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Main: SwiftEagle
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
This all sounds pretty amazing, yes DGs do need a revamp, and I can't wait to get some Bounty Hunting done :)

EDIT:
And if these special Boss DGs have fast respawns there'll be a kickout a few moments after the boss is dead right? As right now anybody can camp a DG just by staying logged in there, kind of defeats the object of DGs right now :P

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Fri Jul 04, 2008 11:02 am
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
I like the sound of all of that. I can't wait for the faction content!

- The Paladin -

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Fri Jul 04, 2008 11:53 am
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Team: Solstice
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
to me factions arent needed for a space game (i dont like it) But this seems to be more than THAT....it seems to be alot of content which will greatly boost the mid range game play..and i dont think after reading that this will be nothing like chosing a factions in a warrior game, where that just tells you what weapon you can wield and so on

But I Like the Idea, and the new content


Good Work

Trevor

p.s. do you know how to code micron? :P :D

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Fri Jul 04, 2008 11:57 am
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Joined: Thu Dec 22, 2005 6:09 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
Welcome to the Dev team. Thanks for all the new stuff in here btw, hyperion's fun:P


Every time there's a special event (Whether it be new missions, arena battles, three iq bana queens) the majority of the playerbase logs on and does that then leaves to be bored again

Maybe there could be something you guys can put in like an ongoing onslaught or a daily/biweekly/weekly event that'll keep players from boredom?

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Fri Jul 04, 2008 12:00 pm
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Main: Blackdutchie
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
a system that's filled with total carnage 24 hours a day seems pretty fun, but will the server be able to handle it?

anyways, i like what you've done to the preload and hyperion, they're awesome!
keep up the good work!

Yours truly,
The owner of the character who goes by the name of Blackdutchie.

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Fri Jul 04, 2008 1:45 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
Hey BeanSidhe, nice to see a new addition to the Dev Team. :D

The new content sounds great, especially the new DG system, the junkyards and the bounty hunters. Good work with Hyperion by the way, keep it up.


Fri Jul 04, 2008 2:28 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
looks awsome. but is there any way you might be able to get together with Cael,Jeff and Hal and get things like micron finished? and the colony commoditys? this i think would help very much. since both are left undone and at least one was promised long time ago. we would very much apreciate it! and welcome to the team! i hope you don't get too frustrated with us and i hope you come to enjoy working with us. just don't forget that some of our opinions are worthless but players can help balance e game and give handy suggestions.

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Fri Jul 04, 2008 2:55 pm
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Main: Jagur4
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
Wonderful to have another mind helping the project out. A fresh pair of eyes rarely hurts and the workload is now more manageable for everyone. I love the sound of the new ideas and look forward to many good things.

-Jagur


Fri Jul 04, 2008 3:46 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
* Churchill is in knee deep drool *

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Fri Jul 04, 2008 8:33 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
I'm guessing you're female? If so, its good that SS is getting more of us :P

Hi, and Hyperion is great. If I could say anything negative, why did the storyline stop and boring repeatable missions start so soon? Missiles over-all are good, only problems are the top end ones take a lot of energon to build. Oh, and its weird how AP cost more but are slower.

Bounty hunters - are they are going to be locked to 'faction' or just missions? I don't really like tokens for stuff, its just grinding really.

Junkyards - if they work like Hyperion, aren't players just going to farm the special stuff and ignore everything else? What's to stop high levels KS low levels all the time?

DG bosses - we NEED new drop tables and we NEED the crappy stuff gone! Can you make it worthwhile to do DGs rather than having to camp them hour after hour.


Hmm, late night, can't think of anything, but I will - are you really looking at suggestions? I often post, then a day later they're wiped out by F2Ps asking for more play time -.-


Fri Jul 04, 2008 9:30 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
1 Word..

Kickass

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Fri Jul 04, 2008 10:28 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
Horray a new admin to complain to. :P plus these new ideas look good. And make em p2p only :/

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Fri Jul 04, 2008 10:33 pm
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
Lady of Ice wrote:
Junkyards - if they work like Hyperion, aren't players just going to farm the special stuff and ignore everything else? What's to stop high levels KS low levels all the time?


Well with the way asteroid belts work now, they can do that but eventually they'll just have a belt full of normal asteroids - then they will have to mine the regular stuff to get more wreckage to appear. :)

Just the other day I remember going into Hyperion and seeing only regular asteroids. :)


Sat Jul 05, 2008 9:55 am
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Main: mensana
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Post Re: Bounty Hunters, Junkyards and Unique Bosses
keyboard wrote:
Maybe there could be something you guys can put in like an ongoing onslaught or a daily/biweekly/weekly event that'll keep players from boredom?


Yeah, didn't they have a gelato-towing contest like three years ago? I'm no fan of "minigames" but having more of this kind of event would really spruce things up. To my knowledge, there hasn't been a single one for years.


Sat Jul 05, 2008 10:06 am
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