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Bluejayek
Team: Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356
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With regard to the class specific ships: Would it be possible to have it so that the mission that unaugs them puts them back into item form? Or just manually put them into item form on request? I know there are some people who will want to switch off of sniper with the changes to it and would thus want to get rid of the Urqa Sniper specific ship...
This would make it possible for everybody to switch skills easily as if somebody wanted to switch from sniper they could get their ship into item form and sell it to fund a ship for another class, rather than having a wasted ship slot.
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Wed Sep 12, 2007 3:48 pm |
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Original Soulless
Team: Rank: Main: Urqa Ki Aka Kusa Level: 5113 Joined: Sun Nov 26, 2006 1:38 am Posts: 6
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Yes, any ships with Secondary CLass requirements need to be turned to Item Form.
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Wed Sep 12, 2007 5:27 pm |
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saran
Team: Rank: Director Main: goldstar-stations Level: 6543 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174
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just make sure its done in such a way as people arnt flying them when they turn item form lol...
_________________
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Wed Sep 12, 2007 6:31 pm |
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Kyrle
Team: Rank: Director Main: Elryk Level: 4472 Joined: Sat Oct 15, 2005 12:34 am Posts: 621
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saran wrote: just make sure its done in such a way as people arnt flying them when they turn item form lol...
Agreed, either it could be coded so that you would either need another pilotable ship at the base, or just do it manualy on request (on un-auged ones only would be best)
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Wed Sep 12, 2007 9:17 pm |
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mincher2k4
Main: Minch Level: 2357
Joined: Thu Sep 09, 2004 11:05 am Posts: 33 Location: Wales , South Wales
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sniper isn't even getting that bad of a nerf like lol
im sure the elec cost is battering but still
-Minch-
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Thu Sep 13, 2007 11:02 am |
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Hermes
Main: Hermes Level: 3276
Joined: Sat Oct 07, 2006 2:42 pm Posts: 40 Location: Elysium
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Re: Content Update, 9.11
RISC wrote: Caelestis wrote: Third, Class Augmenters. I have decided to take the following route concerning these. Instead of simply changing stats on some of the augments and making new ones, I will be making all new augmenters for each class and focus. You will then be able to turn your old Class Augmenters into tokens you can trade for new ones. This means you will be able to swap all your old Class Augmenters for any of the new Class Augmenters provided they are the same level, which should be a boon if you change classes entirely.
It's not clear exactly what you mean by lvl here - do you just mean tech? Since there are really two levels of Expertise augs as well--the 1st tier (Merchant, Station Mastery, Slave Mastery, Berserker and Fighter Ace) and the 2nd tier (the rest)--and the 2nd tier is overall significantly more powerful and expensive. Assuming the class-specific expertise augs will still be more powerful than the focus-specific exp augs, it would make sense that you can exchange 1st tier exps for focus exps and 2nd tier exps for class exps, but not 1st tier exps for class exps... -Slicer
I agree completely. If 1st tier augs are valued equally as 2nd tier augs people who paid top credits for 2nd tier augs pre-update will be taking a HUGE loss.
_________________ "The answer to 1984 is 1776." ~Alex Jones
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Thu Sep 13, 2007 8:37 pm |
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Uth Matar
Team: Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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I love the game as it is why change it ?
I know why but i just had to say that .Dont answer that plz ....
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Fri Sep 14, 2007 1:31 am |
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MarloweFaustus
Main: Convivial Level: 1145
Joined: Sun May 15, 2005 9:18 pm Posts: 0
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I do have one question about Cap ships, as there is a wack of light fighter, heavy fighter, and freighter only gear for the UZ will there be any cap ship only gear?
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Fri Sep 14, 2007 10:57 am |
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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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There will be capital ship only gear, where exactly they will be gotten from Im not sure though. More will probably be added in time and I bet all high level content will have something for capital ships.
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Fri Sep 14, 2007 11:05 am |
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Alexander the Great
Team: Rank: Main: Nargos Level: 1287 Joined: Tue Dec 13, 2005 10:21 pm Posts: 0
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I could imagine 1 or 2 maby...maby a cap ship requiring lvl 10 and one requiring 20. Then all the others could be p2p.
_________________ Team Traders: Rank; Officer
HAL in response to reaver laser nerf--"Translation: I am quitting the game because my enemy can sometimes fight back now."
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Fri Sep 14, 2007 1:03 pm |
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Happy_Tree_Friend
Team: Rank: Main: _7_ Level: 5179 Joined: Wed Jan 04, 2006 5:06 pm Posts: 138 Location: New Zealand
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Cap ships for F2P? Good one...It will be probably incredibly costly to get one as a high level P2P, I see no reason to make ones for F2P....
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Fri Sep 14, 2007 2:31 pm |
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