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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Nuromishi wrote: If a base was destroyed by AI, for example, could you then radiate the destroyed base to move it to an abandoned state? I don't think so, I may accelerate or remove the timer for a destroyed base to become abandoned if it doesn't have any workers and/or rations. It shouldn't be a problem until the new universe anyways. |
Sun Jan 13, 2008 11:58 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
will their be such a thing as GG for bases? if they can do this
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Mon Jan 14, 2008 6:20 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Well, apart from mild greifing, that would make PvB almost 100% pointless. BTW, Christmas is over.
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Mon Jan 14, 2008 7:07 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
A note on Demolition and Repair kits, since it may not be obvious.
In order to repair a base, your team must own the galaxy that your base is in. This is to prevent you from repairing your bases indefinitely, taking up base slots in the galaxy and preventing a hostile takeover. In order to demolish a base, the base must be either abandoned or destroyed. You do not need to take control of an abandoned base to demolish it. |
Tue Jan 15, 2008 6:20 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
HAL wrote: A note on Demolition and Repair kits, since it may not be obvious. In order to repair a base, your team must own the galaxy that your base is in. This is to prevent you from repairing your bases indefinitely, taking up base slots in the galaxy and preventing a hostile takeover. In order to demolish a base, the base must be either abandoned or destroyed. You do not need to take control of an abandoned base to demolish it. Um, ok, one problem. Say someone puts a base near a prom sun, as a prom mine, in a galaxy with no planets. Or a slave defender base in a similar galaxy. If these get pwnt, it will be impossible to fix them. |
Tue Jan 15, 2008 6:42 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
yugioh124 wrote: Say someone puts a base near a prom sun, as a prom mine, in a galaxy with no planets. Or a slave defender base in a similar galaxy. If these get pwnt, it will be impossible to fix them. So I guess they had better defend them if they don't want to have to pay for those augs again. _________________ Fucking loot... |
Tue Jan 15, 2008 6:46 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
yugioh124 wrote: Um, ok, one problem. Say someone puts a base near a prom sun, as a prom mine, in a galaxy with no planets. Or a slave defender base in a similar galaxy. If these get pwnt, it will be impossible to fix them. You can still take the items off your destroyed base, meaning you can place a new kit and transfer everything over manually - and if they are right next to each other, this should be a relatively painless process (compared to replacing every single item on your base if it had just popped). You will lose any blueprints and sticky items you may have had equipped, but that is all. |
Tue Jan 15, 2008 6:49 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6543 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
HAL wrote: yugioh124 wrote: Um, ok, one problem. Say someone puts a base near a prom sun, as a prom mine, in a galaxy with no planets. Or a slave defender base in a similar galaxy. If these get pwnt, it will be impossible to fix them. You can still take the items off your destroyed base, meaning you can place a new kit and transfer everything over manually - and if they are right next to each other, this should be a relatively painless process (compared to replacing every single item on your base if it had just popped). You will lose any blueprints and sticky items you may have had equipped, but that is all. all in all its a far less stressfull system and it allows most items to be saved. it works more twards pvp/pvb because people wont hesitate so much to go to war. what can they loose now? not a lot. couple GG maybe have to repair a base... its not a perfect system but it helps stop whining when some legitimate fighting happens and bases die. how will the demo kits work exactly? is it an item you use over the base to kill it off? _________________ |
Wed Jan 16, 2008 2:02 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Quote: how will the demo kits work exactly? is it an item you use over the base to kill it off? You have to dock at the base, and then use the item. |
Wed Jan 16, 2008 2:15 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
what are the requirements for taking over a base
eg. an abandoned one, the galaxy is unowned/owned by someone else i have/don't have the tech for the base radar. give me a quick answer about what would happen in these scenarios? _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Wed Jan 16, 2008 3:14 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
If the base is abandoned, you need sufficient base slots and workers/rations on either your ship or the base to take it over.
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Wed Jan 16, 2008 3:24 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
HAL wrote: If the base is abandoned, you need sufficient base slots and workers/rations on either your ship or the base to take it over. but do i need the tech for all items on the base? _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Wed Jan 16, 2008 3:56 pm |
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