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Which class do you think you would choose if you had to choose now?
Sniper 20%  20%  [ 38 ]
Berserker 10%  10%  [ 18 ]
Speed Demon 17%  17%  [ 31 ]
Seer 5%  5%  [ 9 ]
Engineer 20%  20%  [ 37 ]
Shield Monkey 9%  9%  [ 16 ]
Gunner 10%  10%  [ 19 ]
Fleet Commander 10%  10%  [ 19 ]
Total votes : 187

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then seer looks to be quite nice, but might have an issue with dmg output, especially without maxxed skills.... so i guess i'm gonna b a sniper ^_^


Wed Nov 14, 2007 4:08 pm
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I dislike the new Sniper thing, If you move at 100 you get 0% dmg increase.

That's just removing tactical fighting. Now a sniper must stand still to get the damage bonus, and since it has no real shield bonus.


Fri Nov 16, 2007 2:30 am
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Correction. If you move with speed 100 you will get +160% damage bonus, if you stand still you will get +180% damage. In either way you get more then the old sniper skill which was only +140%


Fri Nov 16, 2007 2:42 am
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Cannot equip the t20 Multifirer pod with the new Zerk. Can we get new pods or changes to the current pods please?

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Fri Nov 16, 2007 9:19 am
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With the fleet commander it says it does 2% field generator power, what exactly does this effect?

Does it work if you are flying in any class type ship? or does it have to be a captical class?


Sun Nov 18, 2007 8:45 am
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It makes the tweaks provided by the Field Generator more powerful. If the field generator does +100% damage, then having level 1 of that skill makes it give +102% damage.

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Sun Nov 18, 2007 11:03 pm
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Post Re: Working Design on the new classes
would it be possible to make it cost less sp u get gunner and class skills


Sat Jul 12, 2008 6:07 am
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Post Re: Working Design on the new classes
No. The whole idea is that it should cost a lot of SP. You need to be around level 1000 to max out the class skill and all the sub skills.

On a different note, it's interesting to see how that poll went. Most people voted for Sniper. I believe the snipers currently in the game can be counted on one hand ^^


Sat Jul 12, 2008 6:09 am
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Post Re: Working Design on the new classes
The Voomy One wrote:
No. The whole idea is that it should cost a lot of SP. You need to be around level 1000 to max out the class skill and all the sub skills.

On a different note, it's interesting to see how that poll went. Most people voted for Sniper. I believe the snipers currently in the game can be counted on one hand ^^


Well, that is probably due to two things.

1: There is ONLY one T20 stealthy HF, the jujusiro'ka. This has a stupidly low drop rate, and there is no cheaper alternative. Pretty much priceless, it is so rare, people can ask 30 bil for one and quickly get a buyer.

2: To be stealthy in a T20, you pretty much NEED a qa aug. Also has a low drop rate, worth about 10 bil+

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Sat Jul 12, 2008 9:07 am
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Post Re: Working Design on the new classes
Stealth classes are broken (Meaning not feasible) at Mid levels (Mid levels are level 200-500).

Its easy to make a low level stealthier with decent damage against AI, just that it takes a while to kill em since your fucking vis doesn't drop for 3 seconds...

And its easier to do that with Sniper than it is with Seer, Seer is just a piece of bungshit at lower levels.

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Sat Jul 12, 2008 11:42 am
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Post Re: Working Design on the new classes
MasterTrader wrote:
Stealth classes are broken (Meaning not feasible) at Mid levels (Mid levels are level 200-500).

Its easy to make a low level stealthier with decent damage against AI, just that it takes a while to kill em since your fucking vis doesn't drop for 3 seconds...

And its easier to do that with Sniper than it is with Seer, Seer is just a piece of bungshit at lower levels.


I disagree, if you have an assload of money to spend on it, it is VERY powerful. I have a level 250ish seer in an Fstinger, he can 2-shot SawX without tweaks, kill SBG and Clefts without being hit (except by the SBG's fighters, that is), ect.

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Sat Jul 12, 2008 12:14 pm
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Post Re: Working Design on the new classes
yugioh124 wrote:
if you have an assload of money to spend on it, it is VERY powerful.

is it not the same with every class skill,and practically everything else in SS?

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Sat Jul 12, 2008 2:22 pm
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Post Re: Working Design on the new classes
no, every other skill becomes broken with an assload of money, seer just becomes usefull :lol:

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Sun Jul 13, 2008 8:20 pm
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Post Re: Working Design on the new classes
who dares necro dis thread? fee fi fo fumbly! i smell rotting post! don't bring it up its been dead an should stay that way!


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Post Re: Working Design on the new classes
villiroth wrote:
no, every other skill becomes broken with an assload of money, seer just becomes usefull :lol:


have you seen the cost building battlecruiser slaves or the time needed to cap ubers?

we need something other than T3 ubers for radx, mccoy and bonnet are out of reach due to the lockout, all the T20 and w3 ai are not possible. and i can only see those Inferno+ as the only other ai suitable for radx

maybe if they were lower tech, like T6, maybe we'll see less Zobitan users

oh, and rc 18 and those slave researches are too expensive. i can get w4, dr5, str5, sm20, and the other T20 skills before slave research 5

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