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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
You will need to download the new test client if you want to interact with user bases:
http://www.starsonata.com/StarSonata_TestClient.exe Put it in your SS folder. |
Mon Jan 07, 2008 12:14 pm |
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Team:
Rank: Main: Illuminaughty Level: 2232 Joined: Wed Nov 09, 2005 9:34 pm Posts: 39 Location: I'm Illuminaughty |
How do I repair the base after it got destroyed?
_________________ Everyone ran in fear, because Illuminaughty was here. *Staring at admins for C2 preview* |
Tue Jan 08, 2008 8:02 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
If I remember right, the blueprints for repair kits can be obtained in shadow.
Note: you will also need to own the galaxy to repair your base, so hostile takeovers are still possible. |
Tue Jan 08, 2008 9:37 am |
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Team:
Rank: Officer Main: Shock Commander Level: 8394 Joined: Thu Sep 15, 2005 1:56 pm Posts: 249 Location: deep, deep, very deep in space |
where was this a month ago. when bigj tossed our shields
_________________ bobbyj wrote: Reincarnation u cant go 2 heaven or hell u have another chance 2 fuck up ur life http://www.teamunderdawgs.webs.com/ |
Thu Jan 10, 2008 7:33 am |
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Member
Team:
Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152 |
HAL wrote: If I remember right, the blueprints for repair kits can be obtained in shadow. Note: you will also need to own the galaxy to repair your base, so hostile takeovers are still possible. Blueprints aren't in shadow, also might wanna check this out: http://starsonata.com/forum/viewtopic.php?t=22354 . Might be related to the new code? Also, so if Abandoned bases are left without being stripped or repaired by the owner, they become open to the next person who docks there, correct? Might need a way to make abandoned bases drop off planets (for when a hostile takeover happens and you want to lay some bases). Perhaps doing X amount of damage after it is dead causes it to fall off the planet? Also, I found a way to crash test server, check support ticket for info. Also, on Kattare now with the new client, random bases appear to be abandoned (but really arent). Also, bases on test do not have weight, thus no inertia, thus it continues flying at 1 speed in whatever direction you tractor it in. Bio mites are also semi-bugged (see ticket [same one as the crash one, just been replying to it]) _________________ "Thanx wasup " ~The Voomy One Ha! |
Sat Jan 12, 2008 6:18 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
wasup999999 wrote: Blueprints aren't in shadow, also might wanna check this out: http://starsonata.com/forum/viewtopic.php?t=22354 . Might be related to the new code? Thanks, it is good to know someone uses the test server - I am fixing the nest problem, however the blueprints will probably have to be added manually by Jeff or Voom until the next universe. Quote: Also, so if Abandoned bases are left without being stripped or repaired by the owner, they become open to the next person who docks there, correct? Might need a way to make abandoned bases drop off planets (for when a hostile takeover happens and you want to lay some bases). Perhaps doing X amount of damage after it is dead causes it to fall off the planet? If the base is abandoned, you can just dock/blow it up/use a demolition kit on it. Demolition kits will also have to be added manually to be sold at some bases. Quote: Also, I found a way to crash test server, check support ticket for info. I don't have access to the ticket system, if you can PM me as well, please do. Edit: Nvm, I talked to voom about it and its fixed now. Quote: Also, on Kattare now with the new client, random bases appear to be abandoned (but really arent). This is due to the incompatibility of the new client with the old server, I would suggest trying to download a new copy from the main page if it causes problems, that might still be the old client. If that doesn't work the main server should be patched within a day. |
Sat Jan 12, 2008 10:31 am |
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Member
Team:
Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152 |
I posted some more things on the ticket if you can get someone to look at it (I'll probably continue posting on there as I find more stuff).
I'd also like to know when bases turn from "Destroyed" into "Abandoned". The current setup on the main site gives people the beta version 1052.221 beta; just wanted to inform you if people start posting it in bugs if they update. Your link in your first post on here does not work correctly, I had to DL it off the main site (the updater is missing the patch for Star Sonata.exe). _________________ "Thanx wasup " ~The Voomy One Ha! |
Sat Jan 12, 2008 3:53 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
btw when the base is killed on a moon it seems to twich alot like when your equipting something, but its doing it's self Oo (its keeps saying its abounded as well when i dock :/ )
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Sat Jan 12, 2008 4:55 pm |
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Team:
Rank: Director Main: Zeus Level: 3859 Joined: Sun Jan 09, 2005 4:55 pm Posts: 78 |
you can dock at destroyed bases adn be 100% free of harm
heres a example Player 1 attacking Team 2s bases Player 1 kills 1 base but is die so docks at newly destroyed base Team 2 cant kill Player 1 becasue the base player 1 is docked at cannot die Player 1 undocks kills another base Team 2 repairs first killed base Player 1 docks are newly killed base and regens |
Sat Jan 12, 2008 11:18 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Doomstar wrote: you can dock at destroyed bases adn be 100% free of harm heres a example Player 1 attacking Team 2s bases Player 1 kills 1 base but is die so docks at newly destroyed base Team 2 cant kill Player 1 becasue the base player 1 is docked at cannot die Player 1 undocks kills another base Team 2 repairs first killed base Player 1 docks are newly killed base and regens The test server had the time from when a destroyed base becomes abandoned set at 60 seconds. In the real game it will be 3 days, during which time only the owner of the destroyed base can dock there. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Jan 12, 2008 11:29 pm |
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Team:
Rank: Director Main: Zeus Level: 3859 Joined: Sun Jan 09, 2005 4:55 pm Posts: 78 |
ahh ok thats a good thing
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Sat Jan 12, 2008 11:48 pm |
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Team:
Rank: Officer Main: Hydrocast Level: 1468 Joined: Fri Nov 16, 2007 6:34 pm Posts: 0 Location: The center of the Universe, Ireland |
HAL wrote: If I remember right, the blueprints for repair kits can be obtained in shadow. Note: you will also need to own the galaxy to repair your base, so hostile takeovers are still possible. Err there not in shadow, FM, GM or Sol?. _________________ Why bark.... when you have dogs to do it for you? |
Sun Jan 13, 2008 1:54 am |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
Couldn't there be an issue if someone drops completely undefended base kits, though? This would result in a usage of base slots and prevent others from building in a galaxy without any regressions against said player.
Maybe have workers continue to consume rations after the base death until it becomes an abandoned base. As well, kits with no workers on them should become instantly abandoned. _________________ Fucking loot... |
Sun Jan 13, 2008 11:52 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
You can still kill a base with radiation to bypass the destroyed base phase, that will turn the base immediately abandoned. If the base is truly undefended, this shouldn't be a problem.
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Sun Jan 13, 2008 11:54 am |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
If a base was destroyed by AI, for example, could you then radiate the destroyed base to move it to an abandoned state?
_________________ Fucking loot... |
Sun Jan 13, 2008 11:55 am |
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