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Ceno
Team: Rank: Peon Main: Yurble Level: 1967 Joined: Sun Apr 10, 2005 11:06 am Posts: 171 Location: Somewere deep in your mind.
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How about you allow players to cap the destroyed base?
That way they have to kill the base before they can cap the base.
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~Lots of love and cookies and blue fur ~Yurbs
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Wed Jul 11, 2007 9:34 am |
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candyboy
Main: Ligthning Level: 1318
Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU
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Ceno wrote: How about you allow players to cap the destroyed base? That way they have to kill the base before they can cap the base.
I think the idea was to reduce the PvB losses, not increase the wins.
_________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance.
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Wed Jul 11, 2007 9:59 am |
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Tarik
Team: Rank: Soldier Main: Abbara Level: 6776 Joined: Mon Oct 18, 2004 11:13 am Posts: 313
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Space Marines (although I think they should be called SAS Commandos) should need food to survive. Because they are beefy and hard, they must eat oooh... at least twice the amount of "normal" workers...
In order to repair the base, you should ahve to equip the relavent tech base repair kit and place the commods on the base required to repair it... (500k metals, Glue, Elastoplast, blutack, spitwads, PVA, etc, whatever these damn bases are made of.. If they are laconia or dement bases then to repair them should take laconia sheets, or dementium etc.
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Fri Jul 13, 2007 4:48 am |
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candyboy
Main: Ligthning Level: 1318
Joined: Tue Nov 23, 2004 3:29 pm Posts: 53 Location: Resturant EoU
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No need for space marines, capping bases is allready hard enug.
_________________ "Walk it off, you pussy." -Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead and Lord of Dance.
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Fri Jul 13, 2007 6:18 am |
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uses ak47 for the job
Team: Rank: Officer Main: death comes with kill Level: 13652 Joined: Tue Nov 22, 2005 4:06 pm Posts: 185
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sounds like a cool idea. one idea you said about capping bases, take base capping away for good, that shouldnt hapen, what if we need to cap a base to a alt?
_________________ i'm on a boat!
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Fri Jul 13, 2007 1:52 pm |
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Golfman560
Team: Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet
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I think a good idea would be the ability to equip the repair kit on the base *before* it dies and if it does die it gets repaired in a few minutes (Enough to allow it to be demolished)
_________________
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Sat Jul 14, 2007 3:24 pm |
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Domhawth
Main: Jumpen Jack Level: 2585
Joined: Mon Aug 01, 2005 2:54 am Posts: 103 Location: Your mom's basement.
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I suggest adding transfer ownership to all bases.
Ways to prevent people from transferring bases over to change PvP range, verious timers. Once a base is attacked, begin a 2 hour timer from the last shot to the first possible transer. (may cause problems with AI attacks) Or consider a 6 hour timer with no string attatched, longer so a long base seige won't be interrupted by a timely transfer.
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Sun Jul 15, 2007 12:32 am |
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naitsirhc
Team: Rank: Main: Equinoxe Level: 736 Joined: Mon Apr 03, 2006 3:04 am Posts: 0
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Mommas Slicer is also 4D.
_________________ Squirt(le)
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Sun Jul 15, 2007 3:39 am |
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wasup999999
Member
Team: Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152
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If your going to do this, make all bp's that were equipped go bye bye as well as cancel all construction upon repairing the damaged base. There should also be a very costly item the aggressors CAN use on the base to destory or make the base unrepairable, so that major defense bases, major construction bases, and colony bases etc can not be revived to further combat etc. It should cost no less than 1bil so it is not abused as well as be quite big (2k+ space?), same tech as the base itsself, heavy (possibly 2-3 dark lead heavy), and have very short distance (20-30). It would basically only be used on bases that the aggressers do not for any circumstance want to ever be revived.
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Tue Jul 17, 2007 2:41 pm |
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