Board Index | Search | Profile |
Page 1 of 2 |
[ 17 posts ] | Go to page 1, 2 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Dev Team
Main: SAL 9000
Level: 900 Joined: Sun Dec 02, 2007 10:37 pm Posts: 83 |
Greetings, SS community; I am HAL's twin sister . The following updates are now available for testing on the test server:
The code for trade between user bases and colonies has been improved, with the following visible changes: 1. Colonies will now buy arbitrary numbers of commods; they are no longer limited to multiples of 100. 2. Colonies will only buy/sell if the base has a lower/higher price than the colony, not if the prices are equal. 3. The number of peasants bought by a colony now depends on the base's sell price. The maximum number of peasants a colony can buy is larger than before, but potential profits from peasant pumping will be much lower. Changes to the code that determines when to fire weapons. This should improve the performance of slaves and drones as well as for AI. |
Mon Dec 03, 2007 1:26 am |
|
Team:
Rank: Main: Jondor Level: 456 Joined: Tue Nov 14, 2006 3:13 am Posts: 0 |
A female admin? cool
the changes look good too |
Mon Dec 03, 2007 2:35 am |
|
Team:
Rank: Main: Phoenix Rising(CA) Level: 2028 Joined: Wed Mar 14, 2007 10:10 pm Posts: 38 |
could really use a termite nerf in there somwhere......and welcome to SS
|
Mon Dec 03, 2007 2:46 am |
|
Team:
Rank: Officer Main: mrwoo Level: 8291 Joined: Sun Feb 12, 2006 8:39 am Posts: 203 Location: south of old blighty (england) |
dunno who is gonna spend the time testing a col but seems ok if cols will buy more commods as i never understand why a 7 bill pop only buys like 20k of mets etc
|
Mon Dec 03, 2007 3:03 am |
|
Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I don't use colonies, and the idea of AI improved performance scares me a little, but welcome to SS anyway.
|
Mon Dec 03, 2007 6:46 am |
|
Team:
Rank: Peon Main: Yurble Level: 1967 Joined: Sun Apr 10, 2005 11:06 am Posts: 171 Location: Somewere deep in your mind. |
Good changes.. Good changes..
to the dev team.. and the game.. yeah the game _________________ ~Lots of love and cookies and blue fur ~Yurbs |
Mon Dec 03, 2007 9:31 am |
|
Dev Team
Main: SAL 9000
Level: 900 Joined: Sun Dec 02, 2007 10:37 pm Posts: 83 |
To facilitate testing of colonies, test is currently running with 1 colony year every minute.
|
Mon Dec 03, 2007 11:36 am |
|
Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
SAL 9000 wrote: To facilitate testing of colonies, test is currently running with 1 colony year every minute. thats going to be very hard to keep the needed rats on the base then. _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Mon Dec 03, 2007 3:40 pm |
|
Member
Main: PullMyFinger
Level: 1331 Joined: Fri Oct 27, 2006 5:06 am Posts: 0 |
Ive made a colony on test. Its buying and selling peasants fine, at "odd" numbers.
_________________ The original Junkie |
Mon Dec 03, 2007 5:34 pm |
|
Team:
Rank: Officer Main: death comes with kill Level: 13652 Joined: Tue Nov 22, 2005 4:06 pm Posts: 185 |
can i be your twin brother to?
_________________ i'm on a boat! |
Mon Dec 03, 2007 8:19 pm |
|
Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
why nerf Peasent Pumping more, u already rapped it
Trev _________________ Stay strong, live long, and walk humbly. |
Mon Dec 03, 2007 8:53 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Dec 04, 2007 4:46 am |
|
Main: Thummmper
Level: 3066 Joined: Sat Dec 24, 2005 8:19 am Posts: 0 |
JeffL wrote: In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later. This only works if the universe is more than FOUR months long. There just aren't enough Peasants in the AI stations to pump all of the planets that need them when the uni starts. |
Tue Dec 04, 2007 5:26 am |
|
Team:
Rank: Soldier Main: Abbara Level: 6776 Joined: Mon Oct 18, 2004 11:13 am Posts: 313 |
I can see their strategy on this one to be fair.
Making so much money, nice as it is, shouldn't be so easy as pumping a colony with millions of peasents at a huge profit. By allowing you to sell more for less to grow the colony to 7bil+ quicker, they reduce the initial investement in this huge colony. If you want to invest less then you can sell fewer for higher, but take longer to grow the colony to a huge size. As soon as you have a huge colony you can gather the resources and now sell more commods to the colony at a higher overall value than you could have sold peasents to it in the previous setup. So in fact, you can now make more cash from colonies (I think, theoretically) however it will just be a harder and more laborious task. I think this also adds a new variable to the search for an ideal galaxy... the ability to extract and combine commods on huge quantities to sell to your pumped colonies. I'm not sure, this is just my take on it. |
Tue Dec 04, 2007 5:28 am |
|
Team:
Rank: Director Main: goldstar-stations Level: 6543 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
it sounds like a good idea to me. any chance that this might effect the ammounts colonys buy of certain items? i find that a 1bil pop colony buys as much as a 12bil pop.. population should define how much of what is bought and change the needs of the colony.
_________________ |
Tue Dec 04, 2007 11:04 am |
|
Page 1 of 2 |
[ 17 posts ] | Go to page 1, 2 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 100 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |