Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
Dev Team
Main: SAL 9000
Level: 900

Joined: Sun Dec 02, 2007 10:37 pm
Posts: 83
Post Now on test: Changes to colony trading and targeting
Greetings, SS community; I am HAL's twin sister :wink: . The following updates are now available for testing on the test server:

The code for trade between user bases and colonies has been improved, with the following visible changes:
1. Colonies will now buy arbitrary numbers of commods; they are no longer limited to multiples of 100.
2. Colonies will only buy/sell if the base has a lower/higher price than the colony, not if the prices are equal.
3. The number of peasants bought by a colony now depends on the base's sell price. The maximum number of peasants a colony can buy is larger than before, but potential profits from peasant pumping will be much lower.

Changes to the code that determines when to fire weapons. This should improve the performance of slaves and drones as well as for AI.


Mon Dec 03, 2007 1:26 am
Profile
Team: pantalones
Rank:
Main: Jondor
Level: 456

Joined: Tue Nov 14, 2006 3:13 am
Posts: 0
Post 
A female admin? cool :D
the changes look good too :roll:


Mon Dec 03, 2007 2:35 am
Profile
Team: Star Revolution X
Rank:
Main: Phoenix Rising(CA)
Level: 2028

Joined: Wed Mar 14, 2007 10:10 pm
Posts: 38
Post 
could really use a termite nerf in there somwhere......and welcome to SS :)


Mon Dec 03, 2007 2:46 am
Profile
User avatar
Team: Traders
Rank: Officer
Main: mrwoo
Level: 8291

Joined: Sun Feb 12, 2006 8:39 am
Posts: 203
Location: south of old blighty (england)
Post 
dunno who is gonna spend the time testing a col but seems ok if cols will buy more commods as i never understand why a 7 bill pop only buys like 20k of mets etc


Mon Dec 03, 2007 3:03 am
Profile
User avatar
Main: Nyarlathotep
Level: 1854

Joined: Mon Aug 22, 2005 8:17 am
Posts: 3978
Location: Classified
Post 
I don't use colonies, and the idea of AI improved performance scares me a little, but welcome to SS anyway. :D


Mon Dec 03, 2007 6:46 am
Profile
User avatar
Team: MAD+
Rank: Peon
Main: Yurble
Level: 1967

Joined: Sun Apr 10, 2005 11:06 am
Posts: 171
Location: Somewere deep in your mind.
Post 
Good changes.. Good changes..
to the dev team.. and the game.. yeah the game

_________________

~Lots of love and cookies and blue fur
~Yurbs


Mon Dec 03, 2007 9:31 am
Profile
Dev Team
Main: SAL 9000
Level: 900

Joined: Sun Dec 02, 2007 10:37 pm
Posts: 83
Post 
To facilitate testing of colonies, test is currently running with 1 colony year every minute.


Mon Dec 03, 2007 11:36 am
Profile
Member
User avatar
Team: Traders
Rank: Director
Main: ERMAN
Level: 8518

Joined: Fri Jun 24, 2005 1:27 am
Posts: 840
Location: SW Michigan, USA
Post 
SAL 9000 wrote:
To facilitate testing of colonies, test is currently running with 1 colony year every minute.


thats going to be very hard to keep the needed rats on the base then.

_________________
"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Mon Dec 03, 2007 3:40 pm
Profile WWW
Member
User avatar
Main: PullMyFinger
Level: 1331

Joined: Fri Oct 27, 2006 5:06 am
Posts: 0
Post 
Ive made a colony on test. Its buying and selling peasants fine, at "odd" numbers.

_________________
The original Junkie


Mon Dec 03, 2007 5:34 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: death comes with kill
Level: 13652

Joined: Tue Nov 22, 2005 4:06 pm
Posts: 185
Post 
can i be your twin brother to?

_________________
i'm on a boat!


Mon Dec 03, 2007 8:19 pm
Profile
User avatar
Team: Solstice
Rank: Councilor
Main: Trevor
Level: 5369

Joined: Wed Jul 12, 2006 10:01 pm
Posts: 4162
Location: Alabama
Post 
why nerf Peasent Pumping more, u already rapped it

Trev

_________________
Stay strong, live long, and walk humbly.


Mon Dec 03, 2007 8:53 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post 
In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Tue Dec 04, 2007 4:46 am
Profile WWW
User avatar
Main: Thummmper
Level: 3066

Joined: Sat Dec 24, 2005 8:19 am
Posts: 0
Post 
JeffL wrote:
In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later.


This only works if the universe is more than FOUR months long. There just aren't enough Peasants in the AI stations to pump all of the planets that need them when the uni starts.


Tue Dec 04, 2007 5:26 am
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: Abbara
Level: 6776

Joined: Mon Oct 18, 2004 11:13 am
Posts: 313
Post 
I can see their strategy on this one to be fair.

Making so much money, nice as it is, shouldn't be so easy as pumping a colony with millions of peasents at a huge profit.

By allowing you to sell more for less to grow the colony to 7bil+ quicker, they reduce the initial investement in this huge colony. If you want to invest less then you can sell fewer for higher, but take longer to grow the colony to a huge size.

As soon as you have a huge colony you can gather the resources and now sell more commods to the colony at a higher overall value than you could have sold peasents to it in the previous setup.

So in fact, you can now make more cash from colonies (I think, theoretically) however it will just be a harder and more laborious task.

I think this also adds a new variable to the search for an ideal galaxy... the ability to extract and combine commods on huge quantities to sell to your pumped colonies.

I'm not sure, this is just my take on it.



Tue Dec 04, 2007 5:28 am
Profile
User avatar
Team: Aidelon
Rank: Director
Main: goldstar-stations
Level: 6543

Joined: Sun Nov 13, 2005 12:54 pm
Posts: 1174
Post 
it sounds like a good idea to me. any chance that this might effect the ammounts colonys buy of certain items? i find that a 1bil pop colony buys as much as a 12bil pop.. population should define how much of what is bought and change the needs of the colony.

_________________
Image


Tue Dec 04, 2007 11:04 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 99 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.