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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Farone wrote: the good thing about ruins and uber commods that it was random, but now that you know where you can find them its easier for the big teams, so if you are a average team, its hard to get any good commods and ruins and they will lose lots of money to buy them, and the big teams will get bigger thatway Yeah, just leave it as it is please.. Your already changing a fuck load, please don't change more and make it even more complicated/harder. _________________ Progressive House |
Sat Sep 20, 2008 6:40 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Ceno wrote: Please base it on Danger Factor and not warp lvl.. Otherwise we couldnt access 90% of the goods. It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy". |
Sat Sep 20, 2008 9:07 am |
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Team:
Rank: Director Main: ReturnOfZimidy Level: 2629 Joined: Sun Jan 29, 2006 1:16 pm Posts: 169 |
Nice idea.
_________________ Nothing in life is certain except Death and Taxes. |
Sat Sep 20, 2008 9:22 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Great idea, and we can p00n any F2P that build there!
OK, im going to get ready to build next uni! _________________ http://www.starsonata.com/suggestions |
Sat Sep 20, 2008 9:45 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
HAL wrote: Ceno wrote: Please base it on Danger Factor and not warp lvl.. Otherwise we couldnt access 90% of the goods. It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy". Make it DF 80 please, so all warp 2 galaxies are included. _________________ Progressive House |
Sat Sep 20, 2008 11:46 am |
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Team:
Rank: Director Main: goldstar-stations Level: 6552 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
this is a good idea...but only if two more arms are added to the pinwheel and more space is given! right now there are very few gals over DF 90. expanding w3 might help a little..but i still think more arms are needed for the uni. XD
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Sat Sep 20, 2008 2:27 pm |
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Team:
Rank: Director Main: ReturnOfZimidy Level: 2629 Joined: Sun Jan 29, 2006 1:16 pm Posts: 169 |
Expand it by 30 - 40 more gals in the centre bulk.
_________________ Nothing in life is certain except Death and Taxes. |
Sat Sep 20, 2008 2:33 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
yea, I really dont want to see Ada in Lunacy
_________________ Stay strong, live long, and walk humbly. |
Sat Sep 20, 2008 4:15 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
expanding 30 to 50 gals in the w1/w2 bulk, adding buildable gals up to DF160, so ppl dont warp, shoot at bg, warp back for healing.
maybe then we'll have massive wars over even more exotic commods/ruins _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Sep 20, 2008 8:14 pm |
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Main: new charchter
Level: 2419 Joined: Sat Oct 02, 2004 1:25 pm Posts: 340 Location: /=Idaho=\ |
Finally. It should have been this way from the start.
_________________ <a href="http://www.zinch.com/Anonymous/StudentRegister.aspx?affid=1800080"><img src="http://www.zinch.com/images/tools/double1.gif" /></a> |
Sun Sep 21, 2008 1:29 pm |
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Site Admin / PR Admin
Main: The Smiley One
Level: 1733 Joined: Thu Jan 31, 2008 4:19 am Posts: 676 |
jsn0X wrote: Finally. It should have been this way from the start. It actually was this way from the start, the effect was just not large enough for it to be visible. _________________ For support please create a support ticket at http://www.starsonata.com/support P.S. Client 2 is the real answer to the meaning of life, the universe and everything. 42 is just a myth! |
Mon Sep 22, 2008 3:56 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Actually it wasn't, the basic stuff got scaled by DF, whoever added the rare stuff on top didn't make it scale at all.
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Mon Sep 22, 2008 9:07 am |
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Team:
Rank: Officer Main: NukeACow Level: 7608 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
Make GM DF90 so I can get sweet Ada and Plat in there =D
_________________ NukeACow! |
Mon Sep 22, 2008 3:10 pm |
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Team:
Rank: Peon Main: Galan Starspinner Level: 3774 Joined: Tue Sep 10, 2013 12:14 pm Posts: 6 |
HAL wrote: Ceno wrote: Please base it on Danger Factor and not warp lvl.. Otherwise we couldnt access 90% of the goods. It will be based on DF not warp level, DF 90 and beyond you should be able to find everything in the game. This is mostly just to keep rare stuff from landing in low DF galaxies where we want lower level teams to be building, since chances are they wouldn't have the scanners to find them and the equipment to extract them anyways. It also gives a disincentive for high level teams to build there as well because "there is an urqa ruin in this DF 20 galaxy". a few of us that spent the money on build the best scanner in the game sell our services for a nominal fee. Small teams that take galaxies with decent ruins / commods sell them to other teams it is how they make money. granted most smaller teams wouldnt know what to do with the high end commods if you gave them a bucket full but they like having them the mid level teams can detect and extract them but cant compete with the higher teams for higher DF galaxies. Instead of all these added features why not fix things that players are concerned about, such as the drop tables. If i get another medium launching tube and hestia aug drop from a DF 220+ dg i fear I will break my monitor hitting it. The rich will continue to get richer and the poor will continue fighting for scraps that is the way i see this |
Wed Sep 24, 2008 6:18 am |
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