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Team: The Journey
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Joined: Wed Aug 16, 2006 10:25 pm
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small bug with augmentor plugs, i equipped 225 augmentor plugs on an earthforce cruiser.

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Fri Oct 05, 2007 9:43 am
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Whats going on with the zebra i did not just spend 25 bil to have a useless ship we really need a response if this was a mistake or not please respond JEFF VOOM some one im really going to cry now :(

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Fri Oct 05, 2007 9:54 am
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update, I can equip large amounts of augmentor plugs on any ship (I think) but I am not sure if it gets the combined bonus of all the augs or just 1. Also, I ahve done this twice, each time it has caused a rollback to me floating away in my gelato, so about 5-10m rollback i think.

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Fri Oct 05, 2007 10:11 am
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Joined: Tue Jun 07, 2005 6:46 pm
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i have seen how slow the cap ships go, and i had an idea that wouldn't break the caps much, but would also fix the problem of taking so long to get across the uni... how about all cap ships have a jump drive, witchesbroom, or something similar, except it actually jumps TO a selected object, not just in that general direction, with a cooloff time of say 30 secs-a few minutes, and its disrupted if you have both been shot in the last 5 minutes, AND if you have less than full shields. if either of those conditions aren't met, then the ship can still warp.

hows that sound?
P.S. oh, also, instead of having the error of translation be in the distance traveled, have it be for the distance from your chosen target.

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Fri Oct 05, 2007 10:28 am
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The ships with built in augs have had the augs removed, those augs have been made into zero-stat augs and non-sticky, and the bonuses from those augs have been put into the hulls.

rosy = 3 aug slots and built in affects?

or 2 augs slots?

and wtf is with zebra, was it changed?

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Fri Oct 05, 2007 10:37 am
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BAM5992 wrote:
and wtf is with zebra, was it changed?


Yup

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Fri Oct 05, 2007 10:51 am
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I hope those loss of aug slots were accidental: Shrimp has 2 aug slots, Zebra has 2, Rhino has 2, etc. I've noticed some weird pattern with Heavy Fighters having 2 aug slots for some reason.

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Fucking loot...


Fri Oct 05, 2007 11:40 am
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TheOriginalLeroy wrote:
The capital ships have the same names as the different classes of ships in eve, lol.


I've never played Eve. I was just taking the names from real life capital ships.


Fri Oct 05, 2007 11:41 am
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I moved the UZ ships from one place to another and maybe didn't set the augs correctly. I will look at them. They were not intentionally nerfed.


Fri Oct 05, 2007 11:44 am
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Could you answer my question about the whacky augs? As well, could you let us know where Acropolis is?

Also, why do lower Capital ships get much better range bonuses?

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Last edited by Nuromishi on Fri Oct 05, 2007 11:46 am, edited 1 time in total.

Fri Oct 05, 2007 11:45 am
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Ahh ok i am SO happy to hear that. PHEW!

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Fri Oct 05, 2007 11:46 am
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Put Lyceum and Acropolis next to eachother please. Trying to find acropolis is waste of my time.

Remove the retardly time consuming dipshit Signet missions it server no purpose.

I just want to try out the new skills without wasteing time on useless crap.


Fri Oct 05, 2007 11:52 am
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Also, the Berserker is getting an item that lets him dramatically increase his speed at the cost of shields and energy. Maybe I will make one for capital ships, too.


Fri Oct 05, 2007 11:52 am
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nice, i thought capital ships were suppose to be extremely slow and have huge hull...

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Fri Oct 05, 2007 12:03 pm
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