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Post Re: Update 09/05/08 - Bosses
Random aggro is not what I call fun :/

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Sun Sep 07, 2008 2:42 pm
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Post Re: Update 09/05/08 - Bosses
Changes could be more interesting but such things as random aggro would not be fun at all.

The challenge is to find strategies that work for a particular boss. The essence of this is predictability, randomness just causes problems.


Mon Sep 08, 2008 3:22 pm
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Post Re: Update 09/05/08 - Bosses
longname wrote:
Random aggro is not what I call fun :/


When I play the roll of shield monkey on a run, I find it to be the most boring thing. Typically, after the main tank has generated enough aggro, I sit there, not even using the keyboard because there are ways to keep firing without holding down the space bar, shooting one person. I don't find that fun.

An example of the run I had fun on was when we did DC, and he kept switching between a few targets. I at least had to pay attention and actually be part of the action.

I welcome these changes. I do, however, feel for fleet commanders, who will probably be spending a lot more money in GG.

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Mon Sep 08, 2008 3:31 pm
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Post Re: Update 09/05/08 - Bosses
True Dat

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Mon Sep 08, 2008 4:33 pm
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Post Re: Update 09/05/08 - Bosses
Russell wrote:
Changes could be more interesting but such things as random aggro would not be fun at all.

The challenge is to find strategies that work for a particular boss. The essence of this is predictability, randomness just causes problems.


I'm not sure about other people, but randomness adds a certain replay value to a game for me. If I can figure out one thing that will always, 100% work against a boss, a game looses it's interest to me.

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Mon Sep 08, 2008 7:09 pm
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Post Re: Update 09/05/08 - Bosses
SerjicalStrike wrote:
longname wrote:
Random aggro is not what I call fun :/


When I play the roll of shield monkey on a run, I find it to be the most boring thing. Typically, after the main tank has generated enough aggro, I sit there, not even using the keyboard because there are ways to keep firing without holding down the space bar, shooting one person. I don't find that fun.

An example of the run I had fun on was when we did DC, and he kept switching between a few targets. I at least had to pay attention and actually be part of the action.

I welcome these changes. I do, however, feel for fleet commanders, who will probably be spending a lot more money in GG.


maybe like DMs, aggro stays on master and then after the master dies/docks/stealths, the aggro from the master goes to the slaves

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Tue Sep 09, 2008 2:19 am
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Post Re: Update 09/05/08 - Bosses
Add the increased RoF to that and Princess becomes a bucket'o'fun to do.

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Tue Sep 09, 2008 11:43 pm
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