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Post Update 09/05/08 - Bosses
Over the past few months I have been working on boss scripting so that we can make boss fights more interesting, rather than the standard tank and spank players are accustomed to. The good news is that this week I completed the preliminary design and I have moved on to the testing phase.

This means that in the coming months you can expect to see some new boss fights with unexpected surprises that will test the teamwork and coordination of players. Some of the old bosses might be revisited and redesigned to be more challenging as well. And of course, new bosses will probably mean new loot and new skills as well. :)


Fri Sep 05, 2008 6:25 pm
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Post Re: Update 09/05/08 - Bosses
HAL wrote:
Over the past few months I have been working on boss scripting so that we can make boss fights more interesting, rather than the standard tank and spank players are accustomed to. The good news is that this week I completed the preliminary design and I have moved on to the testing phase.

This means that in the coming months you can expect to see some new boss fights with unexpected surprises that will test the teamwork and coordination of players. Some of the old bosses might be revisited and redesigned to be more challenging as well. And of course, new bosses will probably mean new loot and new skills as well. :)



Engines 20 FTW!!! :D

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Fri Sep 05, 2008 7:15 pm
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Post Re: Update 09/05/08 - Bosses
Oh YEAH!

Its kinda funny that the first two people to respond are Fleet Focus oriented people, who would get a kick out their increased usefulness with these new bosses.

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Fri Sep 05, 2008 7:32 pm
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Post Re: Update 09/05/08 - Bosses
Awesome. I look forward to seeing some of this in action!

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Fri Sep 05, 2008 9:15 pm
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Post Re: Update 09/05/08 - Bosses
UBER!

yeah, more interesting boss fights ftw!

way to go, HAL and dev team.

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Sat Sep 06, 2008 3:06 am
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Post Re: Update 09/05/08 - Bosses
Sounds fun :) might have to return to SS if its becoming more challenging especially if engines 20 is finally going to be brought in :D

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Sat Sep 06, 2008 6:45 am
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Post Re: Update 09/05/08 - Bosses
Devs can you guys just make a crappy Soll mission for all the whiners that want engines20. That way these threads aren't spamed over by "omg engines 20" stuff anymore.

Hi PtP :P

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Sat Sep 06, 2008 8:50 am
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Post Re: Update 09/05/08 - Bosses
Peter_The_Puller wrote:
But good work HAL, now people will have to think about fighting before actually doing it.


They are going to have to do quite a bit more than think. Quite a bit more.

Caelestis


Sat Sep 06, 2008 10:04 am
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Post Re: Update 09/05/08 - Bosses
Caelestis wrote:
Peter_The_Puller wrote:
But good work HAL, now people will have to think about fighting before actually doing it.


They are going to have to do quite a bit more than think. Quite a bit more.

Caelestis



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Sat Sep 06, 2008 10:34 am
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Post Re: Update 09/05/08 - Bosses
Can you possibly tell us the general outline of what changes they will be? So we semi-know what to expect, plus, i've noticed ubers are agro changing ALOT more recently and its very ennoying. Is this the admins doing or just a bug? As people who haven't even attacked the uber have been getting agro.

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Sat Sep 06, 2008 11:58 am
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Post Re: Update 09/05/08 - Bosses
Sounds cool, looking forward to what we will have to do to beat future bosses.

On a side note, hi ptp :o


Sat Sep 06, 2008 1:37 pm
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Post Re: Update 09/05/08 - Bosses
Bleh... more interesting means more gg loss and more pissed off people... but whaaatever.

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Sun Sep 07, 2008 3:09 am
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Post Re: Update 09/05/08 - Bosses
jsn0X wrote:
Bleh... more interesting means more gg loss and more pissed off people... but whaaatever.


More interesting = more fun....But yeah, bleh! Who wants fun!?


Sun Sep 07, 2008 3:21 am
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Post Re: Update 09/05/08 - Bosses
Does this mean FCs will start needing more glue as our sidekicks are rather retarded in most cases.

I do like the idea that shit starts happening. I can imagine this is aimed at people parking their monks and MFing or dropping drones and going to get lunch...

However, I have already noticed some wierd aggro so can we assume that there will be more random aggro and that slaves will start dropping like flies?

Can we get a button to reset the "my target" on slaves? or a command? Cause right now the only way to run away is to either kill whatever you killing, target something else and kill it. Or do a /resetSlave.

/resetSlave is good but in a fight it's horrible since it only resets them to follow. They drop all orders but the target remains. So if you set them back to "attack my target", they go right after it.

PLZ help=(

Good idea btw..
And thanks for returning server frames back to normal

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Sun Sep 07, 2008 8:40 am
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