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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
* Beefs to many common and lower level hulls.
* Chihuahua Light Fighter and Freighter Fighter Bay. * Slight changes to the AI attack code, shouldn't see much of a difference. * Slight change in the hostility generated by slaves. The fighters that are in on test are the first working version. So far, they can only be manually launched (bases, slaves, and AI's don't launch them yet.) You launch fighters by equipping a fighter bay and then selecting your enemy and clicking on the fighter you want to launch or else pressing the hotkey associated with that fighter. Most important thing to look for in the code is any potential PvP exploits. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Jun 29, 2007 4:39 am |
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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
The Fighters can attack your own slaves and your own fighters. And you should only be able to equip 1 fighter bay
edit: They can also attack ai bases and ais in protected gals without any warning edit2: They totally ignore pvp rules, too yet another edit: If they attack, let's say the sol ai, only they get the aggro, not thw owner _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Fri Jun 29, 2007 4:54 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
It's not implemented yet, but the theory behind equipping multiple fighter bays is that it will reduce the launch time.
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Fri Jun 29, 2007 5:14 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
They dont totally ignore the pvp rules, I couldnt attack you because of the level protection. They can attack any slaves though it seems.
You can also set them to attack spirits, they wont fire but they will deploy. Edit: If you target something, deploy the fighters and the target then docks they will lose their orders and wont attack when it undocks again. Edit: Not sure how hard it would be to do but it would be nice if they would redock in your ship after the target is dead/docked/warped, instead of just decaying. |
Fri Jun 29, 2007 5:19 am |
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Member
Team:
Rank: Officer Main: Enji Level: 1638 Joined: Sat Apr 30, 2005 3:50 pm Posts: 22 |
May I ask what the change in aggro generated from slaves is ? Given their utter ineffectiveness at running, dodging, kiting I hope you didnt make slaves get more aggro (compared to master) than today...
By the way, whenever I try and log on test with my main it asks me for my subscription... What should I do ? I am very willing to pay twice |
Fri Jun 29, 2007 5:41 am |
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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
You also get exp from killing team mates/others fighters
edit: Your own, too _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP Last edited by longname on Fri Jun 29, 2007 5:48 am, edited 1 time in total. |
Fri Jun 29, 2007 5:42 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
longname wrote: You also get exp from killing team mates/others fighters Oh. What level are the fighters? Do they get the level of their owner? Should probably set them as level 1 or something |
Fri Jun 29, 2007 5:46 am |
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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
I get 200 exp for killing my own fighters
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Fri Jun 29, 2007 5:50 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
OS wing beef!!! thank you jeff! thank you jeff!! thank you jeff!
oh, and the fighters are cool too! _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Fri Jun 29, 2007 9:12 am |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Even in their bare bones stage right now, fighters are extremely fun to play with. Good work. Now we just need automated launching, the ability to set and change targets for them as well as a plethora more fighters and launch bays.
Even without all that though, they're a blast. Just to see tiny little guards pop out of my Behemoth while I'm flying and attack pesky and hostile Zebucarts. Priceless. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Fri Jun 29, 2007 9:30 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
it would be truely awesome to see a couple cap ships come bursting into the UZ and pwn everything in sight with a massive armada of fighters...
and thanks for the OS wing beef! _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Fri Jun 29, 2007 9:44 am |
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Team:
Rank: Main: Urqa Ki Aka Kusa Level: 5113 Joined: Sun Nov 26, 2006 1:38 am Posts: 6 |
I cant log onto Test...
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Fri Jun 29, 2007 11:09 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I like them, but found something weird. I can send 1 fighter after another player/AI/whatever, and then I can send a second one to kill the first one! BTW, we should get free augs and gear and stuff on test server to test them with, like exc. augs for levis. I bought one to test, and I didn't have any augs near good enough for it. Would have liked 1 heph and 1 ishi for it. =)
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Fri Jun 29, 2007 12:10 pm |
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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
yugioh124 wrote: I like them, but found something weird. I can send 1 fighter after another player/AI/whatever, and then I can send a second one to kill the first one! BTW, we should get free augs and gear and stuff on test server to test them with, like exc. augs for levis. I bought one to test, and I didn't have any augs near good enough for it. Would have liked 1 heph and 1 ishi for it. =) Quote: Test is not for players testing Setups _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Fri Jun 29, 2007 12:33 pm |
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Member
Team:
Rank: Main: Oya Level: 3394 Joined: Sat Sep 25, 2004 9:15 pm Posts: 70 Location: Pennsylvania, US |
everytime i try to get on the test server, it's down
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Fri Jun 29, 2007 1:37 pm |
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