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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
We are mostly done with the creation of 3d art for client2. Following are 12 ships -- screen grabs from the Irrlicht model viewer and not ray traced renders from a graphics program.
Zebucart Banshee Shrimp Seraph Icepick Ur'Qa Dark Guard Goldenboy Cleft Thorn Big Green Dark Freighter (The pairs of cargo pods rotate in opposite directions around the central axis) Barbe Noire _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon May 12, 2008 5:38 am |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
Wow thsoe look amazing. Can't wait to try out Client 2. Just one thing, why is the Big Green still suckish?
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Mon May 12, 2008 5:41 am |
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Main: MasterComp112
Level: 656 Joined: Thu Jul 07, 2005 12:06 am Posts: 0 Location: Beyond The Looking Glass |
Yeah, the BG needs some work....
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Mon May 12, 2008 6:07 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
very nice, cant wait
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Mon May 12, 2008 6:11 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Very nice, but I think Barbe Noir is meant to be Barbe Bleu, is it not? Bleu flies a SBAAx1, rouge flies a mini rosmarinus, noir flies a rosmarinus.
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Mon May 12, 2008 6:32 am |
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Team:
Rank: Director Main: Takuhi Level: 966 Joined: Sat Nov 26, 2005 9:15 am Posts: 212 |
Awesome!
Although i do notice some jagged edges. Will we have the ability to use AA in the Irrlicht engine at all? Or will we have to force AA with graphics drivers? |
Mon May 12, 2008 6:54 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
any pics of the EF line? how about the rosfire? Izer? Pax?
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Mon May 12, 2008 7:04 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
I like em! ...but what of the zebu? never seen that look before.
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Mon May 12, 2008 7:19 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
That is the original Zebu, how it looked from the start.
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Mon May 12, 2008 7:21 am |
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Main: Hully
Level: 3812 Joined: Mon Sep 04, 2006 12:12 am Posts: 0 |
Nice!
Cant wait on a ingame preview teaser (hint hint) :) |
Mon May 12, 2008 7:32 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
I don't know if I'am going to like Client 2 as much :P I like SS being 2D
It's a classic arcade game with fucking awesome effects and gameplay. That being said I can't be too sure what Client 2 completely looks like, I had a theory previously that it would be like Eve Nova and the only difference being that the ships will rise up when passing over things and they will have 3D banking, so you will see the right of a ship and a raised left when turning right. But now I'am not sure, and I'am beginning to wonder if this will be similar to Eve online. Not that this is a bad thing, I'am just wondering if this shitty laptop will be able to run it, I lag enough allready :P 64FPS when just flying normally. Note: I'am not good with computers, so can you tell me if this will run C2. Pentium M730 processor (1.6GHz, 533 MHz FSB, 2MB L2 cache) Intel Graphics Media Accelerator 900 256MB DDR2. I have no idea what any of that stuff means, it's just written on the sticker :P Will that run it? Cheers. |
Mon May 12, 2008 10:08 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
As we have explained a million times. It wont be 3D as in EvE. It will still be a topdown view so it will basicly look like it does now except better graphics and the ability to do some cool effects.
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Mon May 12, 2008 10:12 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
I like what the DF's cargo pods are gonna do...but I do see, like Takuhi pointed out...quite a fair amount of jaggy edges.
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Mon May 12, 2008 10:33 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Doubt you will see those when the ships are actually in the game.
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Mon May 12, 2008 10:36 am |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
[quote="JeffL"]screen grabs from the Irrlicht model viewer and not ray traced renders from a graphics program.[/quote]
Doesn't that mean they're the images/sprits/whatever being used for the actual game? |
Mon May 12, 2008 10:38 am |
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