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Team: Admins
Rank: Councilor
Main: The Voomy One
Level: 1337

Joined: Thu Jun 29, 2006 12:06 am
Posts: 4137
Post 
Done 2 more tests and I still say it's fine. First 2 levels of Iq bana was easy. First level of UZ was no problem.
If everyone wants to decrease DPS for more shields I would be ok with that though, dont know what the other admins think about it.


Wed Oct 17, 2007 1:35 pm
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Team: Suns of Hades
Rank: Soldier
Main: Abbara
Level: 6776

Joined: Mon Oct 18, 2004 11:13 am
Posts: 313
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I don't get how slicer, goldstar and I can all lose drones on lvl1 UZ against 3 Zebras and you are easily soloing them.


Thu Oct 18, 2007 2:11 am
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This time I took out one first and then the other two, almost lost a drone but I managed to scoop it before it died.


Thu Oct 18, 2007 2:29 am
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Main: Nyarlathotep
Level: 1854

Joined: Mon Aug 22, 2005 8:17 am
Posts: 3978
Location: Classified
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What happened to the test server? WHen I log on, there are 2 galaxies, one station in both, nothing else, besides a few player bases in one gal and 3 Qa Quuu drones in the other that are set to attack everyone.


Sat Oct 20, 2007 9:42 am
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Main: MasterComp112
Level: 656

Joined: Thu Jul 07, 2005 12:06 am
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Location: Beyond The Looking Glass
Post 
muahaha! fear mine and gij's agro drones xD but..ya I was a tad curious on why its like that..but meh..its all gravy

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Sat Oct 20, 2007 10:58 am
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Team: Aidelon
Rank: Director
Main: goldstar-stations
Level: 6543

Joined: Sun Nov 13, 2005 12:54 pm
Posts: 1174
Post 
any way we cant get teh station mastery skill back? but instead of an all around make it purely defensive stats for drones?

and heres a crazy idea for RadX. since it will be able to cap a lot of ai when its fully setup..the ai you dont want people taking gear off make the gear sticky. or unequipable. it fixes the problem of people being able to take stuff off they shouldnt. might even be better then saying they cant dock them...since they loose their "wild slave" bonuses when they dock a slave. might as well make that a usefull feature and let em dock the slaves but not take anything off them whatsoever. give them an item that makes all items sticky or somthing like that.

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Wed Oct 24, 2007 10:11 am
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Joined: Sun Aug 13, 2006 3:20 am
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So is this coming soon, or more like next uni?

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Fri Oct 26, 2007 11:19 pm
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Main: Urqa Ki Aka Kusa
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Joined: Sun Nov 26, 2006 1:38 am
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I still cant log onto Test 2!!!!! :evil:


Sat Oct 27, 2007 7:49 am
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Test2 has been taken down for now.


Sat Oct 27, 2007 7:53 am
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Joined: Sun Aug 13, 2006 3:20 am
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Would giving SDs 1% or 2% thrust to the speedy movement class be broken?

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Sun Oct 28, 2007 8:20 pm
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Main: Goz
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Joined: Sat Dec 17, 2005 9:39 pm
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Location: Eredar US, Gozmatic (Horde)
Post 
77/77 wrote:
Would giving SDs 1% or 2% thrust to the speedy movement class be broken?


SD's are already hard to manuver, what we do ned is docking speed if permissiable, if it makes it too broken, then leave it as it is

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Mon Oct 29, 2007 10:06 am
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Team: Eminence Front
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Main: Bluejayek
Level: 3919

Joined: Wed Dec 15, 2004 7:16 pm
Posts: 1356
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The -0.1second firing vis for sniper doesnt seem to be working. I have stalking 20 and I still seem to be having about 2second firing vis.

Also sniper seems to be still getting a -visibility modifier rather than +cloaking.


Sun Nov 11, 2007 8:12 pm
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Team: pantalones
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Joined: Wed Nov 09, 2005 9:34 pm
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Blue, atm the vis increase is 3 seconds, so 2 seconds on test should be right.

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Mon Nov 12, 2007 10:24 am
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-0.1*20=-2. so 3-2=1s not 2s... Also I timed it aproximately, and there seemed to be no change between with sniper and without.


Mon Nov 12, 2007 3:31 pm
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Team: HAL
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Level: 1002

Joined: Mon Dec 13, 2004 11:00 pm
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Post 
The reduction in firing time hasn't been implemented yet, I could do it but personally I feel it would be overpowered as it is currently described, which may be why Jeff left it. The current firing visibility time is 2.5 seconds, meaning that -2 seconds would result in snipers only being visible for 0.5 seconds after shooting. A lot of AI and bases can't even lock onto their targets, let alone fire in that amount of time, making snipers practically invincible under certain circumstances.

I'll have to talk with Jeff about it the next time I get a chance, in the meantime just sit tight and it will be dealt with.


Mon Nov 12, 2007 4:54 pm
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