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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Can you make the ships cheaper please?
_________________ Progressive House |
Sun Oct 07, 2007 8:52 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Yeah, I equipped 10 aug plugs on my Earthforce Dreadnaught needs fixing lol
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Sun Oct 07, 2007 9:02 am |
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Main: Tengu
Level: 866 Joined: Thu Jul 07, 2005 2:47 pm Posts: 0 Location: With Stupid |
The range on the SD capital ship is screwed up. It says 100% range bonus yet gives about 200%. I haven't done the math or exact testing but I can hit some one almost 1.5k away with a Urqa'ka. It has a base range of 450, which would make it 900 range with the bonus. I'm using the SD capital ship from Sol with 2 FA specs equiped.
I also think the SD cap ship should be for the Recon Focus not just the SD class. And the Warp Interdictor item on it should be reduced some. As it is, it gives great potential for abuse. Instead of a constant anti-warp field, it should give something like a 5 second burst of anti-warp every 10 seconds. |
Sun Oct 07, 2007 4:38 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
5 second burst is kind of useless for preventing enemies from warping in war. However, it should not function in DF0 for obvious reasons. In any other instance, one can just attack the ship to force it to flee and allow you to warp, or kill it... and allow you to warp.
Also, hull stats are affected by Aug Tweak, so if you have IT3 and AT23, you will be getting twice the range buff that it says. I do think some of the huge buffs need to be tuned down a bit though: range and energy bank bonuses in particular. I am fine with shield bank due to the fact that the ship is a sitting target and needs to be able to hold up for a while. _________________ Fucking loot... |
Sun Oct 07, 2007 5:37 pm |
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Main: Tengu
Level: 866 Joined: Thu Jul 07, 2005 2:47 pm Posts: 0 Location: With Stupid |
Ah, didn't know that AT and IT affected it.
And your suggestion would be better for the warp aura. |
Sun Oct 07, 2007 9:05 pm |
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Team:
Rank: Main: speeed5555 Level: 50 Joined: Sun Aug 05, 2007 2:21 am Posts: 0 |
lol these ships do sound good but im wondering when they might be availble on the liquid server
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Tue Oct 09, 2007 1:47 am |
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Main: Convivial
Level: 1145 Joined: Sun May 15, 2005 9:18 pm Posts: 0 |
So are cap ships only going to have two aug slots?
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Wed Oct 10, 2007 9:37 am |
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Main: Thummmper
Level: 3066 Joined: Sat Dec 24, 2005 8:19 am Posts: 0 |
Free space should be in the thousands. Like 5-10K pre aug. These ships should also be used as DG & UZ loot scoopers. As they are now the free space is a joke.
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Wed Oct 10, 2007 2:00 pm |
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Team:
Rank: Main: Decimus Level: 971 Joined: Sun Jun 18, 2006 9:37 pm Posts: 0 |
Thummmper wrote: Free space should be in the thousands. Like 5-10K pre aug. These ships should also be used as DG & UZ loot scoopers. As they are now the free space is a joke. Or... that is what freighters are for? |
Wed Oct 10, 2007 2:37 pm |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Don't I remember something along the lines of +8% Capacity in Capital Ships as part of Fleet Focus?
'nuff said. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Wed Oct 10, 2007 3:34 pm |
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Team:
Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356 |
Cap ships are good enough as is aside from perhaps the speed of the igher tech ones. They have 2 aug slots, and the equivilent of around 6 built in sup augs. (sheild and energy bonus effected by at, 3 sup sheild, 3 sup energy is the equivelent).
There space is ok, but i belive there could be a bit more progression to the slower speed ones. Frigate should have the hull it has now, but dreadnought should be around 1000-1250hull insted of the 750 it has now. |
Wed Oct 10, 2007 3:39 pm |
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Main: Thummmper
Level: 3066 Joined: Sat Dec 24, 2005 8:19 am Posts: 0 |
DWO wrote: Thummmper wrote: Free space should be in the thousands. Like 5-10K pre aug. These ships should also be used as DG & UZ loot scoopers. As they are now the free space is a joke. Or... that is what freighters are for? Then use a PIX that is the size of a DS. The size of the PIX is totally out of line with its capacity. |
Wed Oct 10, 2007 4:18 pm |
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Team:
Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356 |
acually as it is the pix should be abot the size of a pax. And by your reasoning, proportionally a thatch pic should be 110x the size of a zebu pic, so if the zebu pic is 10x10 the thatch pic would be 110x100.... Not as it is now.
In other words, who cares, there that big to make em look cool. |
Wed Oct 10, 2007 4:24 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
thatches shoud be the size of gargan if I get what ur saying
the size of ships looks fine, we cant forget with the new merchant they will be reaching into the 4th dimention, so on the outside a pax looks lie it has 1k spc, but on the inside........ _________________ 2nd place is just another way to say 1st loser. |
Wed Oct 10, 2007 4:26 pm |
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Main: Convivial
Level: 1145 Joined: Sun May 15, 2005 9:18 pm Posts: 0 |
Ok fine the really high end one has 6 sup augs, 3 Shield and 3 Energy... Gee I have never put any aug on a ship that just added either of those. In fact I usually only look for regen of both and if bank is added bonus... Wow... 6 sup augs I would never equip... gee that is totally worth an aug slot...
(above super heavy on the sarcasm) |
Wed Oct 10, 2007 8:16 pm |
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