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Post Spawn fix
Some of the spawners had become broken over time, due to a slight bug. HAL has allready fixed the bug for next uni, so it wont happen again.

This bug resulted in some AI's being spawned way to often, and some AI's being spawned only to despawn seconds later, sometimes so fast that players couldn't even target them. The Gamma drones in Cadet Academy were by far the worst example, They had a despawn of less then a second.

Some of these spawns ive been able to fix from work, hopefully I can fix the rest when I get home.

These are the spaws I have fixed, and I would greatly appreciate if someone could test it for me (on the live server).
Princess Guards
Target drone Alpha
Target drone Beta
Target drone Gamma

These are the spawns I will fix when I get home:
Rat Broodmother: Currently spawning 2 AI, should only spawn 1.
Zebra's in The Serengeti. 1 spawner is missing, and 2 are spawning to fast.

If you know of any other spawns that needs fixing either post it here, or submit a support ticket. Thank you

The Smiley One


Thu Feb 14, 2008 4:52 am
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I am pretty sure someone said the space jelly in mature nebula was spawning and despawning too fast, though I never saw it personally.


Thu Feb 14, 2008 6:32 am
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yugioh124 wrote:
I am pretty sure someone said the space jelly in mature nebula was spawning and despawning too fast, though I never saw it personally.


Thank you. I just checked, and they are broken too. I can't fix em from work, but Ill try from home.


Thu Feb 14, 2008 7:25 am
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i remember creating a support ticket a while ago about prince guards...

2-3 days later the ticket was gone... and prince guards still spawned/despawned in 2-3 second intervals...

haven't been there for a week now... is the guards in there fixed now ?


Thu Feb 14, 2008 8:02 am
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urjuhh wrote:
i remember creating a support ticket a while ago about prince guards...

2-3 days later the ticket was gone... and prince guards still spawned/despawned in 2-3 second intervals...

haven't been there for a week now... is the guards in there fixed now ?


Ill add the prince Guards to my To-Do list. Do you have the Ticket ID, then I can check up on the support ticket as well.

The Smiley One


Thu Feb 14, 2008 8:07 am
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the zebra AI in the princess room were insane XD

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Thu Feb 14, 2008 12:36 pm
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Post 
the rhino spawn on the first rhino lvl takes hours to respawn. The rhino miniboss has respawned seconds after we killed him. The prince guard despawn after seconds.

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Thu Feb 14, 2008 1:30 pm
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W3 picks gammas forgones need to spawn faster... cause right now you can go all the way to emp bio, kill everything but caps on the way, come back and find only 1 green has spawned. And no, there weren't more people killing them.

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Thu Feb 14, 2008 3:05 pm
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The Smiley One wrote:
Ill add the prince Guards to my To-Do list. Do you have the Ticket ID, then I can check up on the support ticket as well.

The Smiley One


iirc it was 21591... but i dont see that ticket anymore...


Thu Feb 14, 2008 4:06 pm
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See below.

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Last edited by Alexander the Great on Thu Feb 14, 2008 10:07 pm, edited 1 time in total.

Thu Feb 14, 2008 10:05 pm
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Also have found that the 2nd lvl of rhinos spawns SECONDS after killing them.

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Thu Feb 14, 2008 10:06 pm
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does the slow respawn in absol count? it does seem incredibly slow compared to similar areas


Fri Feb 15, 2008 9:24 am
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Post 
MagicSteve wrote:
does the slow respawn in absol count? it does seem incredibly slow compared to similar areas


It always has been. Back when bases could be layed there, and it was the only place the commodities could be mined, the absolution bottle-neck caused countless hours of frustration for people wanting to train skills. Then again, you once had to mine cloud mercury by hand from Lunacy, and transport again by hand - the reason why a porp+ used to be such a mark of bloody-minded distinction ;)


Fri Feb 15, 2008 9:35 am
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The cadets in Deep Space (near fuel stations) spawn and despawn like every 1secs.

-- Blizzara


Fri Feb 15, 2008 2:05 pm
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Finally fixed the bug that was stopping me from fixing the spawns. Turns out it was my internet explorer.

Fixed alot of the UZ spawns tonight, if not all. Please let me know if there are any UZ spawns that still need fixing.


Thu Feb 21, 2008 7:16 pm
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