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Site Admin / Dev Team
Team:
Rank: Director Main: Caelestis Level: 1959 Joined: Wed Mar 01, 2006 12:26 am Posts: 104 |
Work has been progressing on the new zone, albeit not as quickly as I would like it. Currently I would estimate that I am finished with 30-35% of the galaxy creation, which is overall, about 33% of the entire process.
There have been a few changes the to zone and a few new additions that should be both fun and interesting. UrQa Kuu Qa'ik- If you hate Rumble Mumble, you probably are going to hate this even more. This is a Rumble type galaxy tuned to players in Serengeti ships using the best gear. Fighting a boss with 20 other very hard UrQa should be extremely difficult when you cannot kite, and there are 'Drone-killer' AI. Once again, I would like the state this entire zone is going to be extremely difficult. Also, as Jeff_L said earlier, functionality for Auras and Field Generations to have minimum and maximum ranges was recently added. This means there are going to be much more complex environmental and boss auras in much of this zone. I am looking into how this will effect Fleet Masters and Slaves, as there is going to be a lot of 'fancy flying' involved in quite a few of the new zones, something slaves are not known for. As a side note, we are also looking at adding this functionality to Ambush Spawners. This along with the new Boss Spawners that HAL is working on should make things a lot more interesting. Also, thanks to everyone who has worked on a few new UrQa ship graphics. I will be getting in contact with you and you might see some of your designs used in the new area. Caelestis |
Tue Jul 22, 2008 1:45 pm |
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Team:
Rank: Officer Main: NukeACow Level: 8120 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
What if you don't favor Serengeti ships because some other ships are better for your uses. Will you be able to go in there and survive, or would you get debuffs for not being in a Serengeti ship?
_________________ NukeACow! |
Tue Jul 22, 2008 1:58 pm |
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Team:
Rank: Officer Main: Klestiko Level: 1994 Joined: Mon May 22, 2006 12:21 am Posts: 1274 Location: B.C. -Canada |
Well if you want any of mine just say so and I'll make the glow part for them.
You do not have the required permissions to view the files attached to this post. _________________ I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet Last edited by crackaman on Thu Jul 24, 2008 1:11 pm, edited 3 times in total. |
Tue Jul 22, 2008 2:24 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
how will the "drone killer" ai work exactly? do they have code written to take drones on firstly before paying attention to anyone else? or is it an aura?
_________________ |
Tue Jul 22, 2008 3:35 pm |
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Team:
Rank: Officer Main: Ruin Level: 4534 Joined: Wed Jan 03, 2007 9:16 pm Posts: 199 Location: Scotland |
saran wrote: how will the "drone killer" ai work exactly? do they have code written to take drones on firstly before paying attention to anyone else? or is it an aura? dont tell no-one nothing!! spoilers suck! i must say this place sounds great.. must get better gear for it _________________ - Ruin - |
Tue Jul 22, 2008 6:59 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Lancer wrote: saran wrote: how will the "drone killer" ai work exactly? do they have code written to take drones on firstly before paying attention to anyone else? or is it an aura? dont tell no-one nothing!! spoilers suck! i must say this place sounds great.. must get better gear for it the only place "Spoilers" suck is in a movie. he doesn't need to tell us exactly what it does..just how he accomplishes it. _________________ |
Tue Jul 22, 2008 9:57 pm |
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Main: Immortal Paladin
Level: 207 Joined: Mon Jun 23, 2008 11:19 pm Posts: 48 |
saran wrote: Lancer wrote: saran wrote: how will the "drone killer" ai work exactly? do they have code written to take drones on firstly before paying attention to anyone else? or is it an aura? dont tell no-one nothing!! spoilers suck! i must say this place sounds great.. must get better gear for it the only place "Spoilers" suck is in a movie. he doesn't need to tell us exactly what it does..just how he accomplishes it. With coding. And if my images are used, I would probably need to fix the glows on them. I noticed there was an ambient glow that got cut off in some places. _________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe *Staring at admins for C2 preview* Everyone join in! |
Wed Jul 23, 2008 1:24 am |
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Team:
Rank: Councilor Main: Qu4NtuM Level: 8011 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work... |
Caelestis wrote: Also, as Jeff_L said earlier, functionality for Auras and Field Generations to have minimum and maximum ranges was recently added. This means there are going to be much more complex environmental and boss auras in much of this zone. I am looking into how this will effect Fleet Masters and Slaves, as there is going to be a lot of 'fancy flying' involved in quite a few of the new zones, something slaves are not known for. Caelestis epic win _________________ Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things. |
Wed Jul 23, 2008 2:01 am |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
A lot of fancy flying required? Good luck capital ships
Sounds awesome though cael. _________________ Meep |
Wed Jul 23, 2008 6:46 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
MagicSteve wrote: A lot of fancy flying required? Good luck capital ships Sounds awesome though cael. maybe fleet focus guys, particularly the FCs, get affected by the environment the least? their shields and hull are supposed to withstand the most anyone or anything can throw at them _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Jul 23, 2008 7:01 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Battlecruiser23 wrote: MagicSteve wrote: A lot of fancy flying required? Good luck capital ships Sounds awesome though cael. maybe fleet focus guys, particularly the FCs, get affected by the environment the least? their shields and hull are supposed to withstand the most anyone or anything can throw at them This sounds like a cool idea too me. |
Wed Jul 23, 2008 8:50 am |
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Main: Mofouler
Level: 1296 Joined: Wed Jan 30, 2008 1:29 pm Posts: 1318 |
Maybe make the uberzone more capship friendly? maybe ai don't target and attack fighters as much or slaves neither or maybe the zones aura beefs the enemy cap ships and ai capships so that capship users will be more looked to for runs like these.
_________________ s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon Last edited by Mofouler87 on Wed Jul 23, 2008 6:36 pm, edited 1 time in total. |
Wed Jul 23, 2008 3:03 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 5000 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Give Capships a (100-200%) Field Gen bonus when in that gal.
_________________ http://www.starsonata.com/suggestions |
Wed Jul 23, 2008 3:13 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I have a small suggestion: Either make some urqa AI weak to elements besides heat, or increase the drop on the two main T20 heat weps, jiji'quu and 3-shot, because they are damned near priceless already, imagine what it will be like when everyone needs them for new UZ.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Thu Jul 24, 2008 11:51 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
or make some fighter that uses a heat wep that some EF ship can use
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jul 24, 2008 12:57 pm |
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