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Post Terraforming projects on test
Many of the terraforming projects are now on the test server (test.starsonta.com) and for sale at Free Market. Check them out!

(If you log onto test server, it will patch you to a new client that has broken visuals on tracking weapons. Backup your star sonata program before going there so you can restore it before coming back to kattare if you want to see weapons tracking properly.)

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Thu Sep 25, 2008 1:37 am
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Post Re: Terraforming projects on test
woohoo! grats on finishing the drawing board phase

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Thu Sep 25, 2008 1:38 am
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Post Re: Terraforming projects on test
Will the build costs be lowered and/or build times lowered?

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Thu Sep 25, 2008 9:30 am
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Post Re: Terraforming projects on test
Voodoo wrote:
Will the build costs be lowered and/or build times lowered?


no. didnt jeff say that they'll be like base gear, able to be picked up and put in a thatch?

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Thu Sep 25, 2008 11:01 am
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Post Re: Terraforming projects on test
Battlecruiser23 wrote:
Voodoo wrote:
Will the build costs be lowered and/or build times lowered?


no. didnt jeff say that they'll be like base gear, able to be picked up and put in a thatch?


I believe that is the case, yes. Otherwise they would be too expensive/slow.


Thu Sep 25, 2008 11:56 am
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Post Re: Terraforming projects on test
No, I didn't say that. Planetary projects go directly to the planet.


Thu Sep 25, 2008 11:56 am
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Post Re: Terraforming projects on test
OK, if thats the case 3 things need to be done.

1) Expand the uni by atleast 50%
2) Increase the uni length by 50-100%
3) Increase the build cost by some...

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Thu Sep 25, 2008 12:18 pm
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Post Re: Terraforming projects on test
This is just to test them out, I believe. But if it takes too much time to build it won't really be worth testing.

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Thu Sep 25, 2008 1:14 pm
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Post Re: Terraforming projects on test
MasterTrader wrote:
OK, if thats the case 3 things need to be done.

1) Expand the uni by atleast 50%
2) Increase the uni length by 50-100%
3) Increase the build cost by some...



aye...uni length is directly proportional to how useful an item like this really is. i like the idea of an equipable item better. just make it so only one of a kind can be equipped or however it was you wanted it. then you can set whatever cost and wile its not as worth it to begin with. that first uni you make the investment then it can pay off in the uni after.

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Thu Sep 25, 2008 4:20 pm
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