the range of the first type of torp up to 500-700...not that i mind, actually makes it sort of usable, but still, kinda strange.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon May 14, 2007 10:45 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
denedin707 wrote: BAM5992 wrote: there goes the neighborhood do you know that comment has racial connotations? (which is what it was origionally said for) And the code seems to be working great. My drones at least hit now (haven't checked bases) ~bach I did not know, sorry _________________ 2nd place is just another way to say 1st loser. |
Mon May 14, 2007 11:27 am |
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Team:
Rank: Main: Polydectes Level: 1842 Joined: Sat Sep 11, 2004 2:37 pm Posts: 0 |
There were changes to "combat freighter" resist... IE pax astros... what were those changes?
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Mon May 14, 2007 6:03 pm |
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Team:
Rank: Main: Polydectes Level: 1842 Joined: Sat Sep 11, 2004 2:37 pm Posts: 0 |
thank you atlum
(Never thought I'd say that) As for collision code. Are you going to make drops ethreal again, because a few TT+ shots would kill a commod drop from many ai. Issues may arise when commods from DC and other particular ubers that typically killed with TTs are destroyed. AI pulse weapons also are hitting when they should not. I have noticed when I fly under/behind a missed shot, it will suddenly have hit me. It may have to do with the damage tracing it's line of action. This is more or less makeing some pulse have a almost laser like area of effect. |
Mon May 14, 2007 6:43 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Debris can only be shot when you specifically target it.
As for being hit by "missed" shots, the authority on what hits or misses is the server. Sometimes it can look like it misses on your end because the client has much rougher collision code now than the server, but the server tells your client, "no it actually hit." _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon May 14, 2007 7:34 pm |
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Team:
Rank: Main: Polydectes Level: 1842 Joined: Sat Sep 11, 2004 2:37 pm Posts: 0 |
That is seriously weak, lol, understandable, but weak. As a SD in a DS it is iportant to be able to weave shots, and if what you're seeing is what you're dodging it is really hard. Do you have any idea how to ake the client more effectivly reflect what the server sees, because skills that are design to dodge should be able to do so.
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Mon May 14, 2007 7:46 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
how about just make the player's comp have final authority in situations like that? so even if the server sees it, if the client updates saying that the player wasn't hit, he doesn't get hit. in situations of PvP, whichever one seen that is closer to what the server sees is the one that is accepted.
it seems to me that that would work _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon May 14, 2007 9:26 pm |
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