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Post Re: Rare Ruins and Resources
Farone wrote:
the good thing about ruins and uber commods that it was random, but now that you know where you can find them its easier for the big teams, so if you are a average team, its hard to get any good commods and ruins and they will lose lots of money to buy them, and the big teams will get bigger thatway


Yeah, just leave it as it is please.. Your already changing a fuck load, please don't change more and make it even more complicated/harder.

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Sat Sep 20, 2008 6:40 am
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Post Re: Rare Ruins and Resources
Ceno wrote:
Please base it on Danger Factor and not warp lvl..
Otherwise we couldnt access 90% of the goods.


It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy".


Sat Sep 20, 2008 9:07 am
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Post Re: Rare Ruins and Resources
Nice idea.

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Sat Sep 20, 2008 9:22 am
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Post Re: Rare Ruins and Resources
Great idea, and we can p00n any F2P that build there!

OK, im going to get ready to build next uni!

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Sat Sep 20, 2008 9:45 am
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Post Re: Rare Ruins and Resources
HAL wrote:
Ceno wrote:
Please base it on Danger Factor and not warp lvl..
Otherwise we couldnt access 90% of the goods.


It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy".


Make it DF 80 please, so all warp 2 galaxies are included.

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Sat Sep 20, 2008 11:46 am
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Post Re: Rare Ruins and Resources
this is a good idea...but only if two more arms are added to the pinwheel and more space is given! right now there are very few gals over DF 90. expanding w3 might help a little..but i still think more arms are needed for the uni. XD

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Sat Sep 20, 2008 2:27 pm
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Post Re: Rare Ruins and Resources
Expand it by 30 - 40 more gals in the centre bulk.

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Sat Sep 20, 2008 2:33 pm
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Post Re: Rare Ruins and Resources
yea, I really dont want to see Ada in Lunacy

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Sat Sep 20, 2008 4:15 pm
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Post Re: Rare Ruins and Resources
expanding 30 to 50 gals in the w1/w2 bulk, adding buildable gals up to DF160, so ppl dont warp, shoot at bg, warp back for healing.

maybe then we'll have massive wars over even more exotic commods/ruins

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Sat Sep 20, 2008 8:14 pm
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Post Re: Rare Ruins and Resources
Finally. It should have been this way from the start.

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Sun Sep 21, 2008 1:29 pm
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Post Re: Rare Ruins and Resources
jsn0X wrote:
Finally. It should have been this way from the start.


It actually was this way from the start, the effect was just not large enough for it to be visible.

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Mon Sep 22, 2008 3:56 am
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Post Re: Rare Ruins and Resources
Actually it wasn't, the basic stuff got scaled by DF, whoever added the rare stuff on top didn't make it scale at all.


Mon Sep 22, 2008 9:07 am
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Post Re: Rare Ruins and Resources
Make GM DF90 so I can get sweet Ada and Plat in there =D

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Mon Sep 22, 2008 3:10 pm
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Post Re: Rare Ruins and Resources
HAL wrote:
Ceno wrote:
Please base it on Danger Factor and not warp lvl..
Otherwise we couldnt access 90% of the goods.


It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy".


a few of us that spent the money on build the best scanner in the game sell our services for a nominal fee. Small teams that take galaxies with decent ruins / commods sell them to other teams it is how they make money. granted most smaller teams wouldnt know what to do with the high end commods if you gave them a bucket full but they like having them the mid level teams can detect and extract them but cant compete with the higher teams for higher DF galaxies. Instead of all these added features why not fix things that players are concerned about, such as the drop tables. If i get another medium launching tube and hestia aug drop from a DF 220+ dg i fear I will break my monitor hitting it.

The rich will continue to get richer and the poor will continue fighting for scraps that is the way i see this


Wed Sep 24, 2008 6:18 am
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