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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
Random aggro is not what I call fun :/
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Sun Sep 07, 2008 2:42 pm |
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Team:
Rank: Councilor Main: Llessur Level: 3947 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
Changes could be more interesting but such things as random aggro would not be fun at all.
The challenge is to find strategies that work for a particular boss. The essence of this is predictability, randomness just causes problems. |
Mon Sep 08, 2008 3:22 pm |
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Member
Main: SerjicalStrike2
Level: 2683 Joined: Sun Sep 05, 2004 2:09 pm Posts: 848 |
longname wrote: Random aggro is not what I call fun :/ When I play the roll of shield monkey on a run, I find it to be the most boring thing. Typically, after the main tank has generated enough aggro, I sit there, not even using the keyboard because there are ways to keep firing without holding down the space bar, shooting one person. I don't find that fun. An example of the run I had fun on was when we did DC, and he kept switching between a few targets. I at least had to pay attention and actually be part of the action. I welcome these changes. I do, however, feel for fleet commanders, who will probably be spending a lot more money in GG. _________________ |
Mon Sep 08, 2008 3:31 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
True Dat
_________________ http://www.starsonata.com/suggestions |
Mon Sep 08, 2008 4:33 pm |
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Main: Immortal Paladin
Level: 207 Joined: Mon Jun 23, 2008 11:19 pm Posts: 48 |
Russell wrote: Changes could be more interesting but such things as random aggro would not be fun at all. The challenge is to find strategies that work for a particular boss. The essence of this is predictability, randomness just causes problems. I'm not sure about other people, but randomness adds a certain replay value to a game for me. If I can figure out one thing that will always, 100% work against a boss, a game looses it's interest to me. _________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe *Staring at admins for C2 preview* Everyone join in! |
Mon Sep 08, 2008 7:09 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
SerjicalStrike wrote: longname wrote: Random aggro is not what I call fun :/ When I play the roll of shield monkey on a run, I find it to be the most boring thing. Typically, after the main tank has generated enough aggro, I sit there, not even using the keyboard because there are ways to keep firing without holding down the space bar, shooting one person. I don't find that fun. An example of the run I had fun on was when we did DC, and he kept switching between a few targets. I at least had to pay attention and actually be part of the action. I welcome these changes. I do, however, feel for fleet commanders, who will probably be spending a lot more money in GG. maybe like DMs, aggro stays on master and then after the master dies/docks/stealths, the aggro from the master goes to the slaves _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Sep 09, 2008 2:19 am |
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Team:
Rank: Officer Main: Cenutu Level: 5068 Joined: Tue Jan 25, 2005 4:25 pm Posts: 990 Location: The Lyceum |
Add the increased RoF to that and Princess becomes a bucket'o'fun to do.
_________________ Burning angel wings to dust |
Tue Sep 09, 2008 11:43 pm |
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