Star Sonata
http://forum.starsonata.com/

A new server?
http://forum.starsonata.com/viewtopic.php?f=9&t=18226
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Author:  Mr. Happy [ Fri Jun 15, 2007 8:23 pm ]
Post subject: 

From Kansas City, MO:

liquid.starsonata.com ping = 58
www.kattare.com ping = 133

Author:  Original Soulless [ Fri Jun 15, 2007 10:11 pm ]
Post subject: 

followerz9 wrote:
Normal human reaction time is >200ms, and probably greater than 300 ms - there are timers on the web that test your reaction time.

http://getyourwebsitehere.com/jswb/rttest01.html

Ping != Lag in this situation I don't think. The higher ping might result in a slight variance in your ability to dodge a bullet, but lag is caused byt he server being overwhelmed. Doubling the server Horsepower should result in a net decrease in perceived lag. I have done large scale performance projects for almost a decade, and never once seen people complain more on bigger hardware. With your new multithreading code in Jeff, this would give the server a lot more frames per second and result in considerably less perceived lag.

My average response time on that website linked above was 270ms
Liquidweb = 123ms
kattare = 143ms


256ms Average for the website.

My lowest was 230ms.

I got 154ms lowest on one of the previous tests, couldnt figure out how to copy and paste it at first.

Author:  Russell [ Sat Jun 16, 2007 3:53 am ]
Post subject: 

From NZ,
liquid 388 avarage,
kettare 348 average

So with a 388 ping I can still play SS ok

Go for the new server :)

Author:  Tyler_TDA [ Sat Jun 16, 2007 10:19 am ]
Post subject: 

I'm in Virginia and mine is much lower with liquid.

Liquid-32
Kattare-141

:shock:

Author:  LichG [ Sat Jun 16, 2007 10:24 am ]
Post subject: 

Russell wrote:
From NZ,
liquid 388 avarage,
kettare 348 average

So with a 388 ping I can still play SS ok

Go for the new server :)

I have to say I agree with him lol. If someone can play at 388 ping then I'm pretty sure everyone else can deal with it.

Author:  FlyTed [ Sat Jun 16, 2007 10:41 am ]
Post subject: 

Most of it is client side, anyway. Clear up your bandwidth and old files off your comp and you'll lower your ping.

Author:  urjuhh [ Sat Jun 16, 2007 11:16 am ]
Post subject: 

FlyTed wrote:
Most of it is client side, anyway. Clear up your bandwidth and old files off your comp and you'll lower your ping.


matches and gasoline, please

Author:  FlyTed [ Sat Jun 16, 2007 11:28 am ]
Post subject: 

Restart your computer and jam down f10 :)

Author:  uses ak47 for the job [ Sat Jun 16, 2007 5:51 pm ]
Post subject: 

wow... my ping for liquid is adv at 54ms, kattare is adv at 132ms

i live in NC

Author:  SirPeterIII [ Sun Jun 17, 2007 8:13 am ]
Post subject: 

The proposed server gives double the ping i have now. Could the testserver be changed so that we can actualy test the speeds?
Maybe something 1337 like "current ping = Y, new ping = Y * 2. That way the ppl in EU can test it.

Author:  Xionakis [ Sun Jun 17, 2007 5:30 pm ]
Post subject: 

liquid web: 29
katarre: 140

indiana us :P

Author:  Demiser of D [ Mon Jun 18, 2007 8:31 pm ]
Post subject: 

my ping for kattare is 92.

the (allmost)exact words i got when i pinged the current server are thus:


pinging liquid.starsonata.com...
attempt timed out.





i have to say i like the new server better :P

Author:  Golfman560 [ Mon Jun 18, 2007 9:40 pm ]
Post subject: 

Demiser of D wrote:
pinging liquid.starsonata.com...
attempt timed out.


Thats because thats not the site.

Ping either www.starsonata.com or liquidweb.com (They "should" be reasonably close.)

Author:  OmniEnder [ Mon Jun 18, 2007 9:43 pm ]
Post subject: 

followerz9 wrote:
Normal human reaction time is >200ms, and probably greater than 300 ms - there are timers on the web that test your reaction time.

http://getyourwebsitehere.com/jswb/rttest01.html

Ping != Lag in this situation I don't think. The higher ping might result in a slight variance in your ability to dodge a bullet, but lag is caused byt he server being overwhelmed. Doubling the server Horsepower should result in a net decrease in perceived lag. I have done large scale performance projects for almost a decade, and never once seen people complain more on bigger hardware. With your new multithreading code in Jeff, this would give the server a lot more frames per second and result in considerably less perceived lag.

My average response time on that website linked above was 270ms
Liquidweb = 123ms
kattare = 143ms



avg .221

best .065... I think I might have clicked just before it turned and it logged it, lol.. but go me

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