Star Sonata http://forum.starsonata.com/ |
|
A new server? http://forum.starsonata.com/viewtopic.php?f=9&t=18226 |
Page 3 of 4 |
Author: | Mr. Happy [ Fri Jun 15, 2007 8:23 pm ] |
Post subject: | |
From Kansas City, MO: liquid.starsonata.com ping = 58 www.kattare.com ping = 133 |
Author: | Original Soulless [ Fri Jun 15, 2007 10:11 pm ] |
Post subject: | |
followerz9 wrote: Normal human reaction time is >200ms, and probably greater than 300 ms - there are timers on the web that test your reaction time. http://getyourwebsitehere.com/jswb/rttest01.html Ping != Lag in this situation I don't think. The higher ping might result in a slight variance in your ability to dodge a bullet, but lag is caused byt he server being overwhelmed. Doubling the server Horsepower should result in a net decrease in perceived lag. I have done large scale performance projects for almost a decade, and never once seen people complain more on bigger hardware. With your new multithreading code in Jeff, this would give the server a lot more frames per second and result in considerably less perceived lag. My average response time on that website linked above was 270ms Liquidweb = 123ms kattare = 143ms 256ms Average for the website. My lowest was 230ms. I got 154ms lowest on one of the previous tests, couldnt figure out how to copy and paste it at first. |
Author: | Russell [ Sat Jun 16, 2007 3:53 am ] |
Post subject: | |
From NZ, liquid 388 avarage, kettare 348 average So with a 388 ping I can still play SS ok Go for the new server |
Author: | Tyler_TDA [ Sat Jun 16, 2007 10:19 am ] |
Post subject: | |
I'm in Virginia and mine is much lower with liquid. Liquid-32 Kattare-141 |
Author: | LichG [ Sat Jun 16, 2007 10:24 am ] |
Post subject: | |
Russell wrote: From NZ, liquid 388 avarage, kettare 348 average So with a 388 ping I can still play SS ok Go for the new server I have to say I agree with him lol. If someone can play at 388 ping then I'm pretty sure everyone else can deal with it. |
Author: | FlyTed [ Sat Jun 16, 2007 10:41 am ] |
Post subject: | |
Most of it is client side, anyway. Clear up your bandwidth and old files off your comp and you'll lower your ping. |
Author: | urjuhh [ Sat Jun 16, 2007 11:16 am ] |
Post subject: | |
FlyTed wrote: Most of it is client side, anyway. Clear up your bandwidth and old files off your comp and you'll lower your ping. matches and gasoline, please |
Author: | FlyTed [ Sat Jun 16, 2007 11:28 am ] |
Post subject: | |
Restart your computer and jam down f10 |
Author: | uses ak47 for the job [ Sat Jun 16, 2007 5:51 pm ] |
Post subject: | |
wow... my ping for liquid is adv at 54ms, kattare is adv at 132ms i live in NC |
Author: | SirPeterIII [ Sun Jun 17, 2007 8:13 am ] |
Post subject: | |
The proposed server gives double the ping i have now. Could the testserver be changed so that we can actualy test the speeds? Maybe something 1337 like "current ping = Y, new ping = Y * 2. That way the ppl in EU can test it. |
Author: | Xionakis [ Sun Jun 17, 2007 5:30 pm ] |
Post subject: | |
liquid web: 29 katarre: 140 indiana us |
Author: | Demiser of D [ Mon Jun 18, 2007 8:31 pm ] |
Post subject: | |
my ping for kattare is 92. the (allmost)exact words i got when i pinged the current server are thus: pinging liquid.starsonata.com... attempt timed out. i have to say i like the new server better |
Author: | Golfman560 [ Mon Jun 18, 2007 9:40 pm ] |
Post subject: | |
Demiser of D wrote: pinging liquid.starsonata.com... attempt timed out. Thats because thats not the site. Ping either www.starsonata.com or liquidweb.com (They "should" be reasonably close.) |
Author: | OmniEnder [ Mon Jun 18, 2007 9:43 pm ] |
Post subject: | |
followerz9 wrote: Normal human reaction time is >200ms, and probably greater than 300 ms - there are timers on the web that test your reaction time. http://getyourwebsitehere.com/jswb/rttest01.html Ping != Lag in this situation I don't think. The higher ping might result in a slight variance in your ability to dodge a bullet, but lag is caused byt he server being overwhelmed. Doubling the server Horsepower should result in a net decrease in perceived lag. I have done large scale performance projects for almost a decade, and never once seen people complain more on bigger hardware. With your new multithreading code in Jeff, this would give the server a lot more frames per second and result in considerably less perceived lag. My average response time on that website linked above was 270ms Liquidweb = 123ms kattare = 143ms avg .221 best .065... I think I might have clicked just before it turned and it logged it, lol.. but go me |
Page 3 of 4 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |